Search results

  1. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Inert Magic Items (IMI) Let's ponder the idea of Inert Magic Items. That is, magic items that require some sort of spell to be cast on them in order to function normally. Here we go. • First off, the rules for attuning to magic items sort of cover the idea of Inert Magic Items already...
  2. Jeremy E Grenemyer

    Toril as a Counter-Earth

    The final arbiter is Dungeon Master caveat, of course. Whatever's most fun is what should work. If we're looking at it from "this is what the Realms is", then yes, you can expect electronics not to function the same, and the deities to either foil or seek to destroy technology they don't want...
  3. Jeremy E Grenemyer

    How do you encourage players to interact with the environment?

    I like filling dungeons and above ground encounters with examples of the unfortunate results of NPCs interacting with strange somethings the wrong way. Throw in visible treasure, or introduce a clue or two at some point prior to the encounter about how to interact with the trap/monster/magical...
  4. Jeremy E Grenemyer

    Toril as a Counter-Earth

    Given the change in constellations and observable planets from Toril, I'd wager Torillians would arrive via magical Gates on Earth far sooner than Terrans would land by spaceship on Toril. The magic surrounding Toril would probably foil technology, and result in failed space missions or crash...
  5. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    Let’s flesh a few of the adventuring company names from the list of thirteen, above. OK, same rules as before: three to five sentences for a general description. I reserve the right to change up the adventuring company names, so you might see some minor differences between the names in the list...
  6. Jeremy E Grenemyer

    Adventures with extensive backstory

    A good opener for an adventure has to hook the Dungeon Master. To do that, the backstory needs to be a really good story. Something with dialogue, if that's what it takes. It's the DM's job to hook the players into the adventure. It's the adventure writer's job to hook the DM into the...
  7. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    Let’s get some more adventuring company names down. 13 of them, to be exact. 1. The Whiteshields 2. The Boldstags of Stonebolt Fields 3. Avrauntra’s Disciples 4. The Dragon Chasers 5. The Oakshields 6. Thiraphel’s Band 7. The Ferocious Five 8. The Chase 9. Shasslan’s Swords 10. The...
  8. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    XGtE Magic Item Backstories set in Cormyr. Item the Sixth: Cast-Off Armor OK. Next up, our friend Xanathar has given us Cast-Off Armor, from Xanathar’s Guide to Everything, p.136. I figure not every item needs a description involving accidental enchantments or temporary inherited traits, so...
  9. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    XGtE Magic Item Backstories set in Cormyr. Item the Fourth: Candle of the Deep Continuing along with the idea of Inherited Traits and Accidental Enchantments for magic items, we have next on our list Candle of the Deep, from Xanathar’s Guide to Everything, p.136. • Among the temple ruins still...
  10. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    XGtE Magic Item Backstories set in Cormyr. Item the Fourth: Boots of False Tracks Continuing along with the idea of Inherited Traits and Accidental Enchantments for magic items, we have next on our list Boots of False Tracks, from Xanathar’s Guide to Everything, p.136. • In Eveningstar, there...
  11. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    XGtE Magic Item Backstories set in Cormyr. Item the Third: Bead of Refreshment Continuing along with the idea of Inherited Traits and Accidental Enchantments for magic items, we have next on our list the Bead of Refreshment from Xanathar’s Guide to Everything, p.136. • Well, we’re going to...
  12. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Item Backstories: Item the Second: Bead of Nourishment Continuing along with the idea of Inherited Traits and Accidental Enchantments for magic items, we have next on our list the Bead of Nourishment from Xanathar’s Guide to Everything, p.136. This one took more than ten bullet points to lock...
  13. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    The reference is from the adventure Four From Cormyr, which lists eight laws, including that cats may not be harmed. The idea behind this is the belief that cats are the eyes of the gods, so to harm a cat is to invite bad luck on yourself.
  14. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Glad to hear it! Sandbox-style play is what Cormyr In The Year Of The Ageless One is all about. I'm working on a revision and expansion of that product, too, so please plan on having access to a lot more content in a few months. I don't think anyone is trolling. The idea of Cormyr having a...
  15. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Magic Items: Inherited Traits and Accidental Enchantments I just love Xanathar’s Guide to Everything (XGtE). It’s got something for everyone. And unlike a lot of other sourcebooks, each dose of “something for everyone” is big, not small. That is, there’s a lot of crossover value (i.e., value...
  16. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    TEN IDEAS FOR THE HERMIT'S WOODS (NEAR BLUSTICH) • In the Hermit’s Wood, on consecutively cloudy nights, one can tell if the moon has shown through the clouds by night because a certain flower changes color under the light of the moon. • Leafmaps form on dead leaves, not just living ones. •...
  17. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    TEN IDEAS FOR BLUSTICH • On the Dragon Coast, in the village of Blustich, the women sing and the men play instruments. • This is for most gatherings involving summoning the wind and the spirits of the fog. • Of course the men and women of Blustich sing and play instruments as suits their...
  18. Jeremy E Grenemyer

    Before Cowabunga: Palladium’s First TMNT Adventures

    So many good memories. Thank you for a pleasant trip down memory lane. :)
  19. Jeremy E Grenemyer

    If You Pre-Order This 448-Page D&D Art Book You Get A Free Deluxe Art Print

    All the feels. My bookshelves are bowed from all the D&D-specific and D&D artist books collected over the years. Time to make room for one more.
  20. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    Harbold's Hellraisers are back! Here's the final writeup for Harbold and his fellow adventurers, as it appears in my Neverwinter sourcebook. I hope you find it useful.
Top