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  1. Mercule

    RPG Crowdfunding News 088: Rappan Athuk 5E, Element Class Cruisers Box Set, The Demonplague, Extinct

    I'm not a big fan of the dungeon delve mode of play, but that Rappan Athuk book is so pretty.
  2. Mercule

    Do We Still Need "Oriental Adventures"?

    The same could be said for strong (conservative? orthodox?) Christians. There just isn't much room for other gods -- or truly benevolent spiritual beings representing themselves as gods -- in the Christian world view. I imagine that most Christians do what I do which is either wall it off as...
  3. Mercule

    Do We Still Need "Oriental Adventures"?

    Yes. We should have a 5E Oriental Adventures. I don't really care if it's called that, but it should be roughly as accurate to the area to the east and north of the Indian subcontinent (non-inclusive) between the years 800-1400 as the default assumptions of D&D are to the area roughly equating...
  4. Mercule

    Best system for Dungeon Crawling

    So I've heard. I'm playing with my wife and daughter and three is, apparently, the perfect number.
  5. Mercule

    The Difficulties Of Running Low Magic Campaigns

    Not sure I find that feedback loop to be positive, but point taken.
  6. Mercule

    Best system for Dungeon Crawling

    Gloomhaven! Can't believe I forgot about that. We've played several quests, and it completely scratches the dungeon crawl itch. The only drawback is that it's only a 4 player game. There are some hacks (phone apps plus extra rules on BGG) that could get you up to six, though. I haven't tried...
  7. Mercule

    The Difficulties Of Running Low Magic Campaigns

    This is true, as far as it goes -- Monty Haul is as old as the game, itself. I do think, however, that video games have aggravated things, though. Maybe it's not video games, but there's something. I ran 1E and 2E games that were very low magic and very slow advancement (name level took a...
  8. Mercule

    Best system for Dungeon Crawling

    Depending on exactly what you're looking for, I'd be tempted to go with D&D 4E. It's actually not a bad game, over all. My group moved away from it for two reasons: 1) It didn't feel like "D&D", to us. There were just too many changes to things, like the U/E/D power structure. 2) It felt much...
  9. Mercule

    Do you practice Thread Necromancy?

    No, but I just put a reminder on my calendar to raise this thread in a year.
  10. Mercule

    In Addition To RPGs, Do You Play Wargames (Including Tactical Miniatures Games)?

    Tactical minis? Used to. Not at the level where I bought and painted many -- just a few -- but I was always up for a game anyone else was hosting. I did quite a bit of Chainmail, Johnny Reb, and Napoleonics, back in the day (late 1980s -- I'm old, not ancient) and would jump at the chance to...
  11. Mercule

    Your single favourite RPG book?

    That makes me sad. The Realms is pretty much exactly what I don't want in a D&D game. I kinda wish that Eberron didn't actually have a place for everything in D&D. At least exclude one thing. Then again, Eberron excludes the Great Wheel, which is definitely a positive.
  12. Mercule

    Is There Much Age Difference In Your RPGing Group?

    32 years. Oldest is 47. Youngest is 14.
  13. Mercule

    Single mechanics from an RPG you love

    Aspects (and invoke/compel) from Fate.
  14. Mercule

    Looking At Genesys From Fantasy Flight Games

    I just need a magic system that feels right. Dragonmarks are a piece of cake -- just use the Viziers from the Fate Toolkit as a template. Everything else? Not so much. How do you get reliable magic (a foundation of the magic economy) without either losing balance or just re-implementing...
  15. Mercule

    Your single favourite RPG book?

    I was thoroughly burned out on 3.5 and d20 by the time Pathfinder was released, so I know very little of Golarion. I've heard only positive, though, and what little I know does sound cool -- maybe not my cup, but cool. I agree about Eberron. It's just well done. If you follow what Keith says...
  16. Mercule

    Your single favourite RPG book?

    Yeah. The thread about Genesys has me kind of wanting a hybrid of the two systems, with the aspect-driven, rules-light nature of Fate, but a variation on the Narrative Dice from Genesys. Maybe invokes/compels would add boosts and setbacks while one option for stunts would be to upgrade from a...
  17. Mercule

    Looking At Genesys From Fantasy Flight Games

    I hadn't heard about it, prior to this article, but was intrigued enough to listen to about 10 hours of podcasts (combination of discussions and actual plays) and went ahead and bought the PDF from DriveThruRPG ($13 and change during the GM's Day sale). It looks like a pretty good system. I...
  18. Mercule

    Single mechanics that hurt an otherwise good game

    Can I say "Pseudo-Vancian magic" without getting stoned?
  19. Mercule

    Your single favourite RPG book?

    1E AD&D DMG. I don't know that anyone can match Gygax's style for making ideas pop into my head. For second tier or sleeper contenders, I'm going with Aria: Worlds, Fate Core, or the original Eberron Campaign Setting. Aria: Worlds tried something that I'd never considered, before: creating and...
  20. Mercule

    D&D Beyond: Halflings

    You didn't know about them because they weren't presented as part of the rules. They were presented as setting material. The trend, now, is to include the setting material along side the rules. There's never been a complete divide, but they're very intermingled, now. Just looking at the new...
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