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    D&D 3.x Fixing Stat Polarity- Is this the 3e multi-classes spellcaster rule of 4e?

    Power-gaming wise, I'd probably still stick to putting that 14 into Dex. Heal is pretty nice in 4e, but the DC's on the checks are low enough that a high ability score for it isn't really necessary to use it... especially at higher levels. The other 5 skills are the type of skills you only...
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    Alas, poor Regdar.

    His armor was, if I remember correctly, hanging from the trees on the cover for Heroes of Horror as well... maybe the artists really do hate the poor guy.
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    Dragonborn MAD

    Multiple Ability Dependency.
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    Minion Fist Fights

    Actually, the two Orc Minions previewed today both have 1 HP. One's level 4, the other is level 9. I'm hazarding a guess that all minions have 1 HP.
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    Minion Fist Fights

    Heck, the pre-gen fighter (I believe) from Keep on the Shadowfell has an at-will power that deals damage on a miss. I believe that line fully takes into account that those powers exist. Otherwise, you do get the odd (although, corner case and highly DM-dependant) situation that Cadfan...
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    Minion Fist Fights

    From the Orc preview "HP 1; a missed attack never damages a minion."
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    Warlord At-Will Powers level 1 via June Preview

    Hmm... it's interesting that Commander's Strike doesn't get more powerful at 21st level like the other powers. Unless basic attacks also scale up like the at-will powers do... Also, it is kinda disappointing that the Warlord seems to be so... melee heavy, even Commander's Strike seems to...
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    Excerpt: Multiclassing (merged)

    Hrm... I'm mostly fine with this approach, but I would have rather had the feat break up be kinda like this: Inital Multiclassing Feat - As it is currently Powers Multiclassing Feat - Can take/swap out 1 each of encounter, daily, and utility powers. Final Multiclassing Feat - Gain a At-Will...
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    Excerpt: Paragon paths (merged)

    Hrm, I kinda expected it, but I'm not liking that each paragon path (thus far) requires you to be a specific class. Most of the paths seem like they could complement other classes as well... Kensei, for instance, fits just about any class... and Shadow Assassin would be equally useful for a...
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    Replacing Powers

    Some higher level powers are likely just "better" versions of lower level powers, or at least that's the idea behind it as I understand it. Still, allowing characters to keep all their power doesn't seem to introduce too many extra powers into the balance and might not disrupt the game too much...
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    D&D 4E New 4E attack icon smilies

    Same here, light text on a dark background doesn't hurt my eyes, but light backgrounds with dark text does. BTW, what is the name of that Extension?
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    Monsters that mark: A pain for DMs

    Heh, I do have to kinda agree with this... Um... isn't that what the Marks from monsters already do? As someone else mentioned, I think that monster marking would work best as a way to "force" a player to attack a particular type of monster, rather than a specific monster... so if you are...
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    WotC_Dave: Druid!

    Well.... from what we've seen, most classes probably already dip into other roles enough as it is that is really shouldn't be a problem. As long as the Druid either has the choice to fill in a particular role (at 1st level, much like the two Rogue Tactics paths the rogue has) and specializes in...
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    Removing the enhancement bonuses from items

    I believe the math for monster attack/defenses is balanced out by expecting PCs to have +X weapon, armor, etc, at certain level. +1 at 4th, +2 at 8th, etc, I believe. If you remove the bonuses, you could just give bonuses to Defenses and Attacks of all characters at a rate to +1 per 4 levels...
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    Wizard Spells 10-16 Two Page Spread

    Maybe Mirror Image could just be a +6 bonus to all Defenses that only applies against single target powers/spells, decreasing as attacks miss or something similar.
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    D&D 4E 4E Sneak Attack, how many times in a round?

    No, Sneak Attack applied to any attack that was eligible for Sneak Attack damage, regardless of the number of times it happens in a round. That's why TWF was a problem (or popular choice, depending on your point of view) with the rogue, it greatly multiplied the Rogue's sneak attack damage. You...
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    Monk?

    Isn't this how Monks are in Forgotten Realms currently, more or less? Monastic Orders devoted to particular dieties, that is. In any case, I like your portrayal of monks there. Would be a good way to mix the "Eastern" and "Western" ideals of monks into one, more-or-less coherent package. Also...
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    High Initiative?

    Ooo... I like that. Much better than some attack roll or BAB check that I've seen in other systems. Consider it yoinked.
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    What classes will be in the martial power book?

    The Ranger doesn't seem to be magical-based, and seems to be focused on either two-weapon fighting or archery. Plus, an Archer-type, to me at least, seems better suited as being a striker than a controller (and the Ranger is a striker). Still, if there is going to be a Martial Controller...
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    New Article: Death and Dying

    It's pretty good, but I think I still like the mechanics used in AE for Death/Dying more (especially since it increased the range in which being Disabled/Staggered occurred, rather than just outright remove it :P ). After my RAW test of 4e (ie: H1), I'll probably switch to a mix between the two...
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