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  1. SteveC

    Blades in the Dark Gets First Official Expansion

    I picked this up a couple of days ago. There is a lot of stuff here. Changes to pretty much all the core mechanics. I'm seriously going to have to give it some thought. I have only run a Scum and Villainy game but have played a fair bit of Blades, so I think I can get a good handle on things. I...
  2. SteveC

    When Do the 5E “Ride or Die” Folks Become Grogs Like The Rest of Us in “D&D Older Editions” And When Do We Get D&D 5E Flair for Posts?

    Honestly the 4E stuff goes on to this day. I just added some folks to my ignore list because I didn't want to fight about an edition that's long out of print. I really do think that 5E has been received much nicer, though. There are people who hate it, like any edition, but the design managed...
  3. SteveC

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I have played several campaigns of FFG's Star Wars and I have to say that your player isn't wrong. But neither are you. Star Wars isn't a game about getting gear and loot and equipment progression. I think the series that uses it the most is the Mandalorian and at some point they just lost sight...
  4. SteveC

    D&D 5E (2014) Reducing Power Gaming

    I have to agree here. I love me some PF2. I'm running it and I would really like to play it more but it doesn't seem to deal with the OP issues. I'd really suggest they look at Shadowdark for a 5E chassis on a much lighter and lower powered game.
  5. SteveC

    When Do the 5E “Ride or Die” Folks Become Grogs Like The Rest of Us in “D&D Older Editions” And When Do We Get D&D 5E Flair for Posts?

    I think this is an interesting discussion. I find it really interesting because I'm not sure what the selling point of the new 5.5E actually is. I've been going through the new PHB and I see major development with the new fighting styles/weapon properties and then a lot of other stuff that ... I...
  6. SteveC

    D&D 5E (2014) Reducing Power Gaming

    The big question I want to ask is: what do your players think about this? Are they having fun with 5E as-is? If so, you have a problem. The DM gets to have fun like everyone else, but if the players want something you don't want to give them, that's a problem. My suggestion is to take a look at...
  7. SteveC

    D&D General Does WotC use its own DMG rules?

    This thread has made me need to go buy some additional locks, chains, and steel spikes to keep Internet Warrior SteveC locked up. Fortunately, the new additions have held.
  8. SteveC

    Fabula Ultima Offers A Good Beginning To A Final Fantasy

    Except that they do. Here's another clip from the game: I think that's pretty direct. The fact that the game has Fabula points for PCs and Ultima points for the GM ... it's the name of the game. And I don't see the difficulties of success as so low. When I played the game, and by my reading of...
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  11. SteveC

    Fabula Ultima Offers A Good Beginning To A Final Fantasy

    I've been thinking about that for when I run my own game. I run via VTT, and there's a module that reminds you every hour or so to give out a Hero Point. I don't know how useful that would be for Fabula Ultima, but I think something that reminded you about it would be helpful. The thing is that...
  12. SteveC

    Ravenloft: Heir of Strahd Cover, Synopsis Revealed

    Oh sure! I just have a particular soft spot for Ravenloft novels. It's a weakness. Maybe my equivalent to getting an invite to Hogwartz is to get an invitation to dinner with Strahd.
  13. SteveC

    Fabula Ultima Offers A Good Beginning To A Final Fantasy

    The flow of Fabula Points is much like Fate Points from Fate. It's essential that the GM keeps them going in and out at the right rate for their campaign. I know that in Fate "there's not enough Fate points" is one of the most common complaints. I'm sure it would be the same here. If you want...
  14. SteveC

    Fabula Ultima Offers A Good Beginning To A Final Fantasy

    I wanted to quote what you wrote to respond to it. Frankly, outside of combat you do make fewer checks in Fabula Ultima than other games. The game encourages it in the rules. I took a little snip from the relevant page: In combat, you make a check each round, but again, that's where your...
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  16. SteveC

    Fabula Ultima Offers A Good Beginning To A Final Fantasy

    I think the notion that checks are two difficult is true, but there's an important but to that statement that makes me okay with it: Fabula Points. Fabula Points and their use is the central mechanic to driving play forward. They are as important to the game as Fate Points are in Fate. In fact...
  17. SteveC

    Ravenloft: Heir of Strahd Cover, Synopsis Revealed

    Well that was simply dreadful, so it does have that part of Ravenloft down pat. Like others have said, I am so not the core demographic for the game anymore. And that's too bad because a new novel for Ravenloft is something I would be really interested in.
  18. SteveC

    The Legend of Vox Machina Renewed for Fourth Season

    Based on his Avatar, I'm assuming it's about the Critical Drinker's term. That's why I don't use it here, and that's all I'll say about it.
  19. SteveC

    Eric Noah's 3rd Edition Website

    Being in the city where it all started, I have been here a while. I met Eric once when I was in my Internet Warrior stage and he was still very nice to me.
  20. SteveC

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I think this is why it's really not the default for D&D. I've experimented as well with my groups. Some of them love it, and others (even very experienced players) hated it with the intensity of 10000 suns. It's very group specific.
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