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    Items in shop; everything or a limited selection?

    Those two comments seem to contradict each other in terms of game-play. If the shop has the items the players want, they may as well have every item available; as the players will only buy the ones they want anyhow... Getting the best items should be a challenge. Saying 'you can have what you...
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    Items in shop; everything or a limited selection?

    I think we're labouring under different pretenses. I don't think 'realism' means it has to be as similar to 'real life' as possible. Realism = believable (logical) according to the game setting. So, in this regard, any changes to the core rules, such as removing all magic to make it more...
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    The average D&D character

    I think it's nicer rolling for PCs and NPCs. There are enough systems available these days to have the hard work done for you, so time shouldn't really be an argument; I'd say that having a system roll stats for you is even easier than deciding where to allocate pre-generated points. Anyhow...
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    Items in shop; everything or a limited selection?

    I'm always confused as to what people mean when they say 'you cant apply realism/logic to the game'. You have to.. The whole game is built around a set of rules that make sense. Barbarians can rage, wizards can cast spells, you need charisma to use diplomacy... etc. These rules are used as...
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    Items in shop; everything or a limited selection?

    I find that pretty funny :) in a bad way... I get something of a savage joy in seeing people like this reveal themselves as what they are. I think the idea behind 'get someone in town to make it' is similar to the concept of just having all the items available in store; the only difference is...
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    Items in shop; everything or a limited selection?

    Thanks for the feedback, but it seems my comment was a little ambiguous. The guys in my game are quite happy with how I run things, with the exception of one player [edit; and only on a few things]. Not one of us makes any negative comment about how the other table operates. The negative...
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    Items in shop; everything or a limited selection?

    Thanks for that. Seems each time my group gets together now, there's some comment made about how the 'other side' does something different/better. Or how they are shocked that I allow something in my game. I don't want to buy into these petty arguments and never attack the other table (just...
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    Items in shop; everything or a limited selection?

    Great answers! I just run a system that generates items based on how much wealth the town is expected to have. This way the players get that added bit of realism when choosing where to go next. Large towns are also more dangerous, so they have to weigh up their options. I was curious about the...
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    Items in shop; everything or a limited selection?

    Thanks for the feedback. There's a bit of 'baggage' behind the criticism.. hard to explain. But it's good to know that I'm not doing things that others find unusual. I like the idea of specific items the players want having a chance to be available; based on cost. I'll be implementing that...
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    Items in shop; everything or a limited selection?

    I run a large campaign with various shops in each city. Each shop has a selection of items based on the quality and type of the shop; items rolled randomly from a database. One of the players is also in another group that.. for lack of a better word, criticized this approach, saying that each...
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    Good idea? Every phb wizard spell up to 6th in his spellbooks

    I've always thought the cost of putting spells in a spellbook is meant to offset the need to pay for equipment that other classes typically buy. But this argument is countered by divine casters not having this cost; and not being as combat focused as say, a fighter/barbarian/plandin/etc. I...
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    Treasure Allocation Help

    I was hoping to do some prestige classes eventually as well. It'll just be a step by step process; one at a time. But I think including the additional spells and magic items is more important to my players at the moment; rather than facing a larger variety of foes. I've already inserted the...
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    Treasure Allocation Help

    Great work. I know first hand how hard it is to get something like this set up (I've got one of my own); but it does handle the treasure. I calculated the treasure separately for both character and monster, and just combined them. I figured the creature did effectively meet both aspects of the...
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    Summon Creature Range

    I still remember things like the 'cow cannon'. Push a cow through a dimensional door which moves them several thousand meters up in the air. The poor cow drops (probably thinking, 'not again'). As it hurtles towards the earth, another portal is ready and waiting. This portal catches the cow...
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    Summon Creature Range

    hehe, for me, I guess it is :P But as has been said, it's up to the DMs discretion; and then the players who follow those rules.
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    Summon Creature Range

    You've got some understanding of it feeling pain.. but that doesn't bother you? Any claims that it doesn't die circumvent the issue; you're still making a choice to have someone else feel pain in place of you suffering. If you can see a reason for you to not want get hit by a trap, any summoned...
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    Summon Creature Range

    I always thought it was cruel and un-druidly as well. Our party has a druid, and the other players have tried several times to get him to sacrifice his summonings for the greater good; he's always declined. So it really does come down to the DMs discretion for whether such an action would alter...
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    Summon Creature Range

    It's the DM's discretion. He'll make a choice on whether you can, and whether your alignment should shift as a result.
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    Deck of Many Things Horror Stories

    A bar full of catatonic / imprisoned patrons, a busty bar wench with a castle; now married to a kender who also 'found' a range of magical items and gold just lying around.
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    Dismissing flying mount

    Nothing like slowly falling into a huge bowl of molten lava :P Oddly, this gives me some ideas for an addition to a campaign I'm running. They'll love to hate it!
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