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  1. Justice and Rule

    Pathfinder 1E Are there compelling reasons to upgrade to PF1 from 3.0?

    It's a much cleaner game. System-wise it's more balanced, it does retain a lot of the complexity but in different ways that are generally easier to interact with. You still have a bunch of axes of customizability, but overall they've made it so there aren't really "trap choices" and long...
  2. Justice and Rule

    Pathfinder 2E Pathfinder Monster Core

    We are starting to get to the point where 3D printing might be able to make up that ground. It's always been a difficult game trying to catch up with D&D-style bestiaries (especially once you get past the common monsters from the first ones), but with print-on-demand maybe it'll make it a bit...
  3. Justice and Rule

    Pathfinder 2E Essential PF2ER Elements

    But closer to the topic, I think a lot of those things ("Drawing takes an action", etc) are key to the system and forcing the players to make choices, as well as making things simpler on the GM (No need to hash whether something is a Full Action or a Bonus Action, etc, since you can just say...
  4. Justice and Rule

    Pathfinder 2E Essential PF2ER Elements

    I mean, you might want to combine feats into certain packages, so there is less choice but still the same amount of things to do. I would say if you want to capture PF2, the things you want are: 3-Action Economy Robust class skeleton which handles the numerical growth of things. Feats which...
  5. Justice and Rule

    AI is stealing writers’ words and jobs…

    I mean, we'll see how many it needs. It definitely seems more effective than those posts indicate, so I would not be as confident as they are that it's "dead" given that it's only just hit the scene.
  6. Justice and Rule

    AI is stealing writers’ words and jobs…

    As with a lot of AI people, they're probably a bit premature in that: Seems like the limited dataset makes actually knowing difficult to figure out how bad it can be, especially at this juncture.
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  8. Justice and Rule

    AI is stealing writers’ words and jobs…

    Yeah, using artists as part of the prompts kind of gives away the game.
  9. Justice and Rule

    AI is stealing writers’ words and jobs…

    I see the exact opposite: an environment of mass AI proliferation benefits large corporations that can afford to have their own private and new art pools and such in the future, while AIs open to consumers will have to work from the diminishing returns of whatever is currently out there since...
  10. Justice and Rule

    AI is stealing writers’ words and jobs…

    No, vision and intent do transform the thing. It's why we have things like satire exceptions. AI doesn't know what satire is and can't create it. Just because a machine can spit something out doesn't make it transformative, especially when it requires the art of others to produce anything.
  11. Justice and Rule

    AI is stealing writers’ words and jobs…

    Because, at the end of the day, these aren't intelligences making something but simply an algorithm imitating something based on prompts. It has no intent, no artistic vision, etc. That just doesn't exist because it's simply taking whatever it can from whatever art it can get. If there is no...
  12. Justice and Rule

    AI is stealing writers’ words and jobs…

    I mean, sure, I could. You might not like it, but I could at least make something. AI can't make anything without the works of others. If you give it a prompt and nothing to scrap, it can create nothing. Sure! Again, I can just do that. I don't need references. You can disagree with my...
  13. Justice and Rule

    AI is stealing writers’ words and jobs…

    Humans can make art without reference, AI currently cannot. If it wants to use art (and it has to use that art to make anything) it should be done with permission and possible recompense to those who made it, otherwise it's just piracy. But while humans can do things and be transformative, AI...
  14. Justice and Rule

    AI is stealing writers’ words and jobs…

    But that's not really the case. Again, the thing isn't drawing off itself, but scanning dozens of pictures and continually using them to make their new art. It's not like looking at something once, but a sort of continual tracing. I mean, it's not like people making AI care about anything...
  15. Justice and Rule

    Pathfinder 2E "Everything I've Said So Far About the God Who Will Die" - Creative Director Luis Loza on Setting Shake-Ups Coming to PF2E in "War of Immortals".

    I mean, we had them remake and reorder the elemental planes in Rage of the Elements. This feels more in-line with that.
  16. Justice and Rule

    Pathfinder 2E "Everything I've Said So Far About the God Who Will Die" - Creative Director Luis Loza on Setting Shake-Ups Coming to PF2E in "War of Immortals".

    I don't think they are all concurrent, but they all did happen. They all result in a victory for good (or evil, in the case of those evil party APs).
  17. Justice and Rule

    Pathfinder 2E "Everything I've Said So Far About the God Who Will Die" - Creative Director Luis Loza on Setting Shake-Ups Coming to PF2E in "War of Immortals".

    I feel like Sarenrae is the easy bet, even if I would honestly disagree with it. I feel like Irori would be my choice since they don't do much with him anyways and maybe he could matter more in death than he did in life. I think the outside wild shots would be Asmodeus or Zon; watching Cheliax...
  18. Justice and Rule

    D&D General Industry Veteran Jennell Jaquays Passes

    Saw it on Facebook. I know she had been in bad health recently, and it's sad to see it end this way. An important and iconic pioneer of the industry in more ways than one.
  19. Justice and Rule

    AI is stealing writers’ words and jobs…

    I mean, I don't disagree with a lot of that, but there are definitely non-fair use stuff that happens in schools. But again, what happens is that people often look the other way because it's not to their benefit to prosecute us. Actually trying to stop this sort of usage would require measures...
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