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  1. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Bought our DM the 3rd module (all 3 parts) since we're all enjoying it enough to continue (no idea how close we are to finished with part 2, my meta knowledge as the former DM ended last night) Campaign time: 3 hours, 24 mins, & 23 seconds The party goes off to an secluded area to have some...
  2. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Extremely quick summary of the first campaign module (apologies that I didn't include this earlier) - Total play time was 15 hours, 22 mins, & 35 seconds (5 campaign episodes) Basically a lot of planned additions got changed when we switched DMs. Although we kept things like bloodied...
  3. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Character illustration and backstory of Anael, pronounced as (on-i-el)
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    Anael-2.jpg

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    Screenshot_20221202-125238~2.png

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    Card_format_behind-3.jpg

  7. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 8 mins, & 39 seconds Anael goes off to The Thinking Man Tavern to pick up Isabelle, but mostly to drown out her recent unexpected failure with the strongest alcohol they have. The bartender gave her a drink mixing rubbing alcohol and everclear, after all she did ask...
  8. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Yeah it'll be a challenge for the DM for sure, going to be playing tomorrow and I'm so excited. Getting the module 3 for the DM as well, we're all in agreement that we wanna keep on going with the campaign
  9. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 2 hours, 36 mins, 42 seconds Isabelle gets completely s-faced drunk and falls asleep at the thinking man tavern after striking out on the third date this campaign, we'll return to her later next episode (in actuality she had some medical concerns and needed an absence for the...
  10. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    We're Still planning on playing weekly if we can. Next session looking to be this Saturday either 3 or 4 Eastern Standard Time and we'll end around 7. I feel so bad for the DM because they're going through have to prepare for the party splitting in 5 different directions and we're a handful...
  11. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    One of our players, Georgen, has left the campaign for the foreseeable future. Not for any bad reasons but just being overwhelmed by that college grindset.
  12. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Session length: 2 hours and 8 seconds (short session sadly) The DM informs Anael (VM) about giving the mirror to Gael & the rest of the party about this person who can defy the laws of the land and fly while commiting acts of terrorism against the nation of Risur. As though more complications...
  13. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    2 hours, 44 mins, 44 seconds Note: I'll have the link to the YouTube playlist soon so everyone can listen into the episodes after they air Today's session was very focused on backstory, roleplay, & lore than the previous combat heavy episodes. Especially since we're beginning the second...
  14. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    One of the players got his character commissioned (check the cool af art out at Instagram @burrito.mcgee or Reddit u/Vikunga) a few of us are getting our characters commissioned next as well (I definitely am)
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    Hops2-1.jpg

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    Hops_pfp-1.png

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    Hops_card-1.jpg

  18. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    3 hours, 10 mins, 50 seconds This was a completely combat focused episode. The 6 of us managed to fight & win against Asrabey who had 20+ AC & 171HP according to the DM. The dice loved us last night although I'm not even sure we were supposed to win and it might have negative consequences...
  19. Cultsbane

    ZEITGEIST Zeitgeist on Roll20 progress

    Do you know if later modules are bigger or smaller in size? I'd assume that module 12 is twice as big so at least 20 sessions
  20. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Session 04 - 2 hours, 57 mins, 02 seconds Notes are a bit rushed * Planar Shift sends Isabelle into a yellow swamp of red sky and a pale blue moon, while summoning Kelik back from the ship (how we are explaining the players absences) this also might've disrupted his ring of disguise self so...
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