Search results

  1. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    One of my favorite things to consider in D&D is the lengths of time that the party has been together in game and how that could change the relationship between them. Like in Tyranny of Dragons the group knew each other for over a year, So that definitely changed the dynamics of interactions...
  2. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours exactly The beginning of Module 3 woot! Isabelle's player couldn't make it, but her player did buy that awesome new scimitar Caldron Hill has been completely shut down, the mayor's mansion mysteriously burned, and the new Mayor appointed from an unpopular family...
  3. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Because of time restraints we're adding new rules, no more story recaps and no more ten mins of screaming to power up your character. Spirit bombs are also now instantaneous. - DBZ Narrator, who is also now DM
  4. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Peace was never an option
  5. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 2 hours, 58 mins, 0 seconds We're done with module 2 and eager to begin module 3. Module 1 was 5 sessions at 15 hours, 22 mins, & 35 seconds Module 2 was 12 sessions at 35 hours, 57 mins, & 27 seconds Zeitgeist Campaign Plan v2 (this is our DM plans for whenever he runs the...
  6. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign play time - 3 hours, 28 mins, and 45 seconds Purple smoke has enveloped the stage as the Skeletons and Jaguars approach the Skyseer. Hops ask Skyseer Nevard if this is the best place for the proclamation. Nevard tells Hops the stars told him this is the place fore the proclamation...
  7. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign play time: 3 hours, 5 mins, and 0 seconds All the factory workers and Dockers are getting the day off in preparation to hear the Skyseer's proclamation, The first of its kind in over a century. Many people are calling this to return to traditionalism Isabelle informs the RHC &...
  8. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Here is another commission, this time of Isabelle. Commission done by Bunnytush. Check out her artwork on Instagram
  9. laurenashleyspears_coloredfullbodysketch_wsig_RESIZED.jpg

    laurenashleyspears_coloredfullbodysketch_wsig_RESIZED.jpg

  10. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Sorry for all the spelling & grammatical errors, might fix later, was a bit celebratory night last night and wanted to post it before details escaped me
  11. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 6 hours, 13 mins, 30 seconds (we postponed until New years) Happy New Year. Today's episode brought to you by special brownies, Elijah Craig, and Captain Morgan Private Reserve The head of the family, Morgan Cippiano seeing the events that transpired invites the party to lunch...
  12. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Impromptu unexpected D&D session today, let's go, and yes I'm imagining everyone in Christmas hats.
  13. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    DM has a couple thoughts & proposed changes to the 2nd module as written, mostly we're going to be cutting out the fat from future models, partially because time constraints. Here are some thoughts * Too many leads that get to the same information. They get why it's done so you always get your...
  14. image-7.png

    image-7.png

  15. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 25 mins, 16 seconds Note: What an absolutely insane session, especially after so many weeks without any combat, It was absolutely worth it even though we might have screwed everything up. Isabelle player couldn't be here this week because of work related reasons & we...
  16. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 2 hours, 51 mins, 50 seconds We go to the RHC headquarters to turn in the gnomes. Inspector Stover asks what happened, Kelik bashfully informs him of what transpired "During our investigation into the death at the Danor embassy, we found leads that led us in the direction of...
  17. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Got my character Freya commissioned (oh yeah check out the artists work on Instagram at Burrito McGee or on Reddit under u/Vikunga)
  18. Card_format_front-6.jpg

    Card_format_front-6.jpg

  19. Card format behind.jpg

    Card format behind.jpg

  20. Freya (1).jpg

    Freya (1).jpg

Top