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  1. Leatherhead

    D&D 5E (2014) Should DnDBeyond include an Encounter Simulator?

    I think people say it's too hard because they they get caught up in the trees while looking for a forest. For starters, you know how you run monsters, you don't have to guess at what strategy you will be using for them. So that's half of the combat solved already! Secondly, you don't have to...
  2. Leatherhead

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    Well here is how WotC described it: https://web.archive.org/web/20140715051206/http://www.wizards.com/dnd/article.aspx?x=dnd%2F4ll%2F20120604 In theory, it means: The math of the system is more flat, with less time spent adding dynamic bonuses and penalties. Low level monsters can still be...
  3. Leatherhead

    Changing Divine classes.

    I've often said that the priest/cleric in D&D is more of a kludge used to patch the system than a proper class in itself. From it's start as a vampire slayer (because there was a vampire problem), to it's infamy as a heal-bot (because natural healing took too long, and most other classes were...
  4. Leatherhead

    D&D 5E (2014) Guns and D&D - are we doing it wrong? An alternative

    Honestly the primary problem with guns is that people overthink and overdesign them mostly due to the design philosophy of weapons. Every D&D weapon is designed, in large part, mindful of the myths of the weapon in mind. Swords are a noble's weapon meant for fighting other people, so there are...
  5. Leatherhead

    Why do many people prefer roll-high to roll-under?

    Rolling over just feels better. In addition to "addition being easier than subtraction", and "Bigger is better", you also can get the feeling of "Breaking the power scale." For example, a +1 bonus on a d10 roll allows you to get the feeling of "11 out of a Ten point scale, above and beyond"...
  6. Leatherhead

    What Mechanics or Systems Do You NEED?

    A conflict resolution system is the bare minimum needed for a game. As for what I find enjoyable in games: A conflict resolution system that enables meaningful counterplay. It can't just be rock-paper-scissors or whoever rolls the bigger number. Easy to learn mechanics, preferably all tracing...
  7. Leatherhead

    RPG Writing and Design Needs a Paradigm Shift

    This is not a "Pick one way or the other" problem. We can, in fact solve it for the majority. You can just write prose as a lead in, then define and condense the rules into a succinct stat block, leaving more room for prose after. Making a prose sandwich with easily parsed and extracted rule...
  8. Leatherhead

    RPG Writing and Design Needs a Paradigm Shift

    I do enjoy lore and prose, as it is useful for establishing the tone of the game. But I will agree that TTRPG books desperately need a UI/UX pass.
  9. Leatherhead

    D&D 5E (2014) Apprentice Wizard- Arcane Burst power

    Ironically, every NPC Wizard has some equivalent to Arcane Burst, which mean PC Wizards are the oddity in universe.
  10. Leatherhead

    How long should a gaming session be?

    I remember the days of 18 hour gaming sessions back during summer break in High School. Nowadays though, I find 3 is for the best. With 4+ hours you really have to take a meal break, and if you take a meal break everyone is going to be down for an extended period to digest, which basically cuts...
  11. Leatherhead

    D&D 5E (2014) Apprentice Wizard- Arcane Burst power

    Arcane Burst is not a Cantrip, nor is it intended to be. As a monster attack, it is actually meant to replicate the damage of an appropriate CR monster, quite often as a mere fraction of their Action Economy. The Evoker, for instance, tosses 3 Arcane Bursts out in a single round for 12d10+9...
  12. Leatherhead

    Is TTRPGing an "Expensive Hobby"

    By using freely available online tools, you can effectively pay $0 for the hobby, and have a good experience with it. I know this because I am playing in a Starfinder game online with Discord, using online tools including a dice roller and character sheets, and I haven't spent a single dime on...
  13. Leatherhead

    D&D 5E (2024) D&D Dungeon Master’s Guide (2024)

    Mostly because I want concise and easy to use monster creation rules, and not just stat blocks that I have to reverse engineer. 4e, for instance, had a highly tuned, yet simple monster formula that could fit on a business card. But also it would mean integration with D&D beyond, which is...
  14. Leatherhead

    D&D 5E (2024) D&D Dungeon Master’s Guide (2024)

    I was really hoping they include better monster making rules, cause we could really use those.
  15. Leatherhead

    D&D 5E (2014) Would you require a roll for this?

    I'm in favor of anything that offers more counterplay, even if the counterplay seems kind of anti-climatic.
  16. Leatherhead

    D&D 5E (2014) [+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!

    I'd rather not, to be honest. The Fighter needs more than just being the "D&D for Dummies" class.
  17. Leatherhead

    Things I Wish Publishers Did/Included?

    Modern (or is that "Contemporary" now?) TTRGPs desperately need a UI/UX pass. Books formatted in a way that naturally flows from reading; Not having to look up the rules for one scenario in three different chapters of the book, having the core mechanics first, having conflict resolution...
  18. Leatherhead

    D&D 5E (2014) Creators of Solasta: Crown of the Magister holding a survey for reprinting the setting book + PDF

    Solasta is a fun game. Incredibly cheesy, the cutscenes feel more like a bunch of people sitting around a table and talking rather than a theatrical production. All of your characters have voices, history, and personalities despite being otherwise customizable blank slates. And I can't stress...
  19. Leatherhead

    D&D 5E (2024) Should Green Flame Blade and Booming Blade be in the new PHB?

    That's great for someone who is tuned into all the elements, but not so much for someone who is tuned into just one of them.
  20. Leatherhead

    D&D 5E (2024) Should Green Flame Blade and Booming Blade be in the new PHB?

    The new True Strike is basically a "blade-style" cantrip anyway, and both of these help fill the narrative niche of combining spell and sword into a single attack, which is a strong theme. But honestly I'm going to say yes so that they have precedent to include the Elemental Evil cantrips...
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