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    Exiles, My Homebrew

    I happen to agree with you about clerics, which is one of the reasons that I don't have any in my campaign. Instead, I allow druids (which get there powers from Life and the Earth [more akin to Star Wars The Force then an anthropomorphic Gaia]) and shamans (from Oriental Adventures, with some...
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    Exiles, My Homebrew

    That is exactly what I meant. A wearer of technomagical armor does not get a choice, it acts as AC vs certain types of attacks and DR vs other types. By the way, for those wierd exceptions (such as a flaming sword), my ruling is also simple, it works based off the BASE WEAPON and what type of...
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    Exiles, My Homebrew

    You seem to be creating a campaign similar to mine with a mix of archaic weaponry and technomagical weapons and armor. For pure survivability, you need to use the ARSENAL optional DR rules. BUT, if you do that, then you will have the technomagical characters walking around in armored clothing...
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    A good Armor Class Bonus to Damage Reduction house rule?

    I use a combination of the rules from the ARSENAL book and regular 3.5 ed AC rules. Mine is a technomagical semi-post apocalyptic campaign, which means you have blasters and like along with swords and bows. Doing a straight DR, especially with technomagical armors, leads to players walking...
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    New Ranger Paths

    For my Technomagic Campaign, the Federation Elven Rangers (who come from the technomagical civilization) have a choice of three paths: TWO-WEAPON COMBAT (as is): 2ND: 2-weapon fighting 6TH: Improved 2-weapon fighting 11TH: Greater 2-weapon fighting SNIPER: 2ND: Far Shot & Point Blank Shot...
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    What's the strangest d20 game you've run?

    Strangest game I ever played in at one point took a turn for the very wierd (never drink and game while playing your current campaign). It was a standard AD&D game where I played a bounty hunter who had a book that listed current kingdom bounties. If you placed the severed head on the book...
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    Changing Druidic weapons : unbalanced ?

    In my campaign, I do not allow druids the use of the scimitar. It was added to give the druid a decent hth combat weapon, like the sling was for ranged weapons. Plus, the crescent shape was one of the original justifications, i.e. crescent of the moon. A druid's magic is NOT disrupted by...
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    LOTFR/Oriental Adventures Taint Rules

    I am looking for a comprehensive guide to Taint of the Shadowlands for my Campaign. While I am not running a normal Rokugan or Oriental adventures game, I am utilizing the concept of Taint and it's effects on magic, magic items, and living things. What was published in UA looked like the stuff...
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    NEW TECHNOMAGICAL Melee weapons that are compatible with ARSENAL

    Sorry about the table not formatting right. I am still new at this. skippy
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    NEW TECHNOMAGICAL Melee weapons that are compatible with ARSENAL

    Here are a new style of technomagical melee weapons that should be compatible with Perpetrated Press's ARSENAL book. I would like comments on both the design elements, whether folks think these are playable, and help on the pricing (again to make it compatible with ARSENAL). Thanks, skippy...
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    Sci Fantasy...

    Introduction to Cursed Earth Since a few other people have introduced some material about their campaigns, I thought I would also. Any comments are very much welcome. Welcome to the CURSED EARTH Campaign, a post-apocalyptic techno-magic D20 D&D 3rd edition game. This is a world where the...
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    My problem with grenades and big explosions ...

    I run a techno-magic science fantasy campaign, and one of the solutions I use is that modern armor is affective as damage reduction against firearms and explosives. But even with this, you are right, first level characters are pretty much dead if caught in an explosion. Then again, they are...
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    Good D20 sourcebooks to use!

    If you are also looking for Techno-magic Science Fantasy sourcebooks that can be added to just about any system I cannot recommend enough Perpetrated Press's Arsenal and Factory. They are responsible (along with the whole OGL d20 concept which spawned them) for me again starting to GM after 15+...
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    Sci Fantasy...

    That sounds very similar to parts of my Cursed Earth campaign. The elves (who are NOT aboriginal elves native to this plane, but extra-planar invaders) are Warhammer 40k style Eldar, with Aspect Warriors being samurai (Ancestral Daisho being instead an ancestral weapon which is appropriate to...
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    Sci Fantasy...

    I am running a similar pseudo-post Apocalyptic campaign called Cursed Earth. I use the Factory and Arsenal books, but only bought the Dragonstar PH, which had everything I needed for advancing the fantasy classes into a more modern flavor. The only reason I did not buy any of the other books...
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    9 Psionic Prestige Classes - new class added June 3

    I really like the Ward Cutter and will probably use it in my new campaign. I have a player who is starting as a Soul Knife and this is a perfect extension of the commando soul knife gnoll and psion elan-goblin ancesters of the player (before the Apocalypse). Thanks, skippy
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    New FEAT Concept--Training Feats

    I think we have a winner. I really like this suggestion. Three fixed skills balances well with the already existing Versatile feat with any two skills. Thanks loads, skippy
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    New FEAT Concept--Training Feats

    I have no problem with a fighter becoming an assassin or other sneakier prestige classes. Or any other base character class qualifying for a prestige class skill requirements through the use of these Training Feats. The prestige classes that are meant to be more specialized versions of a base...
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    New FEAT Concept--Training Feats

    You might be right, but the minimum should be 3 class skills, otherwise just choose Versatile Feat and suffer no restriction to choice. As for being "powerfull", Training Feats do nothing more than give a character more options on where to spend their precious skill points. Just because a...
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