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  1. evilbob

    D&D 5E (2024) Fireball/Lightning Bolt vs Chromatic Orb?

    Chain lightning vs. 6th level Chromatic Orb on the elven draconic sorcerer! Assumptions: level 11 elven draconic sorcerer with lightning focus, elven accuracy feat, 20 CHA Empowered, and either Seeking or Heightened metamagic Innate Sorcery is pre-cast (either advantage or +1 DC) 4 targets...
  2. evilbob

    D&D 5E (2024) Fireball/Lightning Bolt vs Chromatic Orb?

    CO does give those benefits, I agree! You can only hit 4 targets with a 4th level CO.
  3. evilbob

    D&D 5E (2024) Fireball/Lightning Bolt vs Chromatic Orb?

    I redid my math and still got slightly different numbers than you for Fireball, but I trust your numbers. One thing: did you account for the significant chance to crit on CO with Elven Accuracy? It nearly doubles the damage and I think there's a better than 14% chance to crit with each roll...
  4. evilbob

    D&D 5E (2024) Fireball/Lightning Bolt vs Chromatic Orb?

    GAH You're totally right - I completely messed that up.
  5. evilbob

    D&D 5E (2024) Fireball/Lightning Bolt vs Chromatic Orb?

    Thanks for the discussion! A dragonic sorc who chooses fire adds +5 to the fireball damage - great catch! And the +5.5 is coming from Empowered spell as well, you're saying? And with the roughly estimated "average" saves, that comes out to right at 200 avg damage - all excellent points. That...
  6. evilbob

    D&D 5E (2024) Fireball/Lightning Bolt vs Chromatic Orb?

    And yeah, this is all white-room theory crafting - but actual gameplay is likely even more in favor of Chromatic Orb! As Zard has pointed out, +to hit is a lot more common (bless, bardic inspiration, items) than +DC (items) Higher level spell slots go even harder in favor of CO If you're facing...
  7. evilbob

    D&D 5E (2024) Fireball/Lightning Bolt vs Chromatic Orb?

    So what are the details? Here's where I am at: Elven Sorcerer Innate Sorcery (level 1) to give yourself advantage on all attack rolls for spells for 1 min, 2+/day (or +1 DC) Metamagic (level 2) - Empowered for rerolling damage, and Seeking for misses Draconic sub (level 3), maybe lightning...
  8. evilbob

    D&D 5E (2024) Suggested Wildshape tweak (houserule)

    One advantage Moon druids had in 5.0 was the option to wildshape as a bonus action. All druids wildshaped as an action, but Moon druids could use a bonus action instead. In 5.5, this was changed so that all druids wildshape as a bonus action. But unlike 4.0, actions cannot be converted to bonus...
  9. evilbob

    D&D General DALL·E 3 does amazing D&D art

    This picture is a great example of the biggest problem I have with MANY image generators right now. Since they are all trained on existing (stolen) artwork, you tend to have existing biases baked in when asking for a picture of a woman: boob windows / boob mail are always included; even when I...
  10. evilbob

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    Divine Smite is 2d8 radiant for a 1st level spell slot that cannot be wasted. That's much better than 1d6 necrotic. The rider is almost negligible on Hex, since it doesn't affect saves. And yes: the primary benefit of the spell is constantly being able to switch targets for a bonus action...
  11. evilbob

    D&D General A.I. D&D Session Transcripts and Summaries Example

    @Mistwell This is super cool! Thank you so much for sharing! I agree that IMO the "tl;dr" is absolutely the best part. In our current game, I'm the DM and there's no "note taker" (which means I'm the note taker). I'd be happy for an AI to summarize the highlights and store them in a...
  12. evilbob

    D&D 5E (2024) 5e 2024 Skills

    The annoying thing is that the way they've codified the skills on character sheets, it's kind of hard to do things like Strength (Persuasion) - or rather, it's hard to mentally remember you can. It's not bad in D&D Beyond, but it takes a little setup. Here's where I'm at: Acrobatics removed...
  13. evilbob

    D&D 5E (2024) 5e 2024 Skills

    Wow: I really like this list! These are some great ideas! Thank you! Persuasion vs. Investigation, I actually don't mind the default definitions from 5.5. Perception applies to noticing. Investigation applies to discovering how something works. "Finding a trap or secret door" could easily be...
  14. evilbob

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    Your versions are nerfs, sorry. I would never cast them. Bonus action + spell slot for 1d6 damage and that's it? Monsters die too fast; you'll never get value out of this. If you think they're overpowered, limiting to 1/round is fine. That's still a big nerf but they might warrant it. Removing...
  15. evilbob

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I agree with Zard. IMO you see it now.
  16. evilbob

    D&D 5E (2014) To Be or Not to Be: Legendary

    Agree to disagree on our perspectives on how to encourage casters to shake things up. Agreed on shaking things up being a good thing. Reactions are crucial for your kit tho because that is the dragon's only way to cleanse. That's what I meant: don't hide the cleanse behind a blockable action...
  17. evilbob

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    Hey again @EzekielRaiden! You might hate me for this but we just finished up a 1-16 campaign (just over a year) where the average number of encounters per LONG rest was probably... less than 2. "Why?!" "Blasphemy!!" All fair points. And truthfully: I did it because fights take too long and...
  18. evilbob

    D&D 5E (2014) To Be or Not to Be: Legendary

    Thanks for the summons! Very cool (get it?). I like the breath weapon double-save and spending LAs to recharge it - both are excellent at making it harder to avoid without being unfair. It feels too expensive but it probably isn't. But I just realized: why aren't LAs tied to the number of...
  19. evilbob

    D&D 5E (2014) To Be or Not to Be: Legendary

    I like it specifically for Tiamat, where each dragon head has its own hitbox.
  20. evilbob

    D&D 5E (2014) To Be or Not to Be: Legendary

    For some of your other specific points: I agree 180 movement is huge, I missed that too. That stops everyone except hasted monks or rogues or paladins with hasted flying mounts from closing range in one round. Which I guess leaves rangers who don't use bows, and unhasted fighters who don't use...
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