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  1. Chris_Nightwing

    D&D 5E (2014) Is the d20 sacred?

    I also quite like dice pools, when used reasonably. I like the core d20 mechanic too though. At its heart, it's just a way of resolving a percentage chance of something succeeding, and it's the way that bonuses interact that always cause problems with it.Take the simplest possible check, you...
  2. Chris_Nightwing

    Amazing Places - here's the pictures, post a description!

    http://www.enworld.org/forum/attachment.php?attachmentid=56252&d=1360020307 The final few steps of the path to enlightenment for the monks of 石 are the most difficult and the most triumphant. Many have studied and trained every aspect of the way and once a year an elder is selected to take the...
  3. Chris_Nightwing

    D&D 5E (2014) Design your core races

    Heh, I just wrote about a design on the other thread. I'll summarise it here for you: Humans are flexible, so give them a choice of things that function even in the basic game: - +1 to any ability score - A single weapon proficiency or damage-die increase - A single craft or trade for which...
  4. Chris_Nightwing

    D&D 5E (2014) Human racial abilty modifiers

    It's tempting to make humans without any ability modifiers, I have to say, so that they remain the baseline and other races have a little advantage over them. The problem lies with ability increases as you gain levels though - if another race can start with a 17, whilst humans can start with...
  5. Chris_Nightwing

    D&D 5E (2014) Idea: Prayer Scrolls; Divine, Arcane and Primal Spell Lists

    I certainly wouldn't object to a cleric having to carry around a prayer book.. but I do think it's easier to go down the 2E spheres route - you get to prepare spells that suit your ethos. A more positive, less restricting, way to do this would be for clerics to gain some power through casting...
  6. Chris_Nightwing

    D&D 5E (2014) Reversible Spells

    The trouble is that the spell list has grown to become a mashup between the two flavours. We have specific mysterious spells that do one thing and one thing only, such as Rock to Mud or Detect Undead, and then we have spells like Polymorph or various Illusions. The highly flexible spells aren't...
  7. Chris_Nightwing

    D&D 5E (2014) Reversible Spells

    I would rather similar effects be grouped into a single spell. Transmute rock to mud/mud to rock is really just an advanced version of stone shape (or create water perhaps..) - why not have a general transmutation spell such as polymorph, but for materials instead of creatures. The difference...
  8. Chris_Nightwing

    D&D 5E (2014) 2/4/2013 L&L:A Change in Format

    What I'd really like to see for the L&L columns is a presentation of an idea - it doesn't have to be an entire playtest packet, but something concise such as 'here is how we might change martial damage progression'. The community can then bombard the message boards with analysis and opinion, and...
  9. Chris_Nightwing

    D&D 5E (2014) The evolution of Charisma and Wisdom

    I generally let players decide on their character's appearance independent of Charisma. If they want to be stunning, but don't have the Charisma to back it up, they just get hit on all the time by those who don't follow up on their promises.
  10. Chris_Nightwing

    D&D 5E (2014) We need more Int/Str/Cha saving throws

    I think you could make any area effect spells that aren't instantaneous (Ice Storm, Firestorm) use a Con-ST, with instantaneous ones using Dex-ST. You could argue either way for both though, to be honest.
  11. Chris_Nightwing

    D&D 5E (2014) New playtest packet available.

    Yeah, I can understand wanting to keep things simple. It's not quite clear to me whether people prefer to have control over their beserk form or would rather it be truly chaotic. I'll simplify my suggestion. Whenever the barbarian takes damage they can choose to enter Rage, or they can try to...
  12. Chris_Nightwing

    D&D 5E (2014) Tips for player

    Having read my fair share of the WotC message boards, I agree that so many people ignore #2 - to them the DM is an enemy, because they know secrets the players don't, and they shouldn't be allowed to make decisions for the good of the game if it goes against player will.
  13. Chris_Nightwing

    D&D 5E (2014) New playtest packet available.

    There were a number of suggestions on the WotC boards about making Rage activate on a trigger. Most of these were 'when bloodied' which is obviously a poor design, given that a player has considerable control over when they are bloodied and can exploit it accordingly. I think an interesting...
  14. Chris_Nightwing

    Carrying capacity: The ruling currency?

    Guys, with cyclical initiative, just apply a penalty when it's rolled and be done with it - you don't react as fast as everyone else and you'll be last each round, or whatever. You don't suddenly gain initiative in 3.X or PF when you cast Cat's Grace do you?
  15. Chris_Nightwing

    Carrying capacity: The ruling currency?

    I would be happy to track items by an encumbrance value, rather than stricly by weight - adding up more regular numbers is faster. I definitely like the idea of penalising initiative for carrying too much. This would mean you really only track two things: when you're in combat, do your armor...
  16. Chris_Nightwing

    D&D 5E (2014) DDN Concept Art

    Fun! I'm going to go with.. A C B E D F and I will say that's mostly on head/torso/legs proportion - but halflings shouldn't look like children; children have large heads, proportionally, because heads don't grow as much as everything else whilst they mature, so they start out big, but not so...
  17. Chris_Nightwing

    D&D 5E (2014) We need more Int/Str/Cha saving throws

    To see if there was any patterns we might discern, here is a handy guide to the current spell list: Banishment - Cha - Your force of will overcomes theirs Blade Barrier - Dex - They avoid force blades Burning Hands - Dex - They avoid fire Charm Person - Wis - You twist their mind to like you...
  18. Chris_Nightwing

    D&D 5E (2014) No L&L till now, new playtest packet?

    I believe the article is now up.
  19. Chris_Nightwing

    D&D 5E (2014) DDN Concept Art

    Do not like the cartoonish look at all, and the disproportionate legs are just silly.
  20. Chris_Nightwing

    What if DMs started their campaigns like Kickstarter projects?

    It's funny how many of your suggestions are genuinely demanded as part of the game (mostly on the WotC boards).
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