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  1. evilbob

    New Sage Advice: Class Features, Combat, Spells, & Monsters

    I never speak in hyperbole. ;) Generally I just meant that the potential for awesomeness re: pixies far exceeds the other options.
  2. evilbob

    New Sage Advice: Class Features, Combat, Spells, & Monsters

    Ah - yes, this is probably an even better solution. The CR 1/4 probably comes from the lack of a real ability to hurt you, but the rest of the package far exceeds this CR.
  3. evilbob

    D&D 5E (2014) Published Campaign Setting or Home Brew?

    I've used both, but even my homebrews are based on something, typically (usually a video game). It just helps when someone else has thought of a bunch of stuff for you already. :) Then again, I never think about games as being part of a specific "setting" (other than "today"), but then again...
  4. evilbob

    New Sage Advice: Class Features, Combat, Spells, & Monsters

    I actually dislike the random chart solution for anything other than a wild sorcerer. Randomness is not what you want in a spell, especially one that can have super amazing results or very poor results. And there's very little practical difference between a random chart and a DM choosing the...
  5. evilbob

    New Sage Advice: Class Features, Combat, Spells, & Monsters

    I have not read all 10 pages, but I am disappointed in the conjure ruling - although I very much appreciate how the actual sage advice was worded, and I find it simple and well-justified to continue to interpret it the way we have before, as I would suggest anyone else should do if they would...
  6. evilbob

    D&D 5E (2014) D&D without the Cleric

    I wouldn't worry about it. Healing is usually a trap anyway. Even if you are highly specialized, you can never heal enough to mitigate incoming damage in a typical battle, meaning that your best option is nearly 100% of the time to attack and not heal. Healing is just an emergency measure and...
  7. evilbob

    D&D 5E (2014) Life Without "the Gods" or Playing D&D without the DDG.

    I don't know that many of our divine casters ever specifically went deep into the whole "gods" thing. It's easy to ignore. I can't recall a game I've ever run or been in where there was some kind of active pantheon. Just our taste I guess. I'm running a campaign now where there's a...
  8. evilbob

    D&D 5E Player's Handbook Official Errata

    Sorry Mistwell, I know you've been around here forever but I have to agree that this was more ambiguous than you're claiming. I think "as long as it only targeted one creature" was a completely valid way to interpret that sentence - thus the ruling to take away that interpretation. (Whether or...
  9. evilbob

    D&D 5E Player's Handbook Official Errata

    Don't forget that vengeance paladins can haste themselves as well! Wow, and they can vow 1/short rest as well. Never noticed that combo before. Excuse me while I go roll up a human vengeance paladin... :)
  10. evilbob

    D&D 5E (2014) Errata Unarmed Strike

    Yeah the confusion is the difference between "weapon" and "weapon attack." They contain the same word but are specifically different for the purposes of the game. Thus, a monk's unarmed strike isn't a "weapon." But it IS a "weapon attack." (Of the melee variety.) Thus, things that apply to...
  11. evilbob

    D&D 5E Player's Handbook Official Errata

    Really? I'm sure this is well-proven in a myriad of threads I've not seen, but "effective disadvantage" for +10 damage is game-breaking? It's not intuitive to me. I guess at high levels characters don't miss much? (Sorry for going way off topic!)
  12. evilbob

    D&D 5E Player's Handbook Official Errata

    That is how I would interpret that as well. (I would have interpreted it that way before as well, though.) Yes. I don't think that's changed. The ranger in the cloud is "effectively blinded" and would have disadvantage on attacks against anything outside the cloud. I would rule straight...
  13. evilbob

    D&D 5E Player's Handbook Official Errata

    Less than 24 hours and we're already at 16 pages! Well I didn't read them all but I am still on the fence as to my opinion of the errata. I mean, it's nice that they are fixing typos and such, but I sort of hate that they substantially changed anything - errata killed 4.0 for me and it put a...
  14. evilbob

    D&D 5E (2014) Does the "Friends" cantrip need a fix?

    Friends is a complete waste of space. It has literally no use, especially if your DM doesn't let the "disguise self" trick fly. I've never seen anyone take it or use it. It's like they wanted to make a cool cantrip, but got so worried about abuses and overuses that they nerfed it down to...
  15. evilbob

    D&D 5E (2014) magic items for druid?

    Generally speaking, druids don't have a lot of good fits, especially those that shapeshift. We have a land druid and there's a really neat shield that gives advantage on initiative and perception checks - that was a good one for anyone using a shield, and might help if your druid likes to start...
  16. evilbob

    D&D 5E (2014) Need ideas for a Troll race for PC's

    I would not include a vulnerability in a PC race, especially not fire. But that's me; I'd probably end up with a race much closer to the existing races rather than have amazing regen and a incredibly debilitating weakness. My suggestion on troll regeneration and fire/acid weakness would be...
  17. evilbob

    D&D 5E (2014) Stink of the City and other unpleasentries, do you pay attention to them?

    Not that I was planning on it anyway, but this is a great reason to never play a game set in 14th century London. :) Seriously, though, as someone else said: magic. Not just that your adventurers can literally wave their hands and clean themselves every 6 seconds, but this is a fantasy world...
  18. evilbob

    D&D 5E (2014) Why such little content (books) for Dnd 5e?

    Nice. :) Thanks, but I think I'll be ok regardless of what random internet strangers think of me. :) ps. So a lot of people are talking about this thread in the meta-sense that it is tired and heavily repeated, but please keep in mind - not everyone reads every single thread. I'm a fairly...
  19. evilbob

    D&D 5E (2014) Why such little content (books) for Dnd 5e?

    Man, no need to jump all over the OP for his opinion. It's a pretty valid one, honestly. More releases = more publicity, more talk, more excitement, more anticipation, more money for them, more name recognition for the brand. There aren't much of anything being put out for 5.0 (TRPG), books...
  20. evilbob

    D&D 5E (2014) spell points and wizard/druid recharge

    Arcane Recovery says 1/day after a short rest, you can regain spell slots equal to your wizard level / 2, rounded up, with the additional caveat that no spell slots above 5th level can be recovered. Land druids get the same thing. Anyone have thoughts on adapting this to spell points? I'm a...
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