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  1. B

    Superior Training

    Superior weapons bother me too, particularly the ones from AV (craghammer? mordenkrad? Are you serious?). Instead, I intend to adopt a system of increasing proficiency with a weapon... So... you can have Simple, Military, and Superior proficiency with just about any weapon (staff, club, and...
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    Preview: The Shaman

    Hmm, are the Spirit Companions immune to Area/Close attacks? The text does only mention Melee and Ranged, after all...
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    Dragon 372 - Ampersand: Summoning, Arcane Power Preview, and Mordain the Fleshweaver

    The worst part (IMO) is that the Angel of Fire's attack does the exact damage damage, but to all targets adjacent to it... (it also has the same opportunity attack as well...) Sure, I guess the Fire Warrior has +2 AC/Fort over most summons, but... I doubt that will really make a difference in...
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    Preview: The Shaman

    Hrm, poor Protector Spirit Shamans, they certainly are going to have crap AC unless they burn some feats.
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    Dragon 372 - Ampersand: Summoning, Arcane Power Preview, and Mordain the Fleshweaver

    Hrm... is it just me or is "Summon Fire Warrior" just not worth it? Only lasts a single encounter, Takes a standard action to deal 1d8+Int damage to a single target with no special effect, and you have a chance of losing a healing surge if you don't get the chance to dismiss it before it is...
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    Preview: The Sorcerer

    You can multiclass into Warlock for even more fun, too... (granted that requires keeping Con up, if you want Infernal attack powers, that is). The Sorcerer's class features apply to all arcane spells, after all. :)
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    The Class Stat Forked Thread: Power Points for powers - solves a lot of issues

    I'm intending to use something similar: Everyone has a +4 attack base (+5 at 8th, +6 at 14th, +7 at 21st, and +8 at 27th), if your relevant ability score modifier (ie: Str for Fighter powers and basic melee attacks, etc) is higher, you get a +1 bonus. So... a Fighter at 1st level with 20...
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    D&D 4E Are humans balanced in 4e?

    No doubt there, but Half-Elves get access to all those wonderful feats too. Personally, I just gave humans a Daily Racial power ("Conviction") that gives them a free action point (that they must use before the end of the encounter...) when they roll a natural 20 on a saving throw. A nice bonus...
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    Preview: The Sorcerer

    There are a few things here and there that depend on the source of a power/whatever. The sorcerer's Draconic Power and Chaos Power class features, for example, boost any Arcane power, not just the sorcerer's own unique powers. And a wand's Daily power can be used by anyone that has at least one...
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    Preview: The Sorcerer

    Arcane Striker, eh? It feels more controller than striker, imho. At least by PHB1 standards :p No real complaints with it, but there are a few things that touch on pet-peeves of mine: 1.The usage of Str/Dex feels... tacked on to me, for whatever reason. Still, it's easy enough to change them...
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    Any Gestalt rules yet?

    An easy way to make Gesalt rules for 4e would be to give every character one of the multiclass feats for free at 1st level and give the Power-Swap feats for free as they qualify for them. This method has the benefit of fitting in better with the overall mechanics/math of 4e than 3.5's Gesalt...
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    Reducing Monster Hit Points?

    Another house rule (which I intend to try out soon when my players reach their first solo monster) I've seen suggested is to have attacks against bloodied enemies deal more damage in some way. The suggested amount was 1/2 level of the attacker. This has the advantage of not having to change...
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    Two handed weapon wielding ranger.

    Not really. It's only going to be Versatile weapons, ie: the Weapons a Two-Weapon Ranger is already likely to be using. Granted, it only requires one weapon instead of two (making it cheaper as the game progresses up in levels), but it really would be no worse than a Two-Weapon Ranger using a...
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    New Class Abilities!

    The Cleric/Warlord one is pretty neat, I might just have to add them to my house rules :p The Paladin's ability is probably too good. They get something similar already too, Martyr’s Retribution... Warlock was easy for me, give 'em Ritual Casting feat (and forced Training in Arcana) for free...
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    D&D 4E D&D 4E and psychology: Hit chance too low?

    Lately, I've been seriously considering doing basically just that. The only modification I made was that if your ability modifier was higher than +4, you used that, and if it was negative, you took a penalty to attacks using that stat. So... a 8 Str, 20 Int Wizard at 1st level has a +5 to...
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    Giving some dailies more oomph

    Hmm, the half ongoing damage on a miss probably wouldn't be so bad of an idea. However, instead of doubling the damage of category b powers, why not give them a flat +2 bonus to hit or something similar?
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    Death Saves Out of Combat?

    I would assume they make their death saving throws as normal, just keep using initiative order until every one is okay. Conscious characters can use Heal checks to either let the character use their second wind (if they haven't used it) or to grant them additional saves. Both actions are...
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    Two handed weapon wielding ranger.

    If the +1 damage from the versatile property makes the ranger using this house rule too strong at first, then just don't let them gain the damage bonus. Add a quick feat that allows the ranger to get the versatile damage bonus back, and it's, more or less, equivelant to the Two-Weapon Fighting feat.
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    Attributes

    I've always been fond of SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) from the Fallout series for some reason. WoD's array is pretty neat too, though.
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