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  1. evilbob

    D&D 5E (2014) To Be or Not to Be: Legendary

    Nope, you're right, I missed it! I definitely like that one the best. Damage is excellent and the mythical renewal is great. I'd suggest making the fire ignoring resistance/reducing immunity the normal state: in the interest of the 5.5 idea of keeping it simple, it's easier to run if the breath...
  2. evilbob

    D&D 5E (2014) To Be or Not to Be: Legendary

    Sorry: "hitbox" meaning "mythical trait" / "final boss" / once you kill it, it gets back up with a new set of HP and loses all conditions and recharges its stuff. I don't know if we have a standard word for that idea yet. I think I like "mythical trait" best so far. Or the "hitbox" idea that...
  3. evilbob

    D&D 5E (2024) If Your Builds Not Online By Level 6 Dont Bother?

    Just to validate Zard's post, his experience is also my experience. Level 3 is either the starting point, or it happens within 3 sessions.
  4. evilbob

    D&D 5E (2014) To Be or Not to Be: Legendary

    Every group is different, agreed. My unsolicited suggestion would be to make these baseline assumptions for a tier 4 party against a solo monster: Initiative: all PCs are invisible, many have Alert - "monster will go first" is not assumed Movement: all PCs can fly and all melee have haste -...
  5. evilbob

    D&D 5E (2014) To Be or Not to Be: Legendary

    I've seen unoptimized martials do 100+ damage a turn at level 16. My hot take is that a 500 hp non-LA dragon will only get one turn against 4 lvl 20s, and (I know this isn't your scenario) potentially zero turns against 5. I agree the base damage all needs turned up. I don't believe losing LAs...
  6. evilbob

    D&D 5E (2024) A Different Way To Run High Level Monsters

    I feel your pain. Most of my posts on ENworld over these many... many years don't result in a response that I'm actually looking for. I get a lot of tangential or unrelated unsolicited advice, and people telling me I'm wrong about something that isn't what I'm trying to get feedback about. (I'm...
  7. evilbob

    D&D 5E (2024) If Your Builds Not Online By Level 6 Dont Bother?

    Apparently you, me, and Zard like the same threads 😀 2 things: My suspicion is that the vast majorty (80%?) of games fall apart because of the classic D&D villan: scheduling. Another small percent die due to a toxic person in the group. I suspect only a few die because of rule complexity. Maybe...
  8. evilbob

    D&D 5E (2024) Stealth in 2024 - Alternatives

    Well, a level 7 un-optimized rogue with 18 Dex would have a minimum Stealth check of 10+4(dex)+3(prof)+3(expertise)=20 (max 30). I haven't looked carefully, but that's probably enough to beat the Passive Perception of anything around that CR range. They also get to hide each turn as a bonus...
  9. evilbob

    D&D 5E (2024) I attack the darkness!

    Indeed. Here's what I believe are my final version of two house rules as inspired by this thread: Hide With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you're Heavily Obscured or behind Three-Quarters Cover or Total Cover...
  10. evilbob

    D&D 5E (2024) Is Vicious the new Bloodclaw?

    Thank you Zard for reminding me that this was a 3.5 weapon! I looked it up and now I see where it came from: Vicious 3.5 When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points...
  11. evilbob

    D&D 5E (2024) Is Vicious the new Bloodclaw?

    All fair points! Sorry I missed your earlier answer EzekielRaiden.
  12. evilbob

    D&D 5E (2024) I attack the darkness!

    I was wondering if I had missed something or if there was any other distinction in the 2024 rules, which I'm taking by your post and others in this thread to be: no. Your explanation was helpful: ultimately it reinforced my thought from the 2nd page of this thread that being unseen should...
  13. evilbob

    D&D 5E (2024) I attack the darkness!

    It was the Darkness spell. But regardless, that's just an example.
  14. evilbob

    D&D 5E (2024) Is Vicious the new Bloodclaw?

    FWIW my take on the post you replied to is that it was sarcastic. But this is the internet so who knows! So what would you change about vicious weapons?
  15. evilbob

    D&D 5E (2024) Is Vicious the new Bloodclaw?

    Bloodclaw was an infamous 4e weapon enchantment that was wildly imbalanced and the clear best choice for any class that used a weapon to hit things. (Similarly: in 4e, RAW was that players had a large amount of control over what items they got.) You could do up to 6 damage to yourself (depending...
  16. evilbob

    D&D 5E (2024) Is Vicious the new Bloodclaw?

    Level 6 fighter, Fey-Touched feat at 4, Dual Wielder feat at 6, 18 Dex build, and two vicious scimitars: Attack action: first attack 1d6 scimitar +2d6 vicious +1d6 hex = 4d6+4 Free attack from light/nick: 4d6 Bonus action attack from dual wielder: 4d6 Extra attack from Fighter 5: 4d6+4 One...
  17. evilbob

    D&D 5E (2024) Is Vicious the new Bloodclaw?

    How's that for a clickbait title? Vicious adds +7 avg damage on a rare weapon with no attunement, and no limits on how often it gives the bonus or how many vicious weapons you can own. That's the same rarity as a +2 weapon, which isn't in the same league, especially since bonuses to hit are so...
  18. evilbob

    D&D 5E (2024) Reworking the 2024 Hiding rules

    My turn my turn! Hide: With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you're Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any enemy's line of sight; if you can see a creature...
  19. evilbob

    D&D 5E (2024) I attack the darkness!

    The PCs cannot see their attackers and therefore are effectively blind to them / they are effectively invisible.
  20. evilbob

    D&D 5E (2024) I attack the darkness!

    Ok, I'm going to do it: I'm going to make a Hide adjustment, like everyone else. My changes in bold: With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you're Heavily Obscured or behind Three-Quarters Cover or Total Cover...
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