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  1. Chris_Nightwing

    D&D 5E (2014) Equipment and likely ability scores

    That's a very good point - and another reason not to use Expertise Dice but Expertise Points - then you can use your weapon dice for Deadly Strike and that d6 becomes less and less tempting.
  2. Chris_Nightwing

    D&D 5E (2014) Equipment and likely ability scores

    They need to stop using the paradigm that everyone should have about the same AC after dexterity and type of armour they use is factored in. I suggest the following: Light Armour Leather 11 + Dex Fantastical Beast Hide* 12 + Dex Mithril Chain 13 + Dex Medium Scale 14 + Dex (max 1) Chain 15 +...
  3. Chris_Nightwing

    D&D 5E (2014) Level-Up Rewards

    So you're homogenising classes? You also really need to drop that extra action idea.
  4. Chris_Nightwing

    D&D 5E (2014) Rogues and Sneak Attack

    I meant that at the moment they make an attack with advantage, they get some additional ED to spend on that attack. Their usual allotment can also be used on that attack, or saved for defence, or something else. It's only open-ended because I haven't suggested a number? Let's say you get 2d6...
  5. Chris_Nightwing

    D&D 5E (2014) +# magic items so much fun!

    Would it be even cooler if, as a very minor effect, the bow could fire flaming arrows? No extra damage by default, but a potentially interesting exploration tool. And for the Drow shield mentioned, again as a very minor effect, it gave you advantage to save against blinding light? A bit more...
  6. Chris_Nightwing

    D&D 5E (2014) Rogues and Sneak Attack

    My only suggestion to make the Rogue less like a diet Fighter is do give them free expertise dice specifically when they have advantage on an attack which they must spent immediately. So if they make an advantaged attack they can sneak attack, or pull off a cool maneuver, or throw a condition on...
  7. Chris_Nightwing

    D&D 5E (2014) October 29th Playtest Class Changes

    This seems attractive, but I don't think it works on paper. If you restrict TWF to light weapons or downgrade the damage dice, we're looking at 4.5 or 3.5 average damage per attack, you can then allow or disallow ability modifier on top of that. A 2H weapon is 6.5 average damage per attack, plus...
  8. Chris_Nightwing

    D&D 5E (2014) October 29th Playtest Class Changes

    I wondered how to parse that - I thought they might be able to negate disadvantage, but never have outright advantage, but then that's true anyway when you start with disadvantage, so I guess it's a really awful choice then.
  9. Chris_Nightwing

    D&D 5E (2014) October 29th Playtest Class Changes

    Ah yes, I didn't make that clear. I went for non-modified best choices, so 1d8/1d6 for TWF, 1d8 for S&B and 1d12 for 2HW. Halflings and Elves are better at TWF. No ability modifier included either.. that makes TWF pretty damned weak when I recalculate with a +2 ability modifier: tohit twf s&b...
  10. Chris_Nightwing

    D&D 5E (2014) October 29th Playtest Class Changes

    Some quick maths on TWF: SEE BELOW!
  11. Chris_Nightwing

    D&D 5E (2014) October Playtest: Yay or Nay?

    Time to get a poll up and running. First impressions only, are you heartened or disheartened, or have you no heart at all?
  12. Chris_Nightwing

    D&D 5E (2014) October 29th Playtest Class Changes

    Overall, this is a step in the wrong direction for me, on many different levels, especially when there are so many small details that were fundamentally wrong but remain unchanged. Here are my specifics: I understand why they extended the expertise dice mechanic to Rogues - I know I've been...
  13. Chris_Nightwing

    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    I agree that they need to find a way to mix spellcaster levels. Currently we have 'weapon attack bonus' and 'magic attack bonus' - I wonder if access to maneuvers/spells could be limited according to these, with stamina points and actual number of spells according to class. Imagine your maximum...
  14. Chris_Nightwing

    D&D 5E (2014) Flat math ability scores vs roleplay considerations

    Many people like ability increases as a form of character advancement. Many people increase their primary attack ability score in order to get better at what they are already good at, at the thing they do most often. If the defences of monsters increase at a rate that takes this into account...
  15. Chris_Nightwing

    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Even with a shared system, there are plenty of reasons to play a Fighter: they still get the best weapons, armour, HP and attack bonus. Rogues might be limited to using dice when they have advantage. My ideal system, as I say every time, would be based on a stamina point pool that refreshes...
  16. Chris_Nightwing

    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    Looks like we take a step closer to a unified physical combat system, now if only those expertise dice could become stamina points.. They're also almost there in fixing spells per level, hopefully they'll realise that progression should be slow, with sufficient spells at 1st level and a cap on...
  17. Chris_Nightwing

    D&D 5E (2014) Expertise Dice Number

    The key phrasing is 'as you gain levels ... x happens" - this is a generic statement. If they intended the dice to increase in size every level then it would read "when you gain a level ... x happens". Further, if the progression chart was intended to be cumulative, then it would read...
  18. Chris_Nightwing

    Pathfinder 1E Selling magical items

    Magic Items are priced according to their perceived power level, which is completely against market economics, that's the problem. Really the cost of an item ought to be the component cost (including costs for obtaining rare components) + the time taken multiplied by the going rate of pay for...
  19. Chris_Nightwing

    D&D 5E (2014) Automatic Damage Is Still a Problem

    The Players? The other solutions of course, are more HP, or different damage for those spells.
  20. Chris_Nightwing

    Must have book per edition

    Personally my favourite 3.5 book was the Manual of the Planes. I don't even really know why.
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