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    Do castles make sense in a world of dragons & spells?

    Maybe in a D&D world they were a long time ago, like your example. But in a world with magic and mythical creatures a lone castle would likely be too vulnerable to survive long. Unless the owner could replace the personnel losses and constantly rebuild. When playing a drow noble attached to a...
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    Do castles make sense in a world of dragons & spells?

    When I think of a "castle" in D&D terms, I think of a walled city with many key structures inside it. Outside the main wall would be a kill zone, lacking places for defenders to take cover. Inside the main walls would be other smaller walls in case the main walls were breached. Beneath the city...
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    Do castles make sense in a world of dragons & spells?

    Instead of "bunker", think more of s drow family compound. Having every fortified structure look like a "medieval castle" would be like having every car look like a Ford Focus. Good thing I wasn't talking about "killing everyone in the castle". The greater majority of casualties would be of...
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    Roleplaying a fair and decent leader

    That, or your cavalier could promise them freedom and democracy. Either way, same result.
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    Do castles make sense in a world of dragons & spells?

    Castles, fortresses, citadels, palaces, walled cities, underground bunkers... they pretty much existed everywhere throughout human history. The word "castle" may not be in a core rulebook, but most modules include one of the above.
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    What do you do with the bodies of your fallen enemies?

    Right, it should not be done too often. But if you kill a key henchman and leave the body, then you should expect their return. That's what character parties do with their fallen comrads. I believe the above line takes that into consideration. Heh, I agree. The first two times we killed a...
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    Dual-GMing

    I think multi-DMing works best when a DM can finish the adventure they started.
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    Do castles make sense in a world of dragons & spells?

    It has been my experience that defending spellcasters would go after the attacking spellcasters, and attacking spellcasters would try to avoid the defending spellcasters and attack the structure of the castle.
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    Designing Encounters - Difficult Terrain Use?

    That's the beauty of the Tenser's Disk ritual, you get to ignore what others see as difficult terrain. Except when something comes up out of the water or swamp and grabs your disk, but we need not discuss that now...
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    Min/Max your Min/Max'ing

    One thing I do to both minimize max'ing and to allow player more colorful character generation options is to eliminate all stat boosts for LA=0 races. I do this in 3.5, but it would also work in 4.0. Most players will only select a race that gives them a stat boost in their prime state, and...
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    What Makes a Deity?

    This is the way I see it in 4.0E. Level 01 to 10: Hero Level 11 to 20: Paragon Level 21 to 30: Epic Level 31+: Deity This is the way I described it in my 3.5E game: Powerful celestials, infernals, fey creatures, elementals and even mortals consider themselves to be god-like. While there is no...
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    Roleplaying a fair and decent leader

    Think of a great leader from history with a well documented life and style, even if it is part legend, and emulate it to suit your character. How about Alexander the Great for a start? Or perhaps Hammurabi, and you can develop a legal code.
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    Feng Shui Custom Character Sheets

    The best character sheet is still a blank sheet of paper. I have an MS Word template that I use, that is extremely flexible based on the class I run.
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    Designing Encounters - Difficult Terrain Use?

    I use terrain alot, mostly to set up encounters for the characters. If the characters are traveling along a road, I explain the width of the road, its surface, and how far away and the type of growth on its sides. Then I insist on a marching order. It gets even tougher on the characters when...
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    Do castles make sense in a world of dragons & spells?

    True, the giant would do some serious damage to the walls, but it would take a while and require alot of rocks. Assuming as was stated in the above post that the defenders had the advantage in magic, the giants could be taken out or greatly reduced. Especially if the leadership is targeted. In...
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    What do you do with the bodies of your fallen enemies?

    Heh, neither of you had an appropriately evil DM that would make every oversight come back to haunt or hunt you. Never leave any body parts behind that can be used to bring an enemy back to life. One of my evil clerics was part of a neutral group, and we hellped one army defeat another. After...
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    What do you do with the bodies of your fallen enemies?

    My last wizard was good, and all the enemies we killed were evil. After we killed our intelligent enemies, I summoned a monster to consume their bodies. I did not want to risk them being found and raised.
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    What do you do with the bodies of your fallen enemies?

    My high level evil wizard shapechanges into an aboleth, then consumes them for their memories. My lower level characters would animate them, either as a guard or to dig their own grave.
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    Do castles make sense in a world of dragons & spells?

    Castles would only be useless if the attacker has access to higher level magic than the defenders. If the level of magic is even I give the advantage to the defenders. Unless the defending high level mages walk around in the open. If all is even the defender wins because he has the stealth...
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    Detect Evil/Good... Metagaming?

    If following some evil deity like Asmodeus, Demogorgon, Bane or Moradin is illegal in town, you can declare your enemy a member and legally kill them with justification.
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