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    D&D 5E (2014) Next Q&A: Humans subraces, Wound Modules, Halfling Barbarians.

    I would too; the concept of a savage Halfling Barbarian, quasi-Dark Sun style, is awesome.
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    D&D 5E (2014) Next Q&A: Humans subraces, Wound Modules, Halfling Barbarians.

    If the goal for races is simplicity, and I think it should be, then I'm all for getting rid of ability score adjustments altogether. Give each race one or two special abilities (including humans) and leave it at that. If you're using feats, maybe allow the player to pick from a feat pool with...
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    D&D 5E (2014) What do you want from Legends & Lore

    I too would like to see more focused articles. I'm thinking something like the Q&A article, but with more in depth discussion. Right now my biggest problem is that L&L is basically fluff that doesn't really say anything.
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    Ok, I've been patient...

    You can change it yourself. :) I had the same issue as you upgrading from copper to silver. If I recall correctly, it's under Settings->Group Memberships. Unfortunately I can't confirm that, since my subscription lapsed while I was unemployed and haven't gotten stable enough to renew it...
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    D&D 5E (2014) L&L: Subclasses

    I'd also venture a guess that a lot of classes over the years can basically be boiled down to "Fighter Plus". Paladins are essentially Fighter Plus Cleric. Warlords are essentially Fighter Plus Bard. Barbarians are essentially Fighter Plus Rage. There's a lot less of that stuff focused on...
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    D&D 5E (2014) L&L: Subclasses

    I'm of two minds about subclasses. Personally, I'd rather see them represented as feats - an illusionist takes spells that are illusions and feats that bolster illusions. That way, you can be as flexible or as focused as you want. That said, if feats are optional mechanics, then you can't use...
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    D&D 5E (2014) New Q&A: Starting Gold, Paragon and Prestige Paths, and bounded accuracy vs. Feats

    Starting Wealth is a non-answer, or at least an incomplete one. Yes, supposedly gold/items doesn't matter. However, I don't believe for a second there aren't guidelines, and that those guidelines don't include starting wealth. Why not just say items are still being worked on...
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    D&D 5E (2014) L&L: Mike Lays It All Out

    Overall, I didn't really get a whole lot out of this article despite the length. Feats - Personally, I thought this section said a whole lot of nothing. Basically, feats are going to continue being the catch-all bucket they've always been. I will say I'm cautiously optimistic about the...
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    I miss seeing xp-comments

    I don't have a problem with the visible representation of giving experience, although I prefer how it is currently (I can bore with the detailed reasoning if someone really wants). What I do have a problem with is comments that are basically "Me too!" posts that don't add any value to...
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    Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability

    There are, IMO, two big reasons for it seeming like this. The first is the nature of the iterative design process. The second is drifting from the design goals. From those two, you generally see changes that cascade throughout the development process. *Normally* this process is obscured from...
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    D&D 5E (2014) D&D Next Q&A: Caster Level, Multiclassing & The Apprentice Tier

    You've misunderstood the complaint about Apprentice Tier; it was never about amount of time played. The actual complaint is that (if implemented) we'd be getting 17 levels of content versus 20, since most veteran players will be starting at level 3 (Mike's words from his column). On that note...
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    D&D 5E (2014) Proposed Skill System for D&D Next

    I too like the divorce of skills from attributes. I prefer the creative use of skills to rigidly defining them; I feel that the current system stifles that creativity. The classic example is, of course, intimidation; there are numerous ways to go about intimidating someone; why limit it to...
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    D&D 5E (2014) Legends & Lore 4/1/2013

    That's a further argument against it - if most campaigns only run 1-10, that's 20% of the content not being used.
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    D&D 5E (2014) Legends & Lore 4/1/2013

    I would believe that, if it weren't for the statement that most experienced groups would start off at third level. That implies they believe that the dial is fine. I've stated before that I don't think B/S/A (and especially Basic) will really work. Personally, I think this is a symptom of...
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    D&D 5E (2014) Legends & Lore 4/1/2013

    First off, I take issue with your definition of B/S/A. While that division may certainly lend itself to marketing, per the L&L articles it's clear they're meant as a mode of rules integration. For example, here Mike states, "We fully expect that groups will mix the basic and standard rules."...
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    D&D 5E (2014) Legends & Lore 4/1/2013

    I think this implementation is awful. Once upon a time, way back in January of 2013, there were a series of L&L articles that detailed the current goals of DDN. In particular, this article detailing the "Advanced" rules talked about the concept of "dials" - that the rules can be adjusted...
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    D&D 5E (2014) New D&D Next Packet Is Available

    Bah, that's what I get for skimming and not double checking.
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    D&D 5E (2014) New D&D Next Packet Is Available

    The idea is to promote Wizards actively using their spells versus saving them all for a tough encounter. Giving them an extra spell slot just lets them burn more spells during the "boss fight." Recharging means each encounter the Wizard is throwing at least one non-cantrip spell. It...
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    D&D 5E (2014) L&L: New Packet Hits This Wednesday

    Hey, an actual interesting L&L article! Shock and amazement! Druid - I like the idea for Wildshape, but I'm expecting "Shape Bloat" to be an eventual problem for the Druid. Personally, I'd prefer some sort of modular system; you get base stats plus some adjustments for each form. That way...
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    D&D 5E (2014) Embracing Hit Points as Fatigue

    I've been thinking about this some since the recent Q&A, and what I've come to is that HP aren't actually the problem. The actual problem is that D&D lacks any sort of mechanic to track, or even simulate, lasting injuries. That's the root of the problem, the real immersion breaker. A HP/WP...
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