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    Summon Monster feats and PrCs

    The first is incredibly overpowered compared to something in the core. Not necissarily a bad thing, but there it is. Since it can stack with the one in the core then it is too powerful even then. (3 feats total, +8 to str and con for all summons.. ouch) Since it can only be used by people with...
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    Mage Slayer revised.

    At level 20 max ranks of 23, say +5 from con = +28. Cross classed max rank of 11, say +5 from int (hey, he wants to be able to use spellcraft) and +4 from the feat = +20. So yeah, not a great chance to overcome it, but possible. So maybe it should be +5 and an extra +5 for everytime they buy...
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    Mage Slayer revised.

    I dont think it is a problem with concentration, it is designed to get easier as the character gets better and to, someday, be automatic. The penalty will have a problem with this scaling issue because just about no matter how you go about chooseing the number it will be wrong somehow ;/ The...
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    Help with feats (math needed) Imp. Crit/GTWF/OTWF

    The number of creatures with AC less than 11 can be counted on a single hand as far as I know, I dont think that there 'are' any creatures with less than 9 unless they are helpless (and even then most will have a higher ac than that). Also, extremely high ac's are also extremely unlikely. The...
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    Mage Slayer revised.

    no, not quite, there is an important difference. still though, whether one is better than the other in power or not is unimportant, I am talking about better balance. The feats that give penalties or remove the ability entirely are forcing a square peg into a round hole, it just isnt going to...
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    Mage Slayer revised.

    A noncaster could take spellcraft crossclassed and be able to do fine at it. Still though, it isnt perfect, but it is 'way' more balanced than the original version and the posted version both.
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    Mage Slayer revised.

    One of us is fooling themselves, but it isnt me ;) The feat I proposed is very powerful, it allows you to do something that normally you could not do and it could completely ruin another players turn. Maybe it will only work once per combat, but for that once you have a chance to not only do...
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    What Outsider abilities do plane touched get?

    outsider is a type, not a subtype. Native is a subtype that is placed only on outsiders. It lists all differences here. Why would you assume that there are other differences not listed? Why wouldnt they be listed under the appropriate section? Last I checked living construct lists all...
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    Help with feats (math needed) Imp. Crit/GTWF/OTWF

    Really nice job on the table and graph though ;)
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    Help with feats (math needed) Imp. Crit/GTWF/OTWF

    It looks like from your graph and table that for all AC's above 19 or so Oversized two weapon fighting is superior. This number would of course be pushed down with any sort of party buffs and for greater starting stats. To me this proves my initial feelings. Overall oversized twf is a better...
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    Mage Slayer revised.

    Mainly because I dont want clerics to get yet another beanie to add to their arsenal ;) Having ranks in spellcraft is beneficial even without this feat, it allows you to know what is going on around you without needing input from other casters. The extra +4 is tacked on to allow for classes...
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    Summon Monster feats and PrCs

    This doesnt mean that the choice isnt 'extremely' powerful. But then I dont even have that book so I have no idea about what other things they do nor if there are any other balancing factors. Umm.. you may want to recheck your 3.0 phb ;) So far as I know they were 'never' a standard action...
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    Help with feats (math needed) Imp. Crit/GTWF/OTWF

    Personally I'd love to see the numbers and equations for that ;) If an effective +2 to hit for each of the 6 attacks is worse than a single extra attack at -10 something seems kindof odd to me.
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    Summon Monster feats and PrCs

    In any event, it looks like your guy has the following: - Ability to spontaneously cast any summon monster spell by converting an equivalent level spell slot - +2 caster level for all summon monster spells (and possibly other summonings, I dont have that book with me) - Cast summon monster...
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    Summon Monster feats and PrCs

    My temper wasnt rising in the other thread, you simply refused to answer my questions. Even when I was trying to meet you halfway in your attempted comparison. While frustrating I simply took it as an unwillingness to defend your position to me, which I found odd given that I know you are...
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    Help with feats (math needed) Imp. Crit/GTWF/OTWF

    assuming that you are right about the oversized weapon then to me it looks like the choices are the following: +2 to each attack roll (taking away a -2 penalty in actuality) gain an extra attack on a full attack action at a -10 penalty double the threat range of scimitars Personally, I would...
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    Mage Slayer revised.

    Personally I would prefer something that is much more proactive. Such as this: Mageslayer (general) You have experience with casters and know how they move to avoid aoo's. Sometimes you are able to anticipate these movements. Prereqs: 1 rank of spellcraft Benefit: Whenever someone attempts to...
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    Summon Monster feats and PrCs

    I still cant see why you are complaining. With those feat choices and the domain and the setup of the cleric you are so incredibly over the top above a psion shaper it is actually pretty sick. I wouldnt fault the psion for complaining about your horrible overpoweredness and needing some...
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    What are the biggest rules debates?

    I was just commenting on the, 'hand to hand' nature of grappling, even though it is not required ;)
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    Race with +2 to CHR

    Assuming that you are talking about the -3 to all physical stats then you are saying that for a low hd class having a -3 penalty to str, dex, and con is definately worth it? When they run out of spells they will have fewer viable options (less damage), they will be hit easier (less AC from dex...
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