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  1. Jeremy E Grenemyer

    D&D 5E (2014) Do you love Awesome Names?

    Of course Awesome Names are Awesome. Game doesn't really work without them. ;)
  2. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Birds of the King’s Forest: The Dwarfbeard Finch Knowing something of the more mundane creatures and fauna to be found in places like the King's Forest, in Cormyr, is good for Dungeon Masters running campaigns where the Player Characters are low level. Likewise for generating encounters that...
  3. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    Nice work Amatiel. I particularly like the part about Deep Gnomes having overthrown their Giantish masters. That conjures some pretty cool scenes and ideas in my head. Looking forward to your future posts in this thread. :)
  4. Jeremy E Grenemyer

    D&D General Adventuring Company Names and What They Are Up To

    From post #10 in this thread, I present to you Thallowood's Devil Hunters. ******** Thallowood’s Devil Hunters The Ranger Thallowood leads this band of expert fiend hunters and slayers. The Devil Hunters spent a decade scouring the deepest parts of Cormanthor of fiends and terrors on behalf...
  5. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Yon Wizard's Tower Is Not What It Used To Be. Many an independent mage* calls the Forest Kingdom home. Some dwell in Cormyr's three principal cities (Arabel, Marsember and Suzail), while others have settled in any of the several villages and trading towns that dot Cormyr's countryside and...
  6. Jeremy E Grenemyer

    D&D 5E (2014) Blind People Get Dogs or Sticks: What Do You Give A Mute Spellcaster?

    Regarding the thread' title: Blind people do not always get dogs or sticks. Some of them have learned to make clucking sounds and listen for the echo, and they move along just fine on their own. They even climb trees, ride bikes and go on hikes.
  7. Jeremy E Grenemyer

    D&D 5E (2014) Whatever "lore" is, it isn't "rules."

    It's not objectively false, it's one claim among a handful made in the post you quoted. Claims are either objective or subjective. Hussar's claim is objective. Objective claims can be evaluated on two scales: strong to weak, and good to bad. The claim you quoted is good. It supports the...
  8. Jeremy E Grenemyer

    D&D 5E (2014) Blind People Get Dogs or Sticks: What Do You Give A Mute Spellcaster?

    I would tell the player that all of his spells that require a verbal component instead have a somatic component, while spells that already have a somatic c ok component are unchanged. I would also say that if the character is ever fully restrained (i.e., can't move) then any spells requiring a...
  9. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Warlock Fey Pact vis-a-vis The Dryad Queen Radanthe of Aloushe (King's Forest, Cormyr) If the examples given for Archfey and Great Old Ones that can serve as Warlock Patrons (and as found in the Sword Coast Adventurers Guide) don't work for you, you can always go with Queen Radanthe, ruler of...
  10. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Anchoring Spells With Magic Items 1. So...anchoring spells. Seems like magic items would make for good anchors to hang a spell on. Might help in games where there's a spare item that nobody is using, too. 2. What kind of spell to anchor? Hrm...I suppose a spell that targets the caster. Or...
  11. Jeremy E Grenemyer

    D&D 5E (2014) I want more Magic Items in my games...

    If you're going to introduce more items, and more powerful ones at that, then don't be afraid to take them away. Introduce monsters, spells and attacks that can destroy magic items into your game too. At level 6 or so, the players in my longest running 3rd Edition game quested for a Sphere...
  12. Jeremy E Grenemyer

    D&D 5E (2014) Cormyreans and Their Stories, Plus A Touch of 5E Game Mechanics

    Old Drukh, aka the Swordsage Called “Old Drukh” by those who know him, or “the old man with the greatsword” by anyone describing him, Drukh is a hermit that wanders among the rolling hills north of Eveningstar. Drukh calls no one place home. Instead he walks the rugged lands north of...
  13. Jeremy E Grenemyer

    D&D 5E (2014) Forgotten Realms is being BETRAYED by Wizards

    At least one Realms author has confirmed that WotC has warned it's writers to stay away from forum spaces. In this particular instance the Candlekeep forums.
  14. Jeremy E Grenemyer

    D&D 5E (2014) Forgotten Realms is being BETRAYED by Wizards

    Boy do I wish I had this as far back as Third Edition. Oh the ranting and raving that went on...
  15. Jeremy E Grenemyer

    D&D 5E (2014) What would you put in Volume 2 of Tales of the Yawning Portal

    This is a great thread. OK, The first adventures/modules that come to mind are: Lashan's Fall (Realms Old Grey Box) Keep On The Borderlands (B2)
  16. Jeremy E Grenemyer

    D&D 5E (2014) How much Forgotten Realms have you used in your games?

    Since the mid 1990s I have set my campaigns exclusively in the Realms. My starting locations are either Waterdeep (specifically to utilize the Yawning Portal for access to Undermountain) or anywhere in Cormyr. One of the longstanding pillars of the Realms is the presence of countless gates...
  17. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Modeling Rules for Minor Magic Item Properties on Blessings and Charms, Plus New Minor Properties 1. Minor Property: Bloody. Whenever water touches this magic item, the water is transformed into blood as soon as the water falls away from the item. 2. Lore: At least one such "bloody" cloak is...
  18. Jeremy E Grenemyer

    D&D 5E (2014) How OLD are YOU

    43, and still totally awesome dude.
  19. Jeremy E Grenemyer

    D&D 5E (2014) 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

    Treating Magic Items Like Spell Variants. Earlier in this thread I talked about spell variants. (I just can't remember exactly where in the thread, because I want to link to that post.) It occurred to me on the drive home from work tonight that the basic idea behind spell variants could also...
  20. Jeremy E Grenemyer

    Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!

    It's not as though anyone can just walk up to the entrance to the World Serpent Inn, walk inside and go off wherever they want. It's a high level haven for a reason, and even then it's not that easy to make your way where you want to go in the multiverse. Whereas the Yawning Portal accepts...
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