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    brash strike - too good or simply good?

    The fighter in my game likes to use brash strike because it encourages monsters to attack him (against whom they have CA) rather than someone else (against whom they'll probably take -2 from being marked). Of course, he does run into Lurkers from time to time who can tear him up over a few...
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    Flank Buddy for Rogue

    Barbarians actually make pretty good flanking buddies. Pressing Strike, in particular, is an effective move to get flanking. It allows the Barb to shift two squares (even through an enemy square) before attacking. In two shifts, the barbarian can get to any square adjacent to a medium or...
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    Bloodied means down

    Keep an eye on how balanced your players are with one another in combat. Because people will be dropping so quickly in fights, some classes may be much more useful in combat than others. Strikers, for example, might be more useful than other classes, because they have the potential to drop a...
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    Skill Training Vs Multiclassing

    Think of how much fun this is going to be with bards! Multiclass into cleric, warlord, shaman, and (eventually) Artificer. 4x healing powers per day (plus your normal 2x healing per encounter) plus multiclass skills. You can just keep standing people up all day.
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    Long Bow and Dexterity Bonus

    Things like to-hit bonuses and damage bonuses are dependent on whatever power is being used. Often, powers that use dexterity mod for the to-hit roll will also have a dexterity mod bonus to damage. However, this is not the case for many powers. See the individual power that you are using to...
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    Grasping Weapon plus Polearm Momentum: Push/Prone/Grab/Pull/Pin Combo - legal?

    Dragon Magazine 368, page 58. Lots of good gladiator stuff in there.
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    Two quickies

    There are no dwarves in my home game, so I've been able to avoid this issue. My thought, though, is that it would be better to nerf the dwarves than buff the eladrin up to their level. So if I had to homerule it, I would probably make dwarven weapon training not apply to superior weapons...
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    Is it legal? is it allowed?

    I agree that RAW seems to permit using Radiant Pulse on yourself or an ally. I'm not sure whether I would allow it or not. It seems a bit on the cheap side, so I probably wouldn't. In thinking about this power, though, a question occured to me. I'd love to know what you guys think... So...
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    Double Sword OR Implement?

    A possibility that you might want to consider... Take the Staff Fighting feat from Dragon 368 (requires WIS of 13). This makes the staff a 1d8/1d8 double weapon with off-hand and defensive properties. You should still get your Tempest Technique bonuses as well as being able to use the staff...
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    Question about the Bard's Impelling Force

    My reading is that this power specifies a destination "adjacent to an ally" as well as a maximum distance for the slide "5 squares". If you can't get to the destination in the max # of squares, then the slide effect doesn't work.
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    Philosophy behind Intelligent Blademaster feat

    I agree with MatthewJHanson. It prevents the Swordmage from being dependent on too many different ability scores. For Swordmages, powers use Intelligence, Constitution is important to keep defenders alive, and Dexterity is necessary for feats. Trying to pump all these ability scores up while...
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    Does knee Breaker and Frost weapon stack?

    Ninja by the smurf. He said everything I did, but better!
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    Spot the Dragon!

    I think you make a solid point, but that's really an issue that needs to be decided by the DM. AFAIK, this isn't covered anywhere in the rules. No much of an answer, but there it is.
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    Quick clarification on Beastmaster?

    In addition, if you are unconscious or dying, your beast can take whatever actions you want it to. If you are dying, though, I think it has to move over to protect you. It's all laid out in MP.
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    How viable is the max-CON fighter?

    The feasibility of low-strength aside... If race is flexible, you might want to consider using a dwarf instead of a human. Dwarves get a bonus to wisdom, which can give you a much-needed bonus to-hit on OA and make you stickier. Also Dwarves have some great racial feats that benefit...
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    Making and Playing a Badass Wizard: How?

    Although this stuff is basic wizard optimization stuff, here are a few ideas that suggest "badass" to me: 1.) The staff & leather idea suggested earlier. Wizards can be very squishy, and this minimizes a bitof the squish. It's hard to feel like a badass when you're bleeding. 2.) I forget...
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    Class Design: One Primary Attack Stat

    I'm pretty hopeful about monks in 4e. The Devs seem to have been making an effort to keep MADness to a minimum lately. Like with the intelligent blademaster feat, for swordmages, or that druid class feature that lets them use constitution to determine their AC. Who knows? Maybe the paladin...
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    Dark Fury et al - What am I missing?

    Also, there aren't a lot of feats that spellcasters can take to increase their damage-dealing capabilities. Or, to be more accurate, there aren't that many feats that are useful to most spellcaster builds in any way. Weapon feats? Useless. Armor feats? Mostly useless. Racial feats...
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    4e modules and lack of empty space

    Also, thankfully, empty spaces are easy to design yourself. Behold: "This room is dark and empty. It looks like there are splinters of what used to be furniture piled in the corner, but that's it." That only took me, like, an hour to do. Also, the players in my game tend to waste way too...
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    What is the Swordmage role? who is martial controller?

    I believe that the Avenger (coming in the PHBII) is a divine striker, but I don't know about that for certain. Also, Primal is probably going to be getting a defender (Warden) and leader (Shaman) in the PHBII as well. The devs seem to be making an effort to fill each of the roles within each...
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