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  1. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    I was going to like your post but then I read the last line and instead think I am going to seek out a bottle of whiskey to blot out the sadness.....
  2. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    I almost wish that were the case. Mentioning the fallacy you think someone has violated is poor argumentation. Trying to understand why someone said/believes what they said and then countering the point if needed is the better way to go. Fallacies should guide your reasoning, not be used as a...
  3. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    That is most certainly true, and works both ways, but unless we can mind-read or perform psychological evaluations we really have no choice, in my view (especially when speaking in general terms such as in this thread), but to take others at their word. Ascribing motivations without evidence is...
  4. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    These are opinions held by individual gamers about the system and are entirely subjective. The sunk cost fallacy is the unwillingness to change a behavior based on previously invested time. If the player agreed with the argument that the stats were a dubious system but refused to change "because...
  5. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    Which is largely the problem with informal logical fallacies. Sometimes there is honest disagreement on their application and sometimes there are those who only have a basic, or no, understanding of their proper usage but still insist on using them (not saying that is what you are doing).
  6. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    Maybe it was because of my age but when I was playing 1E fights weren't something to be avoided, as a kid it was most of the fun of the game. Yes, there was a lot of risk and fatalities were more common than now but if I avoided fights I probably wouldn't have discovered much treasure or had as...
  7. Hex08

    Pathfinder for Savage Worlds opinions

    Ah, I didn't get the boxed set so no chase cards for me. I guess now I have no choice but to ignore a part of SW I didn't like anyway :)
  8. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    This was me and my gaming group. I had decided that, after buying different editions from TSR/WotC since the D&D Basic & Expert boxed sets and every edition since (I spent TONS of my money of 2E products), that I was done changing editions. I had more than enough content to run 3.5 games for...
  9. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    I thought it was generally accepted that 3.x outsold 4E but I am willing to accept that I could be wrong but I would need evidence. Also, it's a hard thing to measure. Are you just comparing core rule books, the line as a whole from WotC or all of the products sold across different publishers...
  10. Hex08

    Pathfinder for Savage Worlds opinions

    I must have missed it in SW Pathfinder, I'll have to look again (or actually read in instead of flipping through and reading random stuff, lol). I was hoping it was not included since the chase rules from both SW Deluxe and Adventure Edition aren't appealing to me.
  11. Hex08

    The difference between Ad&d 1st and 2nd edition?

    1E confused the hell out of me as a child but I played it and loved it. 2E gave me, along with Vampire: The Masquerade, some of the best games I have ever been a part of. I also spent WAY more money on 2E than 1E. Edition debates will always rise from the dead!! ;)
  12. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    I would have to dispute that continuing a tradition that is a half a century old is in conflict with what the audience wants to play since 5E is the best selling version of D&D ever and the most popular RPG ever created. Obviously, the target audience wants to play it.
  13. Hex08

    Pathfinder for Savage Worlds opinions

    I'm still flipping through the rules and just reading parts in detail. For those of you who have read it, is the typical SW chase system not included? I didn't see it flipping through the rulebook. Honestly, if it's not there I would be ok with it. The chase system always felt like an unwieldy...
  14. Hex08

    Star Trek Strange New Worlds, what did you think?

    The second episode was really good. Prior to this the only Star Trek show that had a really large cast and handled them well was DS9 and SNW followed in its tradition. Many characters had moments to shine, none were marginalized, and it was a true team effort resolving the conflict. The...
  15. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    This point is spot on. D&D predates computer/console games and MMOs but many of them use a system very close to D&D's levels and they do it because it works and players like doing it. Leveling your character, gaining new powers or abilities, getting more hit point, etc is something player's...
  16. Hex08

    Star Trek Strange New Worlds, what did you think?

    I so don't miss the technobabble of the TNG era. I usually found it more distracting than anything else.
  17. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    You just depressed the hell out of me.....
  18. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    There was a time where that might have been true but with the availability of older versions of D&D on places like DriveThruRPG and eBay combined with the OSR movement that history isn't likely to die anytime soon. Plus, there will always be a portion of the gaming community that is interested...
  19. Hex08

    Star Trek Strange New Worlds, what did you think?

    It's a prequel to the original series. It's the adventures of the USS Enterprise under the command of Captain Pike, the commander before Captain Kirk.
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