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  1. Mercule

    D&D 5E (2014) Do you like Subsubclasses?

    I agree with you -- in part. Too many options drive the focus too much to character creation/management and overly reward game mastery. My personal belief is that a certain amount of options improve the game but that there's a breaking point where the brain can't appropriately process them...
  2. Mercule

    D&D 5E (2014) Mike Mearls states on Twitter hardcover adventures now annual releases

    Sorry. I'd meant to include this in my initial response. Not sure where it got dropped. I don't think I can unsee the evidence. I'm more processing and evaluating it. WotC continues to make vague noises about other settings that keep me just this side of throwing up my hands. I guess I just...
  3. Mercule

    D&D 5E (2014) Mike Mearls states on Twitter hardcover adventures now annual releases

    Yeah. I know you've been around the block a couple times. I assumed you'd take it in stride, since you called it out as a rhetorical exercise. Even if you didn't actually intend on me taking you up on the explanation, I did so because it helps frame things. IMO, part of the definition of D&D is...
  4. Mercule

    D&D 5E (2014) Mike Mearls states on Twitter hardcover adventures now annual releases

    The D&D IP is a set of game rules that enables players to run narrative-based games. It is suitable for any vaguely medieval flavored game and favors custom or "home brew" over published settings. Over the lifetime of the game, several licensed settings have been converted to use the game rules...
  5. Mercule

    D&D 5E (2014) Mike Mearls states on Twitter hardcover adventures now annual releases

    Which is about the most anti-D&D thing I can think of. Probably the main thing that's kept me engaged with D&D, rather than moving to any of the other fantasy systems that have popped up over the last four decades is that D&D has always been supportive of home brew and multiple settings. I get...
  6. Mercule

    D&D 5E (2014) Is there beef between Mearls and Cook?

    Yeah. Since I tend to prefer a little more ad hoc ruling and free flow of things, it wasn't something that I, personally, wanted done with the game and is the reason why I'll never play 3.5 again and have no interest in trying Pathfinder. I still curse the mindset change that 3E ushered in. My...
  7. Mercule

    D&D 5E (2014) Mike Mearls states on Twitter hardcover adventures now annual releases

    So should the Realms guides from earlier editions, especially since there's a lot more of them. I'm fine if they go almost entirely generic and don't use any setting for anything. Just don't say that Ravenloft and Eberron have sufficient material from older editions until they stop making Realms...
  8. Mercule

    D&D 5E (2014) Preferred way to build your characters:

    I said "mix", which means either the concept or the background, first. Sometimes seeing a new class, race, etc. will inspire me towards a concept, but I really, really dislike starting with actual mechanics for character creation. I want to know what makes the character compelling, not what...
  9. Mercule

    D&D 5E (2014) Is there beef between Mearls and Cook?

    This was always my assumption about the "creative differences" -- well, that and the whole "no side work" thing which has caused me to turn down jobs. I don't know if it was Mearls, personally, though. I always assumed Cook just wasn't part of whatever larger consensus may have set the 5E...
  10. Mercule

    D&D 5E (2014) Mike Mearls states on Twitter hardcover adventures now annual releases

    I hope the "off" product is a bit more "off" than even Curse of Strahd. I didn't mind CoS, but the Ravenloft setting is much richer than that. If they do a one-and-done for, say, Eberron, I'd really want it to be a lot more flavorful. On the other hand, that would probably reduce the market...
  11. Mercule

    D&D 5E (2014) Is Dying really hard?

    Depends. Most of the time, it's not relevant because the monsters don't have a healer. So, there's no substantive difference between them being dead and them rolling death saves. We ignore the monster death saves mainly because we don't want to deal with the moral implications of what to do with...
  12. Mercule

    D&D 5E (2014) Attacking 1 Opponent at a Time

    I've got an old Dragon Magazine that has an article on tactics and this is one of the big recommendations: Target your fire. The "1.a" of this is that you should start with the squishiest foe, even if they aren't the biggest damage-dealer. As lowkey13 pointed out, this is a math problem, and it...
  13. Mercule

    D&D 5E (2014) Is Dying really hard?

    I play my NPCs based on personality -- and try to telegraph, in advance (which works maybe 50% of the time). Some guys are just nasty and will coup de grace someone, either out of spite (in case the party flees) or some other drive (uncontrolled zombies might stop for lunch). Others will weight...
  14. Mercule

    Pre-Order DLC comes to D&D with Xanathar's Guide to Everything

    Actually, the question should be "Has it been published anywhere that they will offer content from other parties at some point?" I'm not absolutely sure of that answer, but it's -- at best -- something like "we'd like to, but need to figure out the details." Considering their technical backlog...
  15. Mercule

    D&D 5E (2014) Pre-Order DLC comes to D&D with D&D Beyond and Xanathar's Guide to Everything pre-order

    Actually, the question should be "Has it been published anywhere that they will offer content from other parties at some point?" I'm not absolutely sure of that answer, but it's -- at best -- something like "we'd like to, but need to figure out the details." Considering their technical backlog...
  16. Mercule

    Pre-Order DLC comes to D&D with Xanathar's Guide to Everything

    I should get together with my FLGS and write them a few feats that they can hand out to anyone who pre-orders the physical book from them. In that regard, this doesn't bother me. I'm just as much a professional game developer as the crew of DDB -- maybe more, since I think I was home brewing...
  17. Mercule

    D&D 5E (2014) Pre-Order DLC comes to D&D with D&D Beyond and Xanathar's Guide to Everything pre-order

    I should get together with my FLGS and write them a few feats that they can hand out to anyone who pre-orders the physical book from them. In that regard, this doesn't bother me. I'm just as much a professional game developer as the crew of DDB -- maybe more, since I think I was home brewing...
  18. Mercule

    D&D 5E (2014) Supporting your LGS! Yes, but...

    Holy butt nuggets! That'd price me right out of the hobby. I struggle over the $20 difference, here ($30 vs $50). If you can get DDB in Denmark (I have no idea what international servicing looks like), I'd go with that, exclusively. $25 per adventure.
  19. Mercule

    Xanathar Previews: Random Encounters & Character Names

    Which is kind of what I was getting at, with my comment. It's just not presented that way, in the book. It's fairly ambiguous on how to use the different tiers, but without any direction, it kind of comes off as "scale it to your players, then roll." At that point, everything Sword of Spirit...
  20. Mercule

    Xanathar Previews: Random Encounters & Character Names

    Why are random wilderness encounters based on the PCs' level? I guess I can see it, if it's supposed to represent something like settled lands vs wandering off to the Far Glacier. That's not how it reads, though. Wilderness encounters are one area where a low-level character should absolutely be...
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