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    Dammit, Warlord, Warlock, Tiefling, and Dragonborn are growing on me.

    While I like Warlords, Tiefling and Warlocks, I don't think I'll use Dragonborn a lot, mostly because they don't fit my usual campaign setting. It doesn't bother me that they're in the PHB, though...they're just an option I'm not going to use, but some folks in my gaming group may like them, and...
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    Unintended(?) Consequence of No More X-Mas Tree?

    As thing stands, low magic is virtually impossible at high levels in 3.x without heavy house ruling, mainly because some stats ( AC, for example ) just don't scale with level (things may change in 4e, since the maths seems like it's being rebuilt from scratch, with defenses scaling with level...
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    D&D 4E Najo's D&D Challenge!!! FREE CONTEST: Break Power Attack REAL 4e PRIZES

    By "broken" do you mean it's to weak or too strong? Or do you simply mean it's an ankward mechanic? Also, are you considering the feat in a vacuum or in conjunction with other feats? For exemple, I agree that a full attacking fighter using power attack in conjunction with normal full attacks...
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    So what will talents be for?

    Well, since they're meant to replace class abilities, and class abilities generally > feats, I think they're in fact better than feats. IIRC, it's being mentioned that Spring Attack might become a talent in 4e, because it introduces a new mechanic, as opposed to what feats do ("making you better...
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    New Design & Development: Paladin Smites!

    Ok. So, from a purely mechanical PoV you consider a munchkin mechanic the paladin's ability to attack for double damage and heal a single ally, but you're ok with the ability to smite for double damage, heal all your allies in range and damage all your enemies, too? Maybe we just don't agree on...
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    New Design & Development: Paladin Smites!

    But neither Lay on Hands nor the paladin's cure spells require that the recipient worships the same deity as the paladin, as things stand. So what's the difference, really? In 2e ( and 3e) the paladin can heal anyone; but if in 4e he tries to heal that same ally while smiting an opponent, his...
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    New Design & Development: Paladin Smites!

    Uhm, so, as you said earlier, you'd be ok if it healed in a radius, but you're not ok if it only heals one ally? It's exactly the same game mechanic, assuming we're talking game mechanics here, and it's even more powerful. If it's not flavor that bothers you, and you'd be fine with the smite...
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    New Design & Development: Paladin Smites!

    And I'm fine with that, as well :P I was just trying to put it in such way that the two effects ( "I smite my opponent so that I please my patron" and "My patron deity grants an ally of mine the ability to avoid an opponent's attack/regain some lost strength" ) could be seen as correlated...
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    New Design & Development: Paladin Smites!

    Just see the smite as a spell. The somatic component is "smack the enemy". I don't see how that is less realistic than a guy with a book learning to set things on fire throwing balls of guano bat around...
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    New Design & Development: Paladin Smites!

    You know, it's weird how people keep associating 4e and video games, when the only games where you're assumed to gain power through gear more than experience that I can remember having played are WoW and 3e, and the first impression my dm had when 3e was released was that it was so modular it...
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    New Design & Development: Paladin Smites!

    Well, compare it to "whirlwind attack", in its SWSE incarnation: it's a melee attack, and it's also an area attack, so it deals half damage on a missed hit. If there's only one oppoent in range, it works along the lines of this power. Furthermore, the power was said to be a "spear power"...
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    New Design & Development: Paladin Smites!

    Well, it's because now saving throws work like AC ( notice the reference to "cha vs will" ), thus it is reasonable to think that the two would work in similar ways. Wizard power: deal, say, 2d6 damage to anyone in the area, half if reflex defense is missed. Int vs Reflex. It works exactly like...
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    New Design & Development: Paladin Smites!

    You mean things like people taking half damage from an attack when a saving throw succeeds? Eh, I'm shocked, where did they take such a weird idea? ;)
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    Hey, WotC: Give Dwarves their Darkvision Back

    Maybe some races will be able to take a racial feat/talent to gain darkvision as they level up? After all, it seems that Dragonborn will be able to gain wings eventually...
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    New Design & Development: Feats

    We can't really say that, though. Say classes are build like they are in SWSE: class talents at odd levels, bonus feats at even levels. Now, assume all classes have similar progressions, as it is rumored...thus, you improve your fighting capabilities through talents more than BAB; same goes for...
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    Why Buy?

    Yay for more "D&D is becoming a MMO anime garbage" generalization! If you don't want to buy the new edition, just don't do it. Why should I, or for that matter, any other player out there, give you any reason to buy the game? It's not like you're in my gaming group, and it's not like I'm making...
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    New Design article: Elves

    Well, IIRC in 2e the Eladrin were described as a sort of "celestial elf race". So it's not really a surprise to me :)
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    D&D 4E Do Fighters make a comeback in 4E?

    Yeah, but you're discussing the power level and balance of your homebrew, or your house rules. " To make the fighter more useful, you just need to scale back Divine Casters" " Yes, but you also need to scale back arcane casters" " No, you don't really need to. I scaled them back in my...
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    D&D 4E Do Fighters make a comeback in 4E?

    Well, if we're discussing 3.5 here, you should also scale arcane casters back ( polymorph, shapechange and similar spells are hardly balanced in that respect ) as well as half the plethora of melee PRCs out there, that are plain better than the fighter at mid-high levels. However, we aren't...
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    D&D 4E Do Fighters make a comeback in 4E?

    Well, in fact, it would solve the problem if you gave the fighter some unique and interesting abilities, but that's another matter. Anyway, he didn't suggest that they should "buff" the fighter, only that it should be made the premiere choice for melee. Anyway, the fact that the first thing...
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