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  1. R

    Help me make a magic item

    ... What's the domain of the faith? Should be something appropriate. e.g. of a range of a) spy-snake-stick: much like a short-duration familiar, send it off to spy and report back b) dart-snake-stick: throw at people, weak poison c) sign-of-office-snake-stick: bonus to influence over the...
  2. R

    How do you describe your cities or towns?

    ... Sparsely and with a broad, light brush - let the players fill in as much as possible with their imaginations; it's very helpful not to have to do all the work. For example, in-play versions of these would not be that much more descriptive at the city / fortress level. The high level flavor...
  3. R

    Need some campaign world ideas

    ... Lots of fleshing out ideas for all sorts of campaigns can be found in the setting material atPrincipia Infecta. For the audience described, lots of flavor details and colorful, memorable human NPCs are what makes or breaks the thing, I think - you might have most luck with the Enclave, but...
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    101 City Spice Ups/Hooks/Ideas

    ... Rain of eels: http://www.principiainfecta.com/archives/2005/04/year_of_the_eel.php Visiting giant: http://www.principiainfecta.com/archives/2005/04/the_tall_man.php Visiting thieves: http://www.principiainfecta.com/archives/the_enclave/known_roads/corner_of_creation/index.php Visiting...
  5. R

    Where To Start? Plotting the Plot.

    ... You're going to have to replot the plot on the fly every time the players do anything interesting - so the less time invested in "plot" (in the sense of future story) the better. Instead invest time in motivations and desires of the major NPCs and organizations. "Plot" (in the sense of what...
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    Homebrew Metaplots?

    ... On metaplots: one thing that has stuck in my mind all these years is a group of players agreeing that the coolest thing about my long-running campaign-with-metaplot (from the days when it would have been called a "plot," and resurrected after all these years in the body of a new and strange...
  7. R

    A good source for world building advice?

    ... Good campaigns are all about new ideas and inspiration; the whole game thing is pretty secondary. The best inspiration is to get out there and read some fiction you wouldn't have picked up yourself. State some genre constraints and have a friend give you book recommendations - then read...
  8. R

    I need a small port city.

    ... Not exactly plug and play or complete in any sense, but you may find some interesting and helpful bite-sized takes on a fantasy port city in the city of Port at Principia Infecta. Reason Principia Infecta
  9. R

    Do you have a gaming-related blog?

    ... Worldbuilding intended to produce daily bite-sized chunks of reusable info that a certain class of GM likes to have as raw material: http://www.principiainfecta.com Reason Principia Infecta
  10. R

    How to run Planes?

    Golden rule - do it as you enjoy doing it. There's plenty of examples out there in published DnD materials for both the gate and overlap models. Myself, I'm exploring the subtle overlap model and having a blast: http://www.principiainfecta.com/archives/the_enclave/lore/the_farthest/index.php...
  11. R

    What are dwarves like in your campaign?

    ... More elemental, less bearded - get right back to the mythic associations of magic, crafting, the psychology of independence and the earth. The Datarii in the Enclave setting are the magic folk under the mountains, the closest thing to rightful tenants of Creation and their presence is felt...
  12. R

    I have developed wisdom: I recognize my shoddy workmanship.

    ... The way to stop writing junk is to keep writing junk until you stop writing junk...if you accept that today is junk day and just keep writing, sooner or later you'll accidentally get good at it. (I guess I'll see if that is in fact the case one of these days). Reason Principia Infecta
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    What is adamantite, and why is it so special?

    ... Adamantite is the thread that weaves the hearts of dwarves - and as such is magical, rare and dangerous to obtain. Gold drips fully formed from the dreams of dragons; it's where their hoards come from, and why it is rare and plentiful at the same time. The dead become lead if buried...
  14. R

    Magic as a corrupting influence...

    ... I'm surprised no-one has mentioned the obvious - magic is power, and power corrupts. Give a human being power over his or her fellows, any sort of edge you like, and you'll likely end up with a corrupted human being. Greater the power, greater the corruption. Add that to the selection...
  15. R

    212 Odd, Useless, Interesting, and other wise non-sensical magic items

    ... Another one from Principia Infecta. The genius here being that a) there's no way to determine whether it is the real deal, b) even if it was, there's no way to benefit from it given the boundaries of the setting cosmology. Maybe. Krineth's True Map If I had a stamped lead hundred for each...
  16. R

    How consistent is your game world?

    ... Well, I'm good at hanging things together post-facto, so I encourage inconsistancies. The trick is in keeping track of what the PCs know because they've seen it, or what they know because they've heard of it or think they know it. Almost anything can be written off to myth, legend, rumor...
  17. R

    When do baby goblins become evil?

    ... Sounds like plenty of opportunities for good RPing here. If you decide that they're born evil, you have evil face-chewing monstrosities that PCs should feel very bad about killing (helpless foe and all that). If they're not born evil, then saddle them with moral baggage regarding goblin...
  18. R

    I am death, destroyer of worlds

    ... Death incarnate in the Enclave setting is a little more subtle; the Power known as the Traveler. The Traveler is a Datarii (~= elementals or dwarves, or something like that) Power connected with the physical journey from this world into the Farthest made by older Datarii. Datarii don't die...
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    Tell me about immortals and the long-lived in your settings

    It occurred to me that long-lived races / entities are treated in a very prosaic manner in most settings. I mean think about it - we have all sorts of trouble relating to humans with twice or three times our experience in the real world. What sort of subtle alienness comes with even greater age...
  20. R

    What's Your World's Afterlife (and session help)

    ... I don't think my setting's afterlife can help you much - I deliberately set things up so that no-one knows what the deal is. --- Passages: ...All too many - amongst the commoners, the priests, the sages - declare death to be the very end of a long Road. They do not see that there might...
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