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  1. tylermalan

    Using Vital Strike with spells and other craziness

    This is one of those assumptions that I don't agree with. Who says what makes a "good" game? When I was 12 and played 2nd edition, we didn't use all of the rules. We didn't know them. The point is that we had a blast regardless of system mastery, and I still feel like we were playing 2nd...
  2. tylermalan

    Using Vital Strike with spells and other craziness

    I don't really disagree with anything that you're saying, but I think my hangup is that I'm taking all of your points in the context of this particular thread... and the thing that I keep coming back to is that it seems overly... I don't know, accusatory?... in this instance. This issue with...
  3. tylermalan

    Using Vital Strike with spells and other craziness

    Man... you're making a lot of assumptions and/or generalizations that I just can't/don't agree with. I don't mean to hijack Stream's thread, but exactly which definition of "proper" are you using, and how does that allow you to judge whether or not another DM is running a proper game? I'm not...
  4. tylermalan

    Using Vital Strike with spells and other craziness

    Let's say a 3rd party publishing company creates and releases a feat that gives you a +2 or +3 dodge bonus to your AC when fighting Magical Beasts. I have a very strong grasp of the rules but I couldn't tell you, off the top of my head (without research), whether or not this feat is...
  5. tylermalan

    Using Vital Strike with spells and other craziness

    I don't know, man... I've been playing D&D for a long time, and at times it has been my primary hobby. At some point my main role in this game became to DM. Despite having done this for years, through multiple different systems, I STILL, almost ALWAYS, can't tell whether something that is...
  6. tylermalan

    Using Vital Strike with spells and other craziness

    From the Pathfinder SRD (http://www.d20pfsrd.com/equipment---final/weapons): "All weapons deal hit point damage." So, first of all, that solves one of your problems. However, I can't seem to find anything that backs Dogbackward's or GamerPrinter's points. The only thing close that I can find...
  7. tylermalan

    Weapon Focus and Similar Weapons

    Indeed I did! On a completely unrelated note, I also just found out that you can add different abilities to a single item, like making a ring of protection +2 ALSO an invisibility ring. That's crazy - was it like this in 3.5?
  8. tylermalan

    Weapon Focus and Similar Weapons

    Nevermind! Found it, thanks!
  9. tylermalan

    Weapon Focus and Similar Weapons

    Source, by chance? (Not that I don't believe you.)
  10. tylermalan

    Weapon Focus and Similar Weapons

    If you have Weapon Focus: Longbow and want to use a Composite Longbow, does your bonus from Weapon Focus apply?
  11. tylermalan

    Favored Enemy - How does the Ranger know?

    Man... you're KILLING me! :P In this case, I would re-mention something that I said in a previous post: If a Ranger can take advantage of the physical anatomy of a creature in order to exploit its weaknesses, and that creature's anatomy is what he thinks it is, then he would get the bonus...
  12. tylermalan

    Favored Enemy - How does the Ranger know?

    Now that, my friend, is a doozy. Well, I would say that a Ranger can identify creatures by other methods than merely sight. For instance, they might know how humans move that is different from other races. I would probably have the humans make disguise checks with bonuses granted by the...
  13. tylermalan

    Favored Enemy - How does the Ranger know?

    My initial drive behind starting this thread was twofold - first, I wanted to find out if there was a RAW way to handle the situation and second, failing that, to determine if there is a way that people think it should be played based upon various factors. It is no secret that Pathfinder PCs...
  14. tylermalan

    Pathfinder 1E What's so good/bad about Pathfinder?

    I started with AD&D when I was around 10 or 12, but didn't play it "correctly" - we didn't really follow the rules the way they were meant to be played. I start doing that with 3E, and transitioned into 3.5 with my friends in high school. I played that a lot, until 4E came out, when I...
  15. tylermalan

    Removing X ability score minimum to cast spells

    Also, removing this requirement would HEAVILY affect multiclassing into spellcasting classes, and I wouldn't be surprised if there would be abuse cases.
  16. tylermalan

    Favored Enemy - How does the Ranger know?

    Well I was being more facetious with my comment about the Ranger being prohibited from communicating, mainly because this is free information he's getting with no RAW to back it up. I'm not saying this make the Ranger overpowered or something, though. The other factor at work here is that...
  17. tylermalan

    Favored Enemy - How does the Ranger know?

    And this is kind-of where I'm coming from. A ranger knows how to fight an elf. He knows how they are weak, and the exploitation of this knowledge is expressed in game terms as a +2 to hit. But if he doesn't know whether or not a given enemy is an elf, why would he get this bonus? He doesn't...
  18. tylermalan

    Favored Enemy - How does the Ranger know?

    Because the idea is that if knowing the creature's type is valuable information (that gives a combat edge), you wouldn't want the entire group to know just because there's a Ranger in the party.
  19. tylermalan

    Favored Enemy - How does the Ranger know?

    So, what then? You pass the Ranger player a note when his Spirit of the Hunt special ability tells him that this creature is Undead and then forbid him to tell the other players?
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