Search results

  1. 1744507024372.gif

    1744507024372.gif

  2. evilbob

    D&D 5E (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    That also does not sync up well - unless you consider only the tier before, and then it is close. For example, the PHB gives an example for a character starting level 11-16 which equals about 1 party member's share of the loot awarded from levels 5-10 in the DMG. This would make sense for level...
  3. evilbob

    D&D 5E (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    I had forgotten about the DMG 5.0 table. That does not sync up well with the DMG 5.5 Magic Items Awarded by Level table. Also the more I look at that 5.5 table, the more confusing it becomes. It's not really a good guide for how many items a character might start with, or how many they'd have...
  4. evilbob

    D&D 5E (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    This is a good point as well. Once you have three attuned items it's very hard to switch stuff up. In our recent level 16 game we had a similar issue, where no one wanted any new stuff because of attunement. And honestly, I don't mind this: if nothing else it cuts down on complexity. (But it...
  5. evilbob

    D&D 5E (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    Haha that DOES change the tone, does it not? I will fix that mistake - thank you!
  6. evilbob

    D&D 5E (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    Obviously anyone can play the game however they want and it's all valid. My question is: what is the "typical" amount of magic items you estimate most parties in your experience would have around level 10? Level 15? And Level 20? The 5.5 DMG has a Magic Items Awarded by Level table (p.218) that...
  7. evilbob

    D&D 5E (2024) Is Combat Tedious on Purpose?

    This is exactly my experience as well, time-wise. Glad playing digitally is working for you! We're both talking broadly about different points there, and I'm sorry I wasn't more clear. I was specifically talking about combat, and 100% disagree with "there really aren't that many interactions...
  8. evilbob

    D&D 5E (2024) Is Combat Tedious on Purpose?

    What's weird to me is that 5.0 seemed far less tedious than 3.5. And now 5.5 is more comparable, tedium-wise. It feels like they took a step closer to 3.5/4.0 with 5.5 than 5.0, IMO. 5.0 was actually quite refreshing to me in that way; 5.5 is less so. Just FYI, higher levels still get far, far...
  9. evilbob

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Thread title aside: I have noticed that 5.5 is more... cumbersome than 5.0. Part of it is that there's just so many options. All the time. Players get new abilities every level, magic items give new abilities, and the complexity keeps going up. Cannot tell you how many times players in our...
  10. evilbob

    D&D 5E (2014) Advent's Amazing Advice: Grammy's Country Apple Pie - A Perfect One-Shot for Kids and Adults Alike, Fully Prepped and Ready to Go! (V.I Update)

    Having recently run this (SEO placement seems to put this high on lists of quick one-shots), I agree it's a good module for some kids. I tried doing a one-shot for some experienced players and some inexperienced (but not new) players and they went HAM on the first goblin patrol, then aggro'd the...
  11. evilbob

    D&D 5E (2024) What are your 2024 houserules?

    We like the exploding 20s critical house rule from some D&D YouTube/podcast group that I forgot: when you roll a 20 to critically hit, you crit, and roll again. If it's a 20 again, you do maximum possible damage on all dice, and roll again. If it's a 20 a third time, the thing just dies. Max...
  12. evilbob

    D&D 5E (2014) Enhancing Vecna: Eve of Ruin *SPOILERS*

    Hey folks! I'd like to weigh in as well. Our group is excited to play a game that actually goes to level 20 so I finally read through this adventure, and my opinion is: it's bad. I actually like that it feels like a Disney Theme Park ride through Avengers Endgame But D&D. The issue is that it's...
  13. evilbob

    D&D 5E (2024) Monster Manual Organisation

    And when you try to do both, you accomplish neither.
  14. evilbob

    D&D 5E (2024) Monster Manual Organisation

    Yes, yes, 1000 times yes! I had literally this same experience: my first attempt to use the book was to look up dragons, to see how they were different. Huh. Not here. Flipped around... And I had literally the same thought! The game is called Dungeons and Dragons, they have to be in here...
  15. evilbob

    D&D 5E (2024) Best fix for conjure minor elemental?

    The thing that is weird about this response is that you're not really arguing against the underlying point. You seem to be tearing down one example to prove one detail of the example wrong, which only works if the entire point is conditioned upon the example. But this point isn't conditioned on...
  16. evilbob

    D&D 5E (2024) Best fix for conjure minor elemental?

    1st round. CME is pre-cast. And FWIW I disagree with your caveats: I think they are all far less likely than "a caster casts a spell within 15 feet of an enemy." But all of this is beside the point. I feel pretty good about my math, assumptions, and setup. If you disagree that MM doesn't work...
  17. evilbob

    2024 D&D Character Sheets Available to Download

    The "final" is the best version yet! Love it!
  18. evilbob

    D&D 5E (2024) Best fix for conjure minor elemental?

    I've been using an 11th level wizard as my example, casting CME as 6th and MM as 5th. That does ~255 avg damage to a single target. At level 15, any wizard could pre-cast CME as 8th and MM as 7th. That's +10d8 per attack, with 9 attacks. 9d4+9+90d8=526.5 damage that cannot be avoided or saved...
  19. evilbob

    D&D 5E (2024) Best fix for conjure minor elemental?

    I'm not really trying to convince you, and this isn't personal or anything. Of course there are situations where two fireballs are better - I showed that already - but they'll never do as much single-target damage, ever. Not even two disintegrates can do that much. Nothing can. Also: CME has a...
  20. evilbob

    2024 D&D Character Sheets Available to Download

    I feel like that would be even trickier, as you'd have those modifiers sort of in the way of you writing the new totals, and they'd be referring to the one above where you're writing. Erasing would cause them to get messed up quickly as well - which is part of why I like putting them further...
Top