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  1. Leatherhead

    D&D 5E (2024) The new spell creation rules

    While that would make narrative sense (I'm sure Wizards and their Apprentices are supposed to work that way) the feature specifically calls out needing magic to read a spellbook that isn't yours. And even if you could read the spell, you still couldn't memorize it or ritually cast it because...
  2. Leatherhead

    D&D 5E (2024) The new spell creation rules

    You can't read another wizard's spellbook without using Scribe Spell or Identify.
  3. Leatherhead

    D&D 5E (2024) The new spell creation rules

    I want to point out that Scribe Spell being a spell creates situations where Wizards can permanently lose access to their class features. If you have your spellbook destroyed, and don't have Scribe Spell memorized, you cannot make a new spell book.
  4. Leatherhead

    D&D 5E (2024) The new spell creation rules

    They are irrelevant for numerical balance, and unnecessarily clunky, but absolutely essential for tactical balance. Every spellcaster being able to cast untraceable spells would be a nightmare. Nobody could tell where the fireball comes from.
  5. Leatherhead

    D&D 5E (2024) Monks should have Superiority Die and Maneuvers

    Monks should generate combo points by attacking, then spend those points for finishers.
  6. Leatherhead

    D&D 5E (2024) We don't talk about Barbie

    You posted this as I was just typing up a a thread about the same subject, hah.
  7. Leatherhead

    D&D 5E (2024) The Unrealized Barbarian Nerf.

    So the D&D 2024/1D&D/5.5e/Anniversary playtest Barbarian is here, and it is, so far, the least talked about changes of its packet. Arguably the biggest change to the Barbarian lies in the Weapon tables changes, granting weapons extra riders when you attack. Which says a lot about the rest of...
  8. Leatherhead

    Spelljammin' (5e PBP OOC) (Full)

    Haha! They nerfed Glau. :ROFLMAO: The Nick property ate the Light Weapon property, and clubs can't be used for free off-hand attacks anymore. And as a bit of an indirect nerf, none of Glau's natural weapons or Unarmed strikes have any weapon properties associated with them. The dream of the...
  9. Leatherhead

    A Candlekeep Mystery (IC)

    "Thank you, Carin." Argenti takes the symbol as the elemental fades away. Later, outside the mines. "It was certainly an experience, Hawthorne. I think I'm going to need another visit to the baths back in Candlekeep to get the moss off!" "Though, I must admit, I never did find a present for...
  10. Leatherhead

    [5e] Dread Metrol, The Mourning After. (Horror) (OOC)

    I suppose not, though Lazharis would know as much as Vasile. I mostly didn't want it to feel like the NPCs were just dragging you along for the ride. For the record, Lazharis and Vasile are part of a different Unbroken Cell, which will make contacting the others more difficult than just walking...
  11. Leatherhead

    The Mourning After (Horror) (IC)

    4th of Zarantyr, 998 YK. Late morning. Southshore, Metrol, Cyre You crawl out of the Dead Man's land in much the same way you crawled in. Dead silently though a hole in the wall of a back ally building. If one could akin Metrol to a shining crown, Southshore would have been akin to the crown...
  12. Leatherhead

    Game Design: Good average chances of success for all situations?

    Given the principles of loss aversion (where a loss is twice as bad, as a win is good): A character that is supposed to be competent at a task should produce a desirable result ~67% of the time. Desirable results include;' success, exceptional/critical success, and falling forward with minor or...
  13. Leatherhead

    The Mourning After (Horror) (IC)

    Yelisha nods at Xian's words, then faces Ozzar "That scream will draw them. We should move out." Vesile dusts herself off and goes to her companion "Are you, well, Lazharus?" Any last min additions, or is it time to move the scene forward?
  14. Leatherhead

    A Candlekeep Mystery (IC)

    "Is it over? Are the bugs dead?" Argenti asks with a bit of trepidation.
  15. Leatherhead

    (IC) We be Jammin' (5e PBP)

    Glau is lost for a moment in the beautifully macabre explosion left by the new flower, mesmerized by the beams of light refracting through their shiny membrane. This moment, however, is short lived. A gnome comes up the the plasmoid, assailing with questions, and shaking with sorrows. Glau has...
  16. Leatherhead

    (IC) We be Jammin' (5e PBP)

    As the call to take off is ordered, Glau immediately takes off to secure everything that isn't nailed down. Boxes and bags, people and pans. Sometimes the plasmiod would even stow one of the refugees behind a line and hand them something to hold on too. "This is gonna be the ride of your lives...
  17. Leatherhead

    (IC) We be Jammin' (5e PBP)

    "Good to see you again, Capitan!" Glau boards the ship "Is this gonna be a short trip, or a long trip?"
  18. Leatherhead

    PBP Interest Check Player's Pick the Game

    Agents of a king is an angle I haven't played around with for quite some time. Sounds like it could be fun.
  19. Leatherhead

    PBP Interest Check Player's Pick the Game

    Out of curiosity, is this still going?
  20. Leatherhead

    (IC) We be Jammin' (5e PBP)

    Glau is down to fight, mostly because they can't be allowed to escape on the ship if they are threatening the crew but a dozen people is going to cause a lot of casualties.
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