Search results

  1. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 28 mins, 21 seconds The episode was kinda impromptu one late last night. So a lot of us already a bit tired & or drunk Victoria is following behind Mr. Carter (the suitcase guy) who sees her, compliments her fighting skills before asking about her connections to...
  2. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Honestly we are so used to death now, as well as in our backstories, or indifferent that it won't impact the way we do things or operate. Though occasionally you see us react (especially if named characters) but we got a job to do
  3. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 05 minutes, 35 seconds The hydra looks more like a bunch of giant fingers with snake-like heads on the end. A weird hydra. (After reading so much Else Ring lore lately the fingers made me laugh) Kelik is familiar enough with the hydra to know that it is actually a...
  4. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 2 hours, 58 mins, 59 seconds Everyone is watching out for the RHC spy who is a black cat in a funny hat. To make matters worse yesterday also featured a very horrific murder of a woman, her heart and kidney removed and placed into into her hands as her skin was removed and...
  5. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 2 hours, 54 mins, and 31 seconds We're going on a train Everyone is being welcomed aboard to the Avery Coast Train line. A giant marble clock face looks over us, a perfect piece of engineering from Danor, as everyone begins boarding List our alter egos: Bergeron, the former...
  6. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Sorry everyone no updates today, everyone celebrated a bit too hard yesterday so we're all taking a break Happy Easter everybody
  7. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 4 mins, 0 seconds It's really nice to be back. Hopefully y'all have been doing well! Isabelle's player couldn't make it due to weather issues. We're saying that she is a bit seasick and hanging back with the ship with Sabastian & The professor far away DM realized...
  8. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Taking a break for the week! Have a great one and see y'all after next Sunday
  9. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 2 hours, 58 mins, 14 seconds We're beginning module 4! The DM by mistake paid us 2000 GP too little in the last module, so it was nice finding out we had a bit of extra gold to spend on a shopping episode. One day we're going to get a beach episode! (I've been promoting this...
  10. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Module three took us 21 hours, 25 minutes, and 56 seconds across 7 campaign episodes (which I think is actually surprisingly way head of schedule for the average I've seen on EN World)
  11. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    I hope y'all are enjoying reading our adventures and I hope we're being completely unexpected and against any intentions Some of our DM thoughts I completely forgot to mention Cillian Creed visiting the ziggurat to retrieve the seal (instead of the other team) Making him the target of the...
  12. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: roughly 3 hours We need a voyage to another island ziggurat and we let Stover know of the update. Kelik offers to take him to his favourite restaurant in town in exchange for getting authorization to leave on investigation early The chief inspector Margaret Thatcher is there...
  13. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 2 hours, 56 mins, 07 seconds (a bit of a shorter session) We're heading in for questioning. Kelik is now aware that the old king is the one who established a new Risur order by crushing the fey titans, even the voice of rot and Ash wolf was nothing compared to him The...
  14. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 4 mins, and 31 seconds Two doors are now open, one in the south and one at the North platform Freya says we'll go north. Isabelle does eneni meeny miny moe, Anael flips a coin. All say north The room has a large stone map, a brass thing above, a weird contraption...
  15. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 20 mins, 31 seconds Anael and Hops head to Stover's office at around 5pm, and people are already starting to pack up for the weekend. Even Stover is doing the same, looking exhausted as ever Anael clears her throat. Asking if Stover has time to talk. Hops explains the...
  16. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Honestly I wouldn't mind that shirt lol but no don't know how you got that idea from that but okay, it's a mischaracterization of the party and how we operate Easy answer to that one, RHC has staffing shortages and needs anyone at this point. Hence why they accepted the prisoners as members...
  17. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Anytime. I should have some things & notes for module 3 in a couple weeks. Depends how long we take. Never underestimate the power chain lightning.
  18. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 1 min, 17 second Tonight, Gehrman joins the hunt Isabelle couldn't make it (scheduling conflict, hopefully we can get something to work) We discuss our next moves. Such as do we arrest Xambria and Caius, do we go up to Cauldron Hill and talk with the half faced man...
  19. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign play time: 3 hours, 3 mins, & 33 seconds We explore the tunnels, noticing a bunch of tools scattered about. Isabelle notices a bunch of these tool aren't normal as they transform into turrets Kelik knows that turrets have a field of blind sight, Kelik throws a large rock at one and...
  20. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    I think that's a reasonable amount of time for everything that happens. It definitely helps with getting the roleplay into context. We played heavily into the length of Tyranny of Dragons by being friendlier to each other near the end, as well as naming ourselves (cultsbane). Curse of Strahd...
Top