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  1. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    Compared to what exactly for the other fighting styles? You are slightly obsessed with handing out actions..
  2. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    I think.. I think that looks ok. If the offhand can never do anything but 1d6 (or 1d8) extra damage, can never deal sneak attack or deadly strike or anything else, then the balance works out. At this point though, to me, it's lost the sense of being proper two-weapon fighting - you're actually...
  3. Chris_Nightwing

    D&D 5E (2014) Divorce Abilty Modifiers from Attack Rolls

    My main concern with the approach of the OP is devaluing the abilities you ought to associate with the class. We've already seen an excellent analysis of Str vs. Dex Fighters that makes Str look useless to them. I've also spotted a Wizard build that requires no Intelligence (it's all utility and...
  4. Chris_Nightwing

    D&D 5E (2014) The Return of the HealBot

    I'm going to try to rulify my suggestions, so they can be poked at. Rituals The first important thing is that Rituals are divided into categories, or given relevant keywords, so that they are accessible according to your skill training. Most relevant to what I am writing here is that there will...
  5. Chris_Nightwing

    D&D 5E (2014) Level-Up Rewards

    I agree, you can interpret it the other way, one attack roll is one swing. I guess combatants are just really, really slow, only doing that every six seconds. I don't mind if TWF offers two attacks, I just think it's very tricky to balance it at that point - the fundamentals of your damage...
  6. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    When you take into account extra damage you only get when at least one of your two attacks hit (Deadly Strike for example), then TWF comes out better. If you include criticals, TWF comes out better. For balance, you either have two attacks which don't have as good average damage, but let you...
  7. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    Ah, I agree - I misunderstood your premise. My only problem with your proposal is that your offhand weapon may as well remain mundane, since its magic bonus will never apply to your damage. Switching 1d12 to 2d6 is sound, but what would you do with 1d10 damage weapons?
  8. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    The probability distribution of two attacks is fundamentally different than that of a single attack. In Blackbrrd 's suggestion, it looks like the two options will deal the same damage output, but more reliably. However, when the probability of hitting with the greatsword is X, the probability...
  9. Chris_Nightwing

    D&D 5E (2014) The Return of the HealBot

    There are lots of preferences here, I'll try summarize my current view a bit better: Magical healing should exist. Magical healing should not act to simply extend combat. Therefore magical healing in combat should consume a resource that could be used to do something else. Clerics should not...
  10. Chris_Nightwing

    D&D 5E (2014) Level-Up Rewards

    A single attack with a single weapon is not a single swing, hit or miss, it's a series of attacks, parries, dodges, and we choose to represent that with a simple, single attack roll. I'm not debating that people are capable of using two weapons at the same time effectively, I'm suggesting that...
  11. Chris_Nightwing

    D&D 5E (2014) +# magic items so much fun!

    Yes - when I was thinking up ideas for those two items, I ummed and ahhed for the Drow shield, trying to avoid the powerful and the fiddly. It's tricky. The bow was easy though - it does extra damage already, make it optional fire damage and be able to set things (not creatures) on fire...
  12. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    I think using advantage is limited, it means you can't get advantage like other people, if you see what I mean. I'm still favouring a single attack, with +1 to hit, or a flexible choice between +1 AC or +2 damage (which is what the other styles offer).
  13. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    This might be the case. I'll take the example I just posted, and say that if you hit at least once you deal an extra 1d6 damage (or 3.5 average). 2HW goes up by 0.25*3.5 = 0.875 for a total of 3.25 TWF goes up by (0.1875+0.1875+0.0625)*3.5 = 1.53125 for a total of 3.71875 So yes, this is...
  14. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    I don't think TWF should grant two attacks - you've created a false premise in which that is true, and 2HW also have considerably increased damage, hence +5 AC looks reasonable, and again that's only if monsters hit on 11+, which they don't and won't. The independence is taken into account. If...
  15. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    Being incredibly generous to the monsters, let's say they hit you 50% of the time normally. +5 AC reduces that hit rate to 25%, you take half damage on average. So you do half damage to ONE creature, but take half damage from EVERY creature. In a real situation, you would just be bypassed for...
  16. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    No, I assure you that +5 AC is insanely unbalanced. Double damage (including double ability modifier) on 2HW vs. single damage on two attacks for TWF is still not balanced: to deal equal damage with TWF you have to hit with both attacks, the probability of which is the square of the probability...
  17. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    Some math for you. I assumed str +3, that TWF used a 1d8 and 1d6 weapon, S+B used a 1d8 weapon and 2HW used a 1d12 weapon, following your rules above (not accounting for criticals, I'll admit), average damage is as follows: tohit twf s+b 2hw 1 0.35 0.375 0.475 2 0.7 0.75 0.95 3 1.05 1.125...
  18. Chris_Nightwing

    D&D 5E (2014) Two-Weapon Fighting Idea

    Is this not just the previous iteration of TWF? Make two attacks but each does half damage? It's sub-optimal, the math has been done. The closest I have seen to a TWF that is balanced against a two-handed weapon across a range of ability score modifiers is restricting the offhand weapon to...
  19. Chris_Nightwing

    D&D 5E (2014) The Return of the HealBot

    In 4E healing wasn't interesting, it was something you did as often as possible every combat. It was just attrition. I would prefer no in-combat healing other than from potions, then if you want healing, you damn well do it yourself. Give clerics ritual healing outside of combat, so that again...
  20. Chris_Nightwing

    D&D 5E (2014) Level-Up Rewards

    I agree - TWF should not give an extra attack, I've analysed this in another thread. Dragons are quite capable of coordinating multiple different limbs and forms of attack at once, they are quite, quite different from humanoid PCs in this regard. They should get mutiple attacks BUT why not give...
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