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    renaming Miscellaneous Geek Talk & Media Lounge

    A quick count (not guaranteed to be accurate) showed 18 out of 50 threads on the first page having to do with television, movies, and video games. So it's not being completely overwhelmed. Would it be possible to make the prefix links more pronounced, as with the D&D forum? Is it possible to...
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    D&D 5E (2014) No Cantrips Module

    If the concern is the frequency of use (which it seems to be), by far the simplest and most elegant option is simply having Vancian spell slots for cantrips. Similarly, if the concern is attack cantrips, simply remove them from the game. However, that's not strictly what the question asked...
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    Legends & Lore: The Sorcerer class

    Well, it's official, we can now adequately make Relm in D&D.
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    Legends & Lore: What Worked, What Didn't

    And with that we come full circle to the versatility of the advantage/disadvantage mechanic. Trip attacks made with tripping weapons have advantage. Simple, easy to remember.
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    D&D 5E (2014) [L&L] Campaigns in D&D Next

    To me, this is more emblematic of the whole "hit points as an abstraction" problem than anything else. It doesn't matter what way anyone spins it, there will always be logical inconsistencies regarding hit points in some way or another. This isn't a 5E issue, this is a D&D issue that (IMO)...
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    Legends & Lore: Clas Groups

    I'm not averse to some sort of keyword system; used properly it can provide clarity to situations where natural prose creates ambiguity. Why not make the Staff of Power say something like, "If you can cast arcane spells of 1st level or higher?" Well, Bards don't cast arcane spells in this...
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    D&D 5E (2014) L&L Sept 16th . The Latest on Skills

    I feel like we've come around full circle almost to where we were when we first started playtesting. That is, skills apply a bonus to any checks that are related to them. The only difference is the use of narrowly defined skills versus broadly defined skills (or rather, skill sets), and that's...
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Card Hunter goes live this Thursday midnight EDT. After that I'm guessing naps-a-gogo, then updates. :P
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    D&D 5E (2014) LL- Subclasses and Complexity

    So, what I'm getting out of this is basically subclasses are the 5E version of kits/prestige classes/paragon paths. Personally, I've been sort of on the fence as far as subclasses go, and I think this pushes me further towards not liking them. Also, I get the idea of sharing resources to...
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    D&D 5E (2014) Mage: Wizards, Sorcerers, Warlocks, Artificers, Psions, oh my.

    Personally, I'm rather ambivalent on this point. I do think they should be different classes if they're going to use completely different mechanics (Wizard vs. Psion) or cover completely different archetypes/roles (Wizard vs. Cleric). Otherwise, they probably should be the same class. I also...
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    Kick Ass 2 Spoilers

    I saw it, albeit for $6.50, and I think that was a fair price for it. I liked the framing of the movie as coming to terms with your existence. That said, I think there were some missteps that brought that down. Movie and comic (Kick-Ass 2, Hit Girl) spoilers follow. The big change I disliked...
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    D&D 5E (2014) Q&A 8/1 - Attack & Skill Checks , Spell DCs and Stat Caps

    I definitely like this system as well. In essence, skills and skill checks are narrative tools, and should be treated as such. While a random approach to narrative can sometimes be amusing and an interesting roleplaying challenge, sometimes it produces very absurd results that end up breaking...
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    OOTS 898

    V's body is shielded from all harm.
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    D&D 5E (2014) Wandering Monsters- playable monsters

    I pretty much agree with monstrous races being loosely-balanced, if at all. However, I'm not certain that an curve indicator is any different than LA in terms of the problems that it faces. The racial benefits that Ogres or Pixies or Minotaurs get aren't going to mean the same thing at first...
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    Card Hunter

    Been in the beta since the beginning of the year. It's definitely come a long way in the last six months. Like you said, no role-playing, and honestly I find the "story" rather weak. I'm enjoying the mechanics of it a lot though. The randomness can be a problem on occasion, as it is with any...
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    D&D 5E (2014) June 17 Legend & Lore - Playtesting Dragons

    Overall I think it is a good start. I'm not crazy about the lair making attacks. I'm a little surprised they didn't link the attacks to the dragon's fate points or legendary actions.
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    D&D 5E (2014) New L&L When Adventurers Aren’t Adventuring

    You rang? ... Okay, I actually liked this week's column as well. A bit of information on stuff in progress, a bit of theorycraft about what the problem is and why it is, and the general idea sits well with me. I don't necessarily think there needs to be mechanics for stuff that is...
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    I Robot 2

    The only reasons I could think of not being able to reply is either the thread is closed (it's not, I checked) or that you were trying to post a link (you need ten posts to be able to post links, anti-spam measure).
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    D&D 5E (2014) We have a Legends and Lore this week

    Once again, an L&L regurgitating what everybody already knows, while saying almost nothing about what Next is doing with regards to it. I guess it's nice to know that the designers know the basics of how hit points work in a narrative sense.
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    D&D 5E (2014) 5/30 Q&A: Charm, Chases, and Combat Free

    I'm not sure why anyone would be playing D&D if you're looking for a combat-less system. D&D's focus is first and foremost on combat, and always has been. There are other systems out there that handle non/minimal combat much better than D&D ever has. It's great that they're taking steps to...
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