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    Blogs as an ideal method for publishing RPG related stuff

    Yes, MT does it - that's basically how I'm working Principia Infecta. There are plenty of alternatives to actually coding it yourself though. Typepad (http://www.typepad.com) is the hosted MT service, but I don't know if they yet support subcategories/subsections within top level categories...
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    Blogs as an ideal method for publishing RPG related stuff

    working well so far Well this experiment is working well so far; it meshes very nicely with my available time and size of "idea buffer" and the software can be tweaked to spit out something that doesn't quite look as though it was written by Burroughs. Latest updates: -...
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    212 Odd, Useless, Interesting, and other wise non-sensical magic items

    from Principia Infecta Some from Principia Infecta (http://www.principiainfecta.com): Bitter Roots from the Farthest Market http://www.principiainfecta.com/archives/2005/01/bitter_roots_fr.php The Year of Bitter Roots, yes, when strange Visitors appeared in the dockside market after the last...
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    Blogs as an ideal method for publishing RPG related stuff

    What I wouldn't have given to be able to do that back in the day - writing the sessions up was always a real time sink, not to mention actually trying to find the relevant piece of information I was after for any given upcoming game. Reason
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    Blogs as an ideal method for publishing RPG related stuff

    Once your info is in there in a nice category hierarchy, you can keep tweaking the output to get what you like - the date sorted front page is just a default. The various archiving methods (e.g. by category) provide a very good system for adding incrementally and still winding up with output...
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    Blogs as an ideal method for publishing RPG related stuff

    Also an idea - but I rathered want to keep the untrammeled record as the principle view the world gets. Reason
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    Blogs as an ideal method for publishing RPG related stuff

    I overflow with ideas for stories and gaming but I'll never have the time to go through the tradition publishing path - or even the modern non-traditional path. I don't want to write books and tie everything together and deal with all the hassles that come with publishing PDFs even. But it seems...
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    Cyberpunk without the Nihilism. I need campaign ideas!

    Transhumanism Cyberpunk without the nihilism is transhumanism - modifying the self in order to positively transcend the human condition. The merging of biology with technology does not dehumanise, it makes you more human, makes being human a more wonderful thing. Transhumanism is a flowering of...
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    How smart is a 3 INT in d20?

    the computer hardware analogy I've used the computer hardware analogy before - INT is a measure of some combination of RAM/chip speed, while WIS is a measure of hard drive size. A low INT-high WIS character gets there in the end, just without the speed and sophistication that a high INT-high...
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    What Makes a Hero?

    using the methods of evil to defeat evil A hero is someone who uses the methods of evil to defeat evil. If you think about the typical D20 good-aligned hero, they steal, inflict death and suffering and break just about every moral code you can think of - in the name of making the world a better...
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    Fable of the Dragon-Tyrant

    Never let it be said that transhumanists don't produce good material for evil GMs :) http://www.nickbostrom.com/fable/dragon.html There's a fair amount of idea material in this rather clever fairy tale, I think. Reason
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    Help with a villain for my players... (My players stay OUT.)

    The uncaring archeologist with support from an uncaring nearby city government is a possible plot. Not necessarily evil per se, but completely unconcerned about the effects on the locals of bringing in, say, a few hundred prisoners-rented-as-common-labor would have on the locals. This can build...
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    Alternate (low) magic systems

    insert a third party Part of the non-mysteriousness of magic in D&D comes from its reliability and repeatability. It's pretty scientific. You can get around that by inserting third parties - i.e. every individual use of a magic feat has to be bargained for from a third party of some sort...
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    Dealing with the AC/low magic/high attack bonus problem

    One of the annoying problems going forward with D&D3/3.5 is the way in which the standard ruleset really requires magic to keep your AC high enough not to be a punching bag in combat. This becomes a problem when you're working with low-magic settings. My house solution is expressed in the...
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    Spirits of Rock and Sky: Chapter 3

    bumped... Bumped, once and only once, since the Plots and Places forum got merged, the thing was down while reindexing, and the post got duped. Sigh. Reason
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    Spirits of Rock and Sky: Chapter 3

    Following a glacial, snail-like release schedule, the latest chapter of Spirits of Rock and Sky is available for consumption: http://www.twilightminds.com/sorasfull.html Download a PDF alpha preview of first three chapters to see the Order of the Provider, the Enierd Tribe and the Cult of the...
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    Spirits of Rock and Sky: Chapter 3

    Following a glacial, snail-like release schedule, the latest chapter of Spirits of Rock and Sky is available for consumption: http://www.twilightminds.com/sorasfull.html Download a PDF alpha preview of first three chapters to see the Order of the Provider, the Enierd Tribe and the Cult of the...
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    Another name for Steamjack...

    ... In my planescapesque game, they were called "ticktockmen" or "tocks" -- but they were clockwork. The name works fairly well for a wider array of clades, however. Reason
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    Places for a Terminator Showdown?

    Some more: 1) near-future volcano research center (with drilling into the volcano core, ongoing lava flows, eruption in near future...). This works well in Seattle in 10 years time. 2) Near-future water-injection facilities on the san andres fault (designed to prevent quakes; think huge pipes...
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    Traps for a Psionic Fortress

    Some ideas: - A fear-store that projects the memories of fear felt by every victim before being dragged inside the fortress. - A dozen captive, tortured, insane psionicist minds locked inside the gateway that will raven at anyone who comes close. - Illusions. Illusions are always good. How...
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