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  1. Chris_Nightwing

    D&D 5E (2014) Do You Like the Reaction?

    I like reactions, they seem straightforward and easy to handle. I think they could become more central to play, with every class having some opportunity to use them: Fighters with their parries and blocks, Rogues with dodges, Wizards with abjuration and illusion defences, Clerics with minor...
  2. Chris_Nightwing

    D&D 5E (2014) Stealth, Spot, and Listen

    I would be happy to see Spot and Listen become Awareness, leaving Search as a separate, more methodical skill. I see your point though, provided you declare that only one skill can be applied to any ability check, it doesn't matter that much.
  3. Chris_Nightwing

    D&D 5E (2014) Making the Wizard's Minor Illusion Meaningful

    It might make a nice signature spell for an Illusionist. I would avoid an at-will spell with a saving throw just to speed things along. I don't like spells that force the enemy to do something, myself, but I think as a daily it could make an illusory combatant who appears to protect the Wizard -...
  4. Chris_Nightwing

    D&D 5E (2014) Make Cleric Healing a Minor Action

    Correct, you can't double spellcast as it stands.
  5. Chris_Nightwing

    D&D 5E (2014) Making the Wizard's Minor Illusion Meaningful

    As an at-will spell, that might be a bit much, but it would make a stylish low-level Illusion spell, like a one-shot mirror image.
  6. Chris_Nightwing

    D&D 5E (2014) Make Cleric Healing a Minor Action

    .. and some of them have the best weapons!
  7. Chris_Nightwing

    D&D 5E (2014) On Healing and Broccoli

    I'll crosspost myself from the other thread about this: The basic idea is to make healing a party resource, not a cleric resource, whilst still allowing for a Lifegiver Cleric who does heal, at the cost of not bashing/buffing/blasting.
  8. Chris_Nightwing

    D&D 5E (2014) Expertise Dice Alternative

    There have been a number of threads about maneuvers, expertise dice and so on. I do not object to the Fighter and Rogue sharing a combat system, but I do object to their use of maneuvers being so very similar. I propose a slightly different approach, with a shared system, accessed and used...
  9. Chris_Nightwing

    D&D 5E (2014) I hate expertise dice as a universal mechanic.

    D&D survived AEDU, but I think turning it into a dicepool game might be the end.
  10. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    I would just say, for neatness, that half of all static modifiers on each weapon rather than all on one and none on the other would be.. tidier :)
  11. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    You may have missed the pages of discussion on probability distributions, but two attacks, with a penalty or not, can only be balanced against a single attack across a certain range of damage modifiers. If your modifiers are too low or penalties too severe then TWF will suck, and if they are too...
  12. Chris_Nightwing

    High-Level Play

    If you think about things in terms of power or complexity gained as you increase in level, there has always been the exponential spellcasters and the linear others. If they could switch to an entirely linear approach across all levels, I would applaud them. If they went further to a logarithmic...
  13. Chris_Nightwing

    D&D 5E (2014) The Return of the HealBot

    Why is it bad to use what you describe as a campaign-based resource? The handing out of gold is in the hands of the GM, and the availability of the herbs and spices such that are required for healing rituals is also determined by the GM. If you saw my suggested rituals on the previous page, I...
  14. Chris_Nightwing

    D&D 5E (2014) A Flat Math Formula for Every Roll

    I don't know where you're getting +10 to hit for being a Fighter at 20th level. The progression is unpredictable, it looks like +1 every 4 levels but then slows down. It could be +6 or +7 from that chart. You're also plucking the +10 limit out of thin air. The actual number doesn't matter, it's...
  15. Chris_Nightwing

    Playtester Profile - Morrus

    I particularly liked.. Roll 1d6: 1. That you love dinosaurs 2. That you favour grittier healing 3. That you prefer themed magic users 4. That you reiterated the playtest is exactly that 5. That you tried to write a combat system for 2E 6. That you like random tables
  16. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    I get that you definitely want two attacks, and would like a more consistent, if lower damage output. The trouble comes with any riders, any special abilities that let you add damage if you hit: they make being able to hit more often much more powerful. Even if you design default TWF so that the...
  17. Chris_Nightwing

    D&D 5E (2014) A Flat Math Formula for Every Roll

    I believe that 5th edition also says your abilities aren't just natural, but a neat summary of your training and faculties. You get an ability modifier from your class, after all. In your proposal, Wizards will be just as good with greataxes as Fighters. Even when the Fighter goes for Strength...
  18. Chris_Nightwing

    D&D 5E (2014) A Flat Math Formula for Every Roll

    So characters with an ability between 10 and 19 are the same? You're doing this wrong.
  19. Chris_Nightwing

    D&D 5E (2014) Level-Up Rewards

    I like a 10 second combat round, it's easy to grasp. The number of attack rolls doesn't matter that much (other than probabilistically) within this time. Strangely, with missile weapons, it's much easier to imagine a single attack roll for a single attack rather than the sum of many thrusts and...
  20. Chris_Nightwing

    D&D 5E (2014) Am I the only one that likes two weapon fighting as is?

    You're actually talking about the previous playtest rule and with that you aren't doing as much damage, even including deadly strike, when compared to a 2HW or even a 1HW, unless you are including your ability modifier or hitting on a 4+. I want TWF to be a combat style that's available right...
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