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  1. Leatherhead

    D&D 5E (2024) Playtest 8 Spell Discussion

    How, exactly, do you identify a creature casting a spell?
  2. Leatherhead

    D&D 5E (2024) Playtest 8 Spell Discussion

    If you see a creature casting Power Word Kill, how would you know they are casting a spell unless you were able to hear them at the same time as their casting?
  3. Leatherhead

    Most Iconic Weapons (Non-DnD)

    Megatron :p
  4. Leatherhead

    D&D 5E (2024) Playtest 8 Druid discussion

    It occurs to me, that even the people who like this wildshape can't approve this rendition of wildshape until we get the full gamut of stat blocks that they are going to print in the PHB. How many statblocks are we talking here? If it's anything less than 40, that means the new druid isn't...
  5. Leatherhead

    D&D 5E (2024) Playtest 8 Monk Discussion

    Even if they didn't have hand crossbows they would still have daggers. It is weird that they don't have slings and darts though.
  6. Leatherhead

    D&D 5E (2024) Playtest 8 Monk Discussion

    It's probably not an oversight. There are only three martial weapons with the Light property to begin with, and Shadow Monks are supposed to be ninjas anyway.
  7. Leatherhead

    D&D 5E (2024) Playtest 8 Spell Discussion

    That was going to happen no matter how they changed, and they were going to change. Most people found the spells to be obnoxious to play with, which in a communal game is a worse sin than being overpowered (and they were by no means underpowered to begin with).
  8. Leatherhead

    D&D 5E (2024) UA 8 Barbarian Discussion

    The extra rage on a short rest is a nice way to smooth out the adventuring day. Primal Knowledge is some of the most fun I have ever had with Character, so I'm glad to see they kept it. Weapon Mastery needs more proliferation, that Addle property from the Open hand monk would be a nice...
  9. Leatherhead

    D&D 5E (2024) Playtest 8 Spell Discussion

    Only in the book format. For a digital database it's incredibly useful, which is where this edition is heading. Anyway, healing still doesn't outpace damage. They would have needed to more than double the healing output of Cure Wounds to make headwinds in that direction instead of just adding a...
  10. Leatherhead

    D&D 5E (2024) Playtest 8 Monk Discussion

    It has to be able to completely negate attacks or the damage redirection part of it doesn't work.
  11. Leatherhead

    D&D 5E (2024) Playtest 8 Monk Discussion

    Overall, Monks have a bit of a problem with being too reliant on their bonus action. Creates a bit of anti-synergy with race/lineage and feat options that also provide bonus actions. Deflect Attacks is a bit overrated: It's a single reaction (meaning no opportunity attacks), that works on a...
  12. Leatherhead

    D&D 5E (2024) Playtest 8 Druid discussion

    Those mitigations are mitigated themselves. You can change out the prepared beast forms with a long rest. For instance, if you suddenly need to have an aquatic form, you can forget how to be a wolf mid session and instead learn how to become a shark, mid-session. The PHB only restriction is...
  13. Leatherhead

    D&D 5E (2024) Playtest 8 Druid discussion

    I would like to point out that both Rangers and even Barbarians are decently popular enough (trailing just behind the core-4 picks), while sharing similar themes of "natural-world focused" characters. I dare say that the niche is being held back by the mechanics more so than the other way around.
  14. Leatherhead

    D&D 5E (2024) Playtest 8 Druid discussion

    Using monster stat blocks but also butchering them up with the player's stats solves none of the core problems with Wildshape whatsoever. Wildshape is still too complex for the good of the general player base to do more than windowshop dreaming about how cool it would be to be a bear; and...
  15. Leatherhead

    The Mourning After (Horror) (IC)

    “We have news that will blow open this whole situation.” Vesile speaks abruptly. “It is vital to the effort, the most vital thing to the effort.” “Of course it’s important, I wouldn’t imagine you breaking protocol for anything less.” Callia cooly remarks. “But surely, the dangers were told to...
  16. Leatherhead

    [5e] Dread Metrol, The Mourning After. (Horror) (OOC)

    Well, if enough people want to keep going, I suppose I can too. What say you all?
  17. Leatherhead

    [5e] Dread Metrol, The Mourning After. (Horror) (OOC)

    Well. It seems like this game might be dying a slow death. Thinking about shelving it, at least for now. I know the holidays are coming up, and I doubt most people have time to get back into it. I will say, it's been a pleasure.
  18. Leatherhead

    D&D 5E (2014) Natural Weapons, How Much Value Is There To Actually Having Them?

    The damage difference is from 1d4 to 1d6. Nobody outside of monks or the oddball character with Tavern Brawler is using unarmed strikes as a rule. Even in situations where people are deprived of their normal weapons, they would fall back on a good old improvised club instead.
  19. Leatherhead

    Suggest some novelty dice stocking stuffers for my kids

    Dicelings. The d20-transformers that turn into dragons and other monsters. They aren't good for rolling, but man are they fun to play with.
  20. Leatherhead

    D&D 5E (2014) Natural Weapons, How Much Value Is There To Actually Having Them?

    I was beat to calling them ribbon abilities, but I can still add one thing: Even in cases where they have a mechanical impact on the character, they tend to be sub-par. Take Tabaxi Monks for instance, a d6 natural weapon instead of doing a d4 on your punches seems cool, till you realize you...
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