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  1. Chris_Nightwing

    D&D 5E (2014) 2/25/2013 L&L: This Week in D&D

    Well, I was trying to get around the matter of fractions at low levels, I don't think they're fun to track. The minimum resolution is therefore 1, and HD averages differ by 1 to distinguish classes..
  2. Chris_Nightwing

    D&D 5E (2014) Skills in 5e

    I also dislike the making of multiple skill checks when the whole group feel they each have a chance of success - with Knowledge and Perception type checks being good examples. I always turn to whoever has the highest total modifier, and then give out a +1 bonus for each other character that has...
  3. Chris_Nightwing

    D&D 5E (2014) 2/25/2013 L&L: This Week in D&D

    Don't post articles wholesale. They could at least try to find a way for natural healing to do so proportionally. HD average + Con modifier per level every 4 hours perhaps? That's about the same rate as 1 per level per hour.
  4. Chris_Nightwing

    D&D 5E (2014) 2/18/13 L&L column

    I'd like to highlight an issue that will arise as a result of clerical healing, via spells, in the basic game. Clerics get various spell slots. In order for healing to work in the basic game, I imagine we will see Cure Light, Moderate, Serious, Critical Wounds, Heal and so forth. These restore...
  5. Chris_Nightwing

    D&D 5E (2014) 2/18/13 L&L column

    If everyone can heal themselves outside of combat, but only the cleric can heal you in combat, they are special. If everyone can heal themselves while conscious, but only the cleric can heal you while you are unconscious, they are special.
  6. Chris_Nightwing

    D&D 5E (2014) Status Check: Still playtesting?

    When we were testing, we wouldn't switch to a new packet immediately. I'd wait until there was an appropriate break point - completing a sidequest or reaching a new level, and then the party would find a mysterious one-way door to another, slightly different universe. This made changes more...
  7. Chris_Nightwing

    D&D 5E (2014) 2/18/13 L&L column

    Making the Cleric feel valued does not mean removing other forms of healing - whilst you are advocating fun times for those who want to play healers, you are also dooming one person in every group to have to play the healer, which is not necessarily fun times for them. If the core had...
  8. Chris_Nightwing

    D&D 5E (2014) Status Check: Still playtesting?

    Well I don't have a group (in this country lacking roleplayers), but I was playtesting online until schedules stopped working out. Would like to do so again if anyone's looking..
  9. Chris_Nightwing

    D&D 5E (2014) 2/18/13 L&L column

    I don't really like magical healing in combat - it makes it much too throw-away, and harms the verisimilitude of the world setting if it becomes trivial to fix injury/whateverHPare. I don't need things to be gritty, but I say embrace the undefinedness of HP and let characters recover by...
  10. Chris_Nightwing

    D&D 5E (2014) 2/18/13 L&L column

    I support the healer's kit idea, but I would describe its use more as 'First Aid' - and it can thus only be used once per person during a short rest. If you want to give Clerics their healing niche, let them magically enhance this so that more HP is restored - useful when you only get to recover...
  11. Chris_Nightwing

    D&D 5E (2014) 2/18/13 L&L column

    Usually when there's a massive outcry against an L&L or Q&A, I feel sorry for the designers. They have to juggle a bunch of different priorities and their ability to put across their reasoning is often lacking. This time though, I can't feel any sympathy. To say that there hasn't been a problem...
  12. Chris_Nightwing

    D&D 5E (2014) Q&A February 14th: Lines, Finding Spells & Fighter Identity

    They shouldn't really even be spells, just a thing you do, an ability check even. There is *so* much complaining on the WotC boards that Fighters don't get their own special cupcakes. I sympathise a little, they have only a background choice to rely on to get better at talking or knowing things...
  13. Chris_Nightwing

    D&D 5E (2014) 2/11/13 L&L: This week in D&D

    I think the problem is that you can't come up with a reasonable exchange rates for damage, chance to hit and special effects. Chance to hit and damage interact so that there's always going to be an 'optimal' choice - particularly if you know roughly how tough the creature you're going for is, or...
  14. Chris_Nightwing

    D&D 5E (2014) 2/11/13 L&L: This week in D&D

    "We've known for a while that asking fighters to choose between damage and a maneuver was not an ideal situation, and we're working to fix that." I refer you all to Zadok the Priest. Hallelujah.
  15. Chris_Nightwing

    D&D 5E (2014) Experience points are too fiddly for me.

    It's hardly an axis, and it's really not that much better than previous editions' methods for creating enhanced opponents. You say that increasing HD had knock-on effects on attacks and defences in 3E, well, guess what? If you follow the strict rules of 4E and want a creature that can hit...
  16. Chris_Nightwing

    D&D 5E (2014) Experience points are too fiddly for me.

    He's certainly higher level, or more skilled at fighting than most. He's not twice as tough just because.
  17. Chris_Nightwing

    D&D 5E (2014) Experience points are too fiddly for me.

    Well those of us in the simulated mindset don't really get along with Elite or Solo humanoids. Ogres and Hydras, no worries. 4E mostly succeeded on the XP budget/challenge front because there was a very narrow range of monsters you could appropriately through at the party - something the...
  18. Chris_Nightwing

    D&D 5E (2014) How many is too many? [Skills n' stuff]

    Reiterating what I said on the other thread.. Ability modifiers do act as a proxy for skills, and so fighters are inherently strong and inherently better at strength-related skills. Wizards are trained in obscure lore because they have a higher intelligence score. The idea behind backgrounds is...
  19. Chris_Nightwing

    D&D 5E (2014) Tracking the Changes with Each Packet

    I would have thought that they have an internal version tracking system that's capable of outputting different colours/highlighting. We don't want the fiddly details you might get with Track Changes, but there are tools to highlight differences between documents (that many use on each new packet...
  20. Chris_Nightwing

    D&D 5E (2014) Why Don't Barbarians or Fighters Get Bonus Skills?

    I think they need to decide whether they want skills to reinforce archetypes or represent something different. In 3E and 4E it was clear that your class determined your skill base - fighters did athletic stuff and wizards knew things. So far in 5E we have backgrounds that say it doesn't matter...
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