Search results

  1. Mercule

    Thoughts on Setting

    Sounds cool, to me. Oh, and don't worry about Tony Vargas -- I started GMing pretty much immediately, too. The down side is that, after 35 years, I'm still the standing GM. The up side is that I've had a lot of practice and fun. I have no idea what your age is, but I can tell you that the ideas...
  2. Mercule

    Survivor Elves, Elves, Elves- WOOD ELF WINS!

    Avariel 18 Drow 15 Eladrin 22 Grugach 4 High Elf 25 Sea Elf 16 Shadar-Kai 11 Wood Elf 28
  3. Mercule

    D&D 5E (2014) Players with multiple characters

    My general feeling is that players running multiple characters promotes a more "hack and slack" or "board game" mode of play, which I do not care for. I much prefer more character/plot driven games. I like to get to know the characters and give everyone a chance to be "the star". When a player...
  4. Mercule

    Orr Group's Quarterly Report: D&D Up 3%, Pathfinder Down 2%, Cthulhu Is Rising!

    Looks pretty close, to me. A bit more than that, most years. Keep in mind, though, that this is about VTT games, which is, itself, growing. Don't project the Roll 20 growth onto the hobby, as a whole. Which is not to imply that the hobby isn't doing well, just that the physical tabletops...
  5. Mercule

    MToF explains Rary the Traitor?

    This is why I'm good with Greyhawk, as a setting, being done. The red-and-gold box was fantastic, at least for its time. If WotC did a high production value (i.e. modernized) hardcover that was a straight-up conversion with a pull-out map, I'd almost certainly get it. Doubly so, if it was...
  6. Mercule

    Psion class (Mearls, Happy Fun Hour)

    See, I don't even think of it as "faking" the psion, though. To me, the definition of a psion is someone who does supernatural things by drawing on the inner pool of power some accident of birth endowed them with. That view and usage predates the existence of the Sorcerer class. The 3E Sorcerer...
  7. Mercule

    What year is it?

    The assumed starting year is 998 YK, which is 998 years after the founding of the Kingdom of Galifar, 4 years after the Day of Mourning, and 2 years after the Treaty of Thronehold. If you're referring to the year in the Realms: Don't know, don't care. The idea that a new player might just...
  8. Mercule

    Psion class (Mearls, Happy Fun Hour)

    I agree with this. Most folks I know/knew used psionics to represent "magic in the blood" or "weird powers" in AD&D and even 3E. Yes, the 3E sorcerer was supposed to represent unknown origin to magic, but, again, everyone I knew just ignored the whole dragon blood thing and used it as an...
  9. Mercule

    Creating a More Immersive D&D Experience

    When I played WoD, years ago, we did pretty well with atmosphere. My wife and I have always dug the old oil lamps and had enough to adequately light the play room so no one got eye strain. I usually opened the session with a themed music selection, but tend to avoid overdoing it during games...
  10. Mercule

    Jon Peterson posts Mordenkainen in 1974

    I prefer to think the super-lucky outliers are the only characters that survived long enough to have meaningful play. If they practiced what they preached, there should be scores of corpses laying in dungeons just to end up with the occasional Mordenkainen. I'm sure there was a lower limit to...
  11. Mercule

    Two New Settings For D&D This Year

    Agreed. I'm not sure how to read the various comments, though. There was some buzz around Eberron, a few months back. But, the comments about doing it like Ravenloft and "hard core fans" being happy don't sound much like Eberron, to me. I don't see Eberron as being a "go for a visit" setting...
  12. Mercule

    Wow. Just began reading Mordenkainen's Tome of Foes -- WOTC is really putting out some awesome books.

    As far as the book goes, I've never cared for the Blood War, despite using a ton of fiends in my game (I have my own take on demons vs devils); am indifferent to gith; don't really care for some of the changes to elves I've heard about; and loathe drow. That means the majority of the book is...
  13. Mercule

    Wow. Just began reading Mordenkainen's Tome of Foes -- WOTC is really putting out some awesome books.

    Interesting. I've actually stopped buying the physical version of books and started going full DDB. I like having as small of a footprint as possible. I also use an initiative tracker. Of course, I'm a computer programmer who got my start writing a character builder for 1E on the Commodore 64 my...
  14. Mercule

    Inspiration & Hero Points Math

    To me, Ovinomancer's graphis very communicative. Funny you should pick "between an 7 and 14" as your range. Based on the graph (and I see no flaw with the math after looking at it more), advantage is roughly between 8-15% better than hero points, in that range. The two are equally beneficial at...
  15. Mercule

    Inspiration & Hero Points Math

    Well, prior to Ovinomancer's post, I was going to say the two were probably about even,other than the potential for +d6 giving a chance for results above 20. My gut still says something's a bit off with that graph, but I haven't gone through the math, myself. Basically, advantage is roughly...
  16. Mercule

    Quick poll about concentration

    I GM, but I can't remember the last time a concentration check came into play. It does a pretty good job of limiting multi-buff scenarios, but the party is also pretty good about keeping their support well defended.
  17. Mercule

    What rules and mechanics from other systems would you like to import into your 5e games?

    I've been toying with wholesale replacing the traits with character Aspects from Fate and using Fate Points through the lens of Inspiration (compels and invokes provide advantage/disadvantage a la Inspiration). One of the reasons I haven't is because I'm afraid that, once I started tacking on...
  18. Mercule

    The HP sweet spot for 5e

    I use the average from the PHB (6 for Fighter, etc.). Seems to work well enough. My caveat is that I've fully embraced the "3rd is the new 1st" mentality and have never really considered anything above 11th level, or so, to be interesting. So, that's a pretty narrow band of "works for me".
  19. Mercule

    Survivor Iconic Cities- GREYHAWK WINS!

    Baldur's Gate 16 Blackmoor 12 City of Brass 13 City State of the Invincible Overlord 11 Free City of Greyhawk 15 Lankhmar 8 Sharn 13 Sigil 12 Stormreach 8
  20. Mercule

    What rules and mechanics from other systems would you like to import into your 5e games?

    My inner voice would not permit me to read your abbreviation correctly. Your boss monsters are harsh, man.
Top