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    PHB 3 Feat List

    Well, HAE is not limited to barbarians either. It's only OP in conjunction with Barbarian Agility ( so I'd say that it's more the latter that's OP ) whereas a shaman with HAE is perfectly fine. In addition, since we're discussing a game where we have an expected range of AC/level, it doesn't...
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    PHB 3 Feat List

    Well, as you aknowledged, fighters and paladins get +9/+10 AC essentially for free..."free" is better than "cheap" ;) Aside from that, on top of my head a wizard/warlock/sorcerer that takes Leather Armor Proficiency gains 2 points of AC; a Swordmage that takes Greater Swordmage Warding gains +2...
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    PHB 3 Feat List

    They don't get any special treatment. A ranger that wants Defender level AC can just opt to invest 3 feats and wear plate. A Barbarian can take Hide Armor Expertise. A Rogue can invest in hide armor and focus on dexterity. However, a defender doesn't need to invest said feats: his AC is...
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    Martial Power 2 - Comments, Reviews, Noteworthy Stuff?

    Well, considering that it's basically Artful Provocation ( an epic level feat first printed in MP1) on steroids, turned into a heroic feat and without the steep requirements, I can see why you like it :P
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    What is, by consensus opinion, obviously broken?

    Not so much "broken" as "caused unintended consequences" ( IMHO): multiattack powers are poorly balanced, IMO. Storm of Blades, for example, with its 3 attacks is heaps and bounds better than 5[W] powers in terms of damage. Twin Strike is also a big offender in this regard. Stat inflation and...
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    Was AD&D1 designed for game balance?

    Well, his point was that he'd like a system that doesn't require to be constantly patched by the DM. Since Errata is usually issued by WotC rather than DM's, I don't really see how this would be the case ;)
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    Class Acts: Fighter

    You're right, that's a reasonable way to put it. However, glancing over the newer at-will powers one can easily see how the follow the same pattern they've always followed: [W] damage (2[W] at level 21) + a minor effect (slide, pull, push, +Stat mod to damage, + Stat mod to temporary HP, target...
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    Class Acts: Fighter

    "Power Creep" means that the latest powers are generally better than the older powers. In which case, people just swap their old powers for the new shinies and don't look back. The fact that he wants both his old powers and the new powers indicates: 1) that the former and the latter are roughly...
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    Primal Power Discussion

    When the Barbarian Playtest was first released, people noted that while Barbarians were supposed to wear hide armor, neither their primary nor their secondary stats helped keep their AC on par at higher levels. That's why the designers came up with Barbarian Agility, that was supposed to make up...
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    Previews for September and Beyond

    Maybe, or maybe not. There's a ton of reasons that could justify it in-game: for example, you could assume that there's some sort of "summoning sickness" when Bahamut turns the canaries into dragons, or that they're not the actual Gold Wyrms, but just their avatars. D&D is an rpg, and as such...
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    Previews for September and Beyond

    Yeah! And in a game, D&D, where the PCs historically can heal any wound, no matter how crippling, just by sleeping enough! How dare they!?
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    I hate armor

    Well, to be fair, you could address the problem keeping your dex score high and equipping a pair of bracers of armor. On the other hand, stacking magic items never gave me the idea that my character was skilled at something :D So, as far as 3e goes, here are a couple of ways to play a "skilled...
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    Does 4th edition hinder roleplaying?

    Except that by this token, you can play a monk/sorcerer in 4e too, you know? Just play an Avenger and MC Sorcerer. Don't use a weapon and just fight unarmed. Voilà! You're playing your monk/sorcerer. Sure, you'll suck horribly, but if it wasn't a problem in 3e, why should it be a problem in 4e?
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    The Impasse

    Sorry, man, I don't really see how 4e's way of handling HP can be deemed more gamist than 3e's way. Hit points have always been a measure of your standing power; they've got very little in common with actual physical health. Until you have at least 1 HP, you can still barely parry an opponent's...
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    Where did my options go? - The New Paradigm

    So 1 spell is unbalanced, whilst 2 spells to end a fight is balanced? 2 spells represent what? 1/10 of a caster's resources for that day, at 1st level? The system assumes 4/5 fights/day... And Dispel Magic is a common spell like ability at 19th level. Our Pit Fiend can cast it at will, for...
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    Where did my options go? - The New Paradigm

    If they only consume 1 spell, then I'd argue they've not served their purpose at all, can we agree on this? And high level spellcasters have debuff and dispels. So buffs aren't generally a huge problem to them. Unholy aura can be dispelled. Assuming a wizard starts with 12 con, by 20th level...
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    Swashranger

    The only at will powers that could scale well are, I think, Twin Strike and Riposte Strike. However, twin strike's problem is that it doesn't add Str to the damage roll, thus you'll have to find some other damage modifiers ( Pit Fighter PP, Kensai PP, Weapon Focus, Master of the Hunt, and so on...
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    Where did my options go? - The New Paradigm

    Well, that's what the books assume you're facing at those levels. So, the core books assumes that a wizard ( or, more in general, a spellcaster ) can kill a monster that should be a challenge for the entire party 3/4 times /day in 1 round, 45-55% of the time, and still have enough spell slots to...
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    Swashranger

    Frankly, even in previous editions, there were builds that worked and builds that were not that good, so I don't see how this is a problem unless you're trying to squeeze every last ounce of damage out of your character. The TWF ranger's strength, actually, is that most of his damage at higher...
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    Where did my options go? - The New Paradigm

    Well, Human Wizard, lvl 20, int 18 at 1st level. 23 with level ups. +5 Inherent. +6 Enhancement. That's 34 Int. Base DC for a 9th level spell: 10+9+2 (spell focus and greater spell focus)+12= 33. Some examples: Old Red Dragon, CR20: Fort: +23, Will +21. Balor, CR20: Fort: +22, Will +19. Pit...
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