Search results

  1. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Absolutely. I still think it's important that when we talk about how play functions, we can keep in mind the impact of experience and try to be mindful about how we are depicting things.
  2. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right. That is the core gameplay loop for D&D and most conventional RPGs. It's not for a number of games. Including fairly conventional ones like Vampire - The Masquerade, Most 2d20 games, Legend of the Five Rings (Fifth Edition) or Pendragon. It certainly is not the gameplay loop for Apocalypse...
  3. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think anyone is wrong about what they would prefer, but I do think people who lack experience say some pretty phenomenal wild things about modes of play that do not have much experience with. I think often what we see is that a lot of folks experience games like Apocalypse World for the...
  4. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    For the record I have never stated that characters should have more information (in more conventional play) than makes logical sense given the setting and scenario at play. What I have suggested is that in the design of the setting and scenario the GM (or game designer) makes creative decisions...
  5. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think there's an ought here. I don't think there's a way role-playing games ought to be or a particular form the GM role should take. I think there are repercussions and trade-offs for design decisions and we should talk about them, but there's no room for should except in the context of...
  6. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There are sometimes limitations put on autonomy or carrots or sticks for particular actions, but these come as a consequence for decisions that are made with clear eyes. What we get in exchange is the ability to impact the setting in reliable ways. That autonomy is wagered for irrevocable change...
  7. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Disagree with as in disagree with its existence? Or as in realize it's not for you but worthy of respect as part of the overall hobby we all share?
  8. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Why is it disturbing if we are all opting into it and trust each other? A game does not have to be a fit for every person or every group. It's obvious that you want something different than people who enjoy Burning Wheel, but that does not make the sort of play model where we are actively...
  9. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    With a Duel of Wits, you are opting in. You are staking that control over your character's autonomy to have control over the setting. It's a clear-eyed decision you are making. Want to convince the border guard to let you pass then you leave yourself vulnerable to being convinced to leave the...
  10. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The Principa Apocrypha and the designs that align with it like Old School Essentials, The Nightmares Underneath, Knave and Dolmenwood represent the strain of OSR thought that starts with Moldvay's B/X edit (with its explicit procedures and approaching the game as a game) as a jumping off point...
  11. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'd take another look at the rules for how the game is run. That's where the magic is. The mechanics reinforce the fight for what you believe in ethos, but the process where the GM frames scenes in reference to belief statements written on the player's character sheets and we test whether those...
  12. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    For what it's worth I just personally degree that the output of GM has a mental model and decides what happens based on what they feel is most plausible results in a world that feels more real at the end of the day. I think the plausibility on top of plausibility often results in a world that...
  13. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At least from my perspective losing a player to the group, even for just this game, is a substantive cost. It means losing a skilled, collaborative contributor who I know meshes with the larger group. It means no one is breathing life to a character we all know and appreciate. It often means...
  14. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The GM is describing and bringing the ship captain to life, but they are not doing so as an adjudicator. They are framing - authoring details about the world that are further designed to test and provoke the beliefs of the player characters. It's a creative rather than evaluative act. It's...
  15. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So games like Burning Wheel and Apocalypse Keys are not character centric storytelling. We're not doing things to inject drama. We're addressing the premise of the characters. There's no narrative to serve. We're playing to find out who these characters are under pressure, but it's not about...
  16. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That around the horn advice linked up thread might be decent advice in the context of more conventional play. But in the context of the GM asking questions in games inspired by Apocalypse World it is terrible advice. The GM asking a player asking a player a question is not engaging in...
  17. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This stuff is not hard you just have to be the Master of Ceremonies. If people are speaking up when it's not their turn to speak the MC simply needs to remind them. I've been running Apocalypse World this way since it came out. Your title is the Master of Ceremonies and you need to be so. It's...
  18. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    As an unrelated aside, I do not understand how loud guy dynamics becomes an issue with Apocalypse World style collaborative world building (where the GM still retains content authority) because the GM is meant to ask specific questions to specific players. It's never a free for all. Creative...
  19. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Given the context of this conversation it feels like you are missing something here, given that a large portion of it has preceded from the question of how play that precedes from what is established (and what is discoverable within the information environment) and how skilled play of the...
  20. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    For my part the guard rails in most of the games I run (that have them) are kind of like wearing pads when you play football. I'm going to regularly do stuff that would be very very dangerous without them and know that a certain of collisions are going to happen. I just want to make the more...
Top