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  1. Chris_Nightwing

    D&D 5E (2014) Warlord as a Fighter option; Assassin as a Rogue option

    GreyICE Well, I find the idea that the Warlord can move every ally a certain distance whilst the enemy stands around and lets them a little metagamey, but perhaps if there was a descriptive reason it would work - does the warlord throw up a distraction (that ought to have a save I think)? Why...
  2. Chris_Nightwing

    Playtesting in Detail

    Well, taking their 1-5 scale that they use on surveys I would look for a response that trended upwards from 1 to 5, and set some threshold for the average response. What they shouldn't do is accept something that 90% of people score 4 or 5, but the remainder score 1 or 2 - a binomial...
  3. Chris_Nightwing

    D&D 5E (2014) Warlord as a Fighter option; Assassin as a Rogue option

    When a spellcaster charms an enemy into stepping onto a trapdoor, they want to do it, and up to the very moment they fall to their death they are happy to be there. When a rogue tricks, or a fighter pushes, or a warlord draws in an enemy onto that same trapdoor, they suddenly realise they don't...
  4. Chris_Nightwing

    D&D 5E (2014) Rogue Expertise, another alternative

    That just makes the Rogue an unreal character. Improvising what might be in the room is suitable for all characters, but to be able to override the DM's say with metagame points? The Rogue becomes the guy breaking the 4th wall in a sitcom. Not cool.
  5. Chris_Nightwing

    D&D 5E (2014) My Spell and Prayer Ideas for 5E

    Oh no, don't say that, he'll paste a page of shorthand versions of spells and powers.
  6. Chris_Nightwing

    D&D 5E (2014) I like 5th Edition! The D&D Next Positivity Thread

    I am enjoying the playtesting procedure, and I'm sure that at the end of it there will be a game that quite a few people will enjoy. What's really revealing to me is exactly what my taste is when it comes to roleplaying games. I actually quite like unified mechanics, rather than unique...
  7. Chris_Nightwing

    Playtesting in Detail

    This approach worries me a little. I suspect, for instance, that expertise dice have already been green-lit. That means they won't try any other approaches, and it's unlikely they will ask opinion on green-lit elements in surveys. So they accept the first thing that's liked well enough and move...
  8. Chris_Nightwing

    D&D 5E (2014) Is It Time to Partition Ritual and Non-Ritual Spells?

    I understand your point about strategic choices for scrolls, but as a sensible compromise, could it be that the specific components for a ritual must be prepared/purchased in advance? It's equivalent to scribing a scroll in that way, such that when you're back in town you must think about what...
  9. Chris_Nightwing

    D&D 5E (2014) Is It Time to Partition Ritual and Non-Ritual Spells?

    Ritual spells aren't an alien concept in pre-4E editions, they were present in scrolls, wands and potions. In 3E in particular, utility spells were most often relegated to a scroll. I love Rituals because they accept the fact that some spells just can't competitive for preparation, because they...
  10. Chris_Nightwing

    D&D 5E (2014) Warlord as a Fighter option; Assassin as a Rogue option

    That's not cool, that's terrible. It means that the best maneuver you can get at 10th level is balanced against maneuvers you can get at 1st level. The only progression comes from your expertise dice themselves, which make your maneuvers uniformly better. That means no level-restricted abilities...
  11. Chris_Nightwing

    D&D 5E (2014) Attacks per round.

    I would rather not see multiple attacks every round as a standard feature of any class, even the Fighter, as it rapidly leads to excessive table time for those characters' turns and for combats in general. I would not object to multiple attacks being a deployable resource, as the Fighter had in...
  12. Chris_Nightwing

    D&D 5E (2014) Warlord as a Fighter option; Assassin as a Rogue option

    If we must continue to use expertise dice.. Commanding Shout should probably not give *bonus* damage but use the ED alone to determine what damage the attack does. A bonus to attack when an ally is in melee with your target, sure, but ED break bounded accuracy quite a bit, with 2d6 you're...
  13. Chris_Nightwing

    D&D 5E (2014) Expertise Dice Alternative

    I'll just pick up on this, since you and I are the only ones talking :p, but whilst answering the survey that went out today I noticed that this mechanic, whilst it appears to keep things with the bounded accuracy framework, in fact completely breaks it. Not until 4th level mind you: that's...
  14. Chris_Nightwing

    D&D 5E (2014) The Limping Rogue

    I don't get why they have premade packages for the Fighter and Rogue telling you which skills and maneuvers you get at which level. Why do they do this, yet let Wizards and Clerics off the hook? I don't see a premade package telling you which spells you learn. Let it be free choice or a set...
  15. Chris_Nightwing

    D&D 5E (2014) Lightning Bolt, Web, and Sleep

    Good luck lining up those enemies. Concentration rules are in 'How to Play' - you can maintain one spell by concentration at once and Constitution checks are required to avoid losing the spell when you take damage or otherwise get interrupted. Now sure what other questions you are answering...
  16. Chris_Nightwing

    Radical Houserule: No in-combat healing for anyone

    My conclusions from the many other threads on healing: Healing should not be a resource deployable by only one class, as the design of that class then focuses entirely on making healing an acceptable choice for them, be that in terms of actions or spell slots or what have you. The healer, or...
  17. Chris_Nightwing

    D&D 5E (2014) Expertise Dice Alternative

    Thanks for the comments, I'll try to explain a bit more! The problem I'm trying to address is the unfortunate same-ness introduced by having the Rogue use the Fighter's expertise dice mechanic in exactly the same way as the Fighter, only with slightly different maneuvers - the mechanics don't...
  18. Chris_Nightwing

    D&D 5E (2014) Exploration Rules You'd Like To See

    During my brief tenure as a DM for 4E, I tried a couple of alternative skill challenge frameworks: The Markov Chain (or disease track) The skill challenge has a goal that must be reached in a certain number of steps. Imagine a staircase: a success advances the group up one step towards the...
  19. Chris_Nightwing

    D&D 5E (2014) I hate expertise dice as a universal mechanic.

    I'd be interested to know if my alternative is to the taste of anybody not digging Expertise Dice: http://www.enworld.org/forum/d-d-pathfinder/331371-expertise-dice-alternative.html
  20. Chris_Nightwing

    Short People

    I'd hate to be a halfling giving birth.. the size of that head..
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