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  1. Chris_Nightwing

    D&D 5E (2014) Skills & Proficiencies

    Hijacking your simple question to gripe! Skill dice are awful. Just awful. All that added complexity (they show some use in skill tricks but they turn up in parry and other maneuvers for no good reason) for nothing. All characters advance at the same rate in their skills, why? Further, as you...
  2. Chris_Nightwing

    D&D 5E (2014) Legends & Lore bits about prestige classes in 5e (and NEW playtest packet!)

    For all their flaws, I preferred prestige classes to paragon paths and epic destinies. The latter two were so fundamentally boring, nothing more than 3-4 additional powers, with none generic enough to allow you to just continue being a fighter or a wizard. When I saw some of the concepts, and...
  3. Chris_Nightwing

    D&D 5E (2014) D&D Q&A 12/13: Racial Ability Scores, Cleric Options & Monsters

    I think with the current design, specifically the attribute bonuses given by both race and class, there is scope for penalties. If you get a -1 to the primary attribute for a particular class, such as a charisma penalty for dwarves that would discourage them from playing paladins, then you can...
  4. Chris_Nightwing

    We're Back! Let's Discuss This Week's Stuff!

    Sorry! It was just a mis-click. If there's a way to change it, I will, or cast Summon Moderator.
  5. Chris_Nightwing

    We're Back! Let's Discuss This Week's Stuff!

    We had an L&L on Monday that made the Rogue sound potentially interesting, and threw armour at Wizards! Tuesday was all about Celestials and how to fit everything into various cosmologies! Wednesday was quiet in the art corner. Thursday's Q&A explained that we like races as they are (?)...
  6. Chris_Nightwing

    Optimizers, oh my!

    I freaking love those kinds of rules, I mean, not to play with in every game, but when they come up infrequently enough they're AWESOME. Spaceships in Traveller are another great example.
  7. Chris_Nightwing

    Optimizers, oh my!

    It was just a flippant example from my past, and you're right, that's what I tell them, but the question always arises. As an aside, yes I think soldiers who've been to Iraq know where it is. I think they know some of the layout of Baghdad. I think they speak some basic arabic phrases relevant...
  8. Chris_Nightwing

    Optimizers, oh my!

    I think the perceived correlation comes from situations such as delericho describes. I've had many intelligent players under my DMing wing, and they know how to work a system and get the most out of it. The trouble arises when I ask them not to use a particular optimization, or suggest that they...
  9. Chris_Nightwing

    Class Design Concepts

    XD always looks like a smiley face to me..
  10. Chris_Nightwing

    Class Design Concepts

    Oh, and is it me, or has there been a trend from columns that spell things out very clearly - design goals, here, what do you think of this mechanic type stuff - to completely vague generalities - we're tidying this bit up, and changing this bit, and let's mention everything in the game at some...
  11. Chris_Nightwing

    Class Design Concepts

    I maintain that expertise dice are an ugly way to include ascending damage and maneuvers. I remember early on in the playtest they did a column survey about the use of dice tricks, and it took me a little while to find it (http://community.wizards.com/dndnext/blog/2012/02/17/dice_tricks)...
  12. Chris_Nightwing

    D&D 5E (2014) Stealth and Surprise

    The rules for stealth in the current playtest draft feel like they're almost there, but not quite right. In particular the way that the cloak and boots of elvenkind have been implemented leave a few questions as to how exactly the various skills interact in the stealth/perception system. I...
  13. Chris_Nightwing

    How do you like your HP to increase?

    Is that the correct interpretation of the rules? When it says 'd10 (or 6)' I thought it meant that you either roll the dice, or take 6, rather than roll the dice and pick between the result and 6. If you're right then really HP gain are d2+2, d3+3, d4+4, d5+5.
  14. Chris_Nightwing

    How do you like your HP to increase?

    I'm not sure I understand. Having a d10 rather than d6 is special because you might get 7,8,9 or 10? I see that, but there's also an annoying possibility that you'll get less than the d6 guy, in fact, your added potential means reduced reliability to perform your role (of getting hit more...
  15. Chris_Nightwing

    D&D 5E (2014) Simplified 5e, Maneuvers n' stuff

    I really have no idea what you're trying to say..
  16. Chris_Nightwing

    How do you like your HP to increase?

    That is some amazing hatred for d3s! I've never seen such visceral dislike for dividing by 2 - I'm actually so impressed I really want to send you a d3. Let's try d4, d4+1, d4+2, d4+3? Even the worst Fighter gains at least as many HP as the best Wizard. I'm certainly seeing a lot of love for...
  17. Chris_Nightwing

    D&D 5E (2014) Mike Mearls's Tweets

    When you start asking questions like that, you've designed yourself into a corner.
  18. Chris_Nightwing

    D&D 5E (2014) Mike Mearls's Tweets

    On the matter of whether a +1 to hit or +1 to damage is better.. It seems intuitive that you should want the +1 to hit. On average though, if you do less than 20 average damage, +1 to hit increases you average damage by less than 1. So you really want to increase your damage until it's over 20...
  19. Chris_Nightwing

    How do you like your HP to increase?

    So, for those that don't use one system up to 9th/10th and then switch: do you like a linear progression, or would it be preferred to get more HP at lower levels, steadily levelling off as you reach higher levels? Also, thoughts on the rate of HP gain? Are the traditional d4-d10 reasonable...
  20. Chris_Nightwing

    How do you like your HP to increase?

    To provoke some discussion: I am wondering about this because of the recent discussions on damage/hp scaling. Damage seems to scale quite quickly, probably because HP also scale quite quickly since you get a dice every level. I wondered what the best way might be to slow HP progression that...
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