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  1. tylermalan

    Synthetist is Shameful.

    You came on here with a really serious attitude from post number 1, then seemed to get more angry at reasonable posts that disagreed with you when these posts weren't even written in an abusive, confrontational way (especially the posts containing the most commonly accepted counter-points to...
  2. tylermalan

    Synthetist is Shameful.

    Fine - this can very well be the case, and no one would dispute this. As mentioned by others, even a little bit of optimization can seem vastly broken if the rest of the party is UNoptimized by comparison. Just realize that a lot of this board contains very skilled players, and these players...
  3. tylermalan

    Synthetist is Shameful.

    You've never played with people who wanted to protect other party members? It's just an analogy. He's trying to point out that your formula may be flawed because it doesn't take into account all of the important factors. wat In case you were wondering, this is why you're "seemingly"...
  4. tylermalan

    Synthetist is Shameful.

    I feel like we're having two different discussions.
  5. tylermalan

    Synthetist is Shameful.

    I don't know if you're trying to think of this in terms of real-world application or what, or maybe you haven't played a lot of 3.5/Pathfinder (can't remember if you mentioned your experience), but this point you make is essentially irrelevant. Just take a quick look at the Summoner spell list...
  6. tylermalan

    Rogue: Pure skill personified

    Alright, fair enough. The only thing I'm wondering now is whether or not the free Skill Focus for two skills every 3 levels is too much. I mean, doesn't this quickly negate almost every other party members' skills? And also, doesn't this speed the arrival of that level beyond which there is...
  7. tylermalan

    Rogue: Pure skill personified

    Yeah, but their saves get buffed, their skills get buffed, sneak attack gets buffed, initiative gets buffed... that's more what I'm talking about. PLUS you're giving them what really amounts to a vast array of additional options which might (I don't know) be combo-able into some nasty stuff...
  8. tylermalan

    Rogue: Pure skill personified

    I read everything except for the Epic Skill descriptions. So, obviously, this is a long list of stuff that the Rogue gets. And so my question is... I know that you think the Rogue is one of the two worst classes in the game, but is it SO bad that in order to be balanced it needs THIS MUCH?
  9. tylermalan

    Inquisitor - Your Experiences

    Not only has the game already started, but it has also already ended... :P
  10. tylermalan

    Inquisitor - Your Experiences

    Awesome! I'm not playing the Inquisitor anymore, unfortunately... It was really a fun class to play, mainly because there was almost never a situation that I didn't have some ability to engage myself with.
  11. tylermalan

    Tip Wanted on the Following Adventures

    I ran the Godsmouth Ossuary as we had a brand new player (brand new to tabletop RPGs). I'm about a third of the way through it and might complete it next session, depending. Still want to run the other two, though.
  12. tylermalan

    Tip Wanted on the Following Adventures

    Just listened to the podcast. Did you ever get that "10 building sidebar" thing posted up anywhere?
  13. tylermalan

    Ranger Favored Terrains - Plane (Hell) question

    You're correct - he can just choose "Hell". However, I would say that when he is in a city in Hell, he would be in "urban" and probably wouldn't get his bonuses. But yeah, even though there are multiple layers, he would get his bonus in all of them. Just play it like he's an expert on the...
  14. tylermalan

    Synthetist is Shameful.

    Ok, so the barbarian is OP, the melee alchemist is OP, the melee summoner is OP, the eldritch knight, fighter, and paladin can all handle the OP summoner... ...am I missing something here? None of this makes sense. xP
  15. tylermalan

    Synthetist is Shameful.

    I guess I don't really understand your point here. Or, rather, I don't agree? The thing is, whether or not you believe in action economy, it still exists with the RAW of Pathfinder. This action economy is WHY the Summoner is considered overpowered. The Synthesist removes this huge benefit to...
  16. tylermalan

    Tip Wanted on the Following Adventures

    Is there a way to permanently download those so that it's easier to jump around within the podcast? I found some others that I'd like to listen to.
  17. tylermalan

    Tip Wanted on the Following Adventures

    I'm moving soon and so my gaming group decided to call a halt to our current game so that I could step in and DM a final game before I leave. I've got somewhere between 2 and 3 months, and I picked up the following adventures: First volume of the Curse of the Crimson Throne AP From Shore to...
  18. tylermalan

    Synthetist is Shameful.

    Ohhhhh, they can combine hit points... I didn't know that. Then that's understandable why they are so high. But still... 126 HP on JUST the summoner (not combined with the Eidolon)? That's still high. d8 HD with a 20 Con and always taking the Favored Class bonus to HP brings him to... Huh...
  19. tylermalan

    Synthetist is Shameful.

    I can't really weigh in about the Summoner class specifically, as I have only heard about how powerful it is but have never seen it in action in a game. However, I recently had a pretty similar experience with my group, and would like to share my thoughts. In this experience to which I refer...
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