Search results

  1. G

    Why is it so important?

    It's no ruder than this statement of yours: Which insinuates that the people arguing against you are doing so in bad faith. But, regardless, I apologize for any rudeness on my part. This doesn't follow. Multiple people have explained why in the course of this thread. The short version is that...
  2. G

    Why is it so important?

    If the problem is the short adventuring day, yes. But there is a difference - if the players have one CR-appropriate encounter and then rest, they're making the decision to rest when they could go on instead. But if they have a huge battle that depletes most of their resources, then they...
  3. G

    Why is it so important?

    In general, I agree with this assessment. I find that I get much better results if I ignore the CR system completely (or just use it as a loose guideline) and tailor fights against PC capabilities more directly. Sometimes the CRs for the monsters come down where they're supposed to, sometimes...
  4. G

    Why is it so important?

    Well in my experience, while having four encounters in 15 minutes is probably a stretch, it's certainly possible to have four encounters in an hour. So change the 9-9:15 adventuring day to the 9-10 adventuring day if you prefer - it's still the same basic complaint. Also, as the encounters get...
  5. G

    Why is it so important?

    As I said, I'm sure everyone will choose the adventure where there's a possibility of failure over the adventure with the long string of guaranteed wins. Further, I thought you had assumed that answer going in and thus your question was rhetorical. If your question was not rhetorical, then my...
  6. G

    Why is it so important?

    Obviously it's going to be different across different games. But I think we can agree that the chance of PC death exists, and is significantly higher than .0001%, can we not? At least for the majority of games out there. Just as an aside, I never said that. I said that those encounters aren't...
  7. G

    Why is it so important?

    That's what happens when you don't listen to the arguments being made against you. Fine. Say the party can only evade detection while resting some of the time. All this means is that you've moved from guaranteeing a TPK all of the time, to guaranteeing a TPK some of the time. Maybe that's an...
  8. G

    Why is it so important?

    Sorry, I thought you were talking about 3E there. I can speak with some certainty on that subject, having played it for eight years ;) I don't have the "three boring encounters" problem that Wyatt was talking about. I understand that other people do, but that hasn't been my experience in my...
  9. G

    Why is it so important?

    That's no solution to the problem. 3.X is designed so that the players will have to rest after every four (CR-appropriate) encounters. If they have expended all their resources, they have to rest, and if you don't let them, you basically guarantee a TPK in their next fight. Your solution will...
  10. G

    Why is it so important?

    Of course everyone is going to answer that they prefer an adventure where they have a chance of failure, rather than a long string of guaranteed wins. But since no one anywhere has said that 4E's per-encounter system will lead to a long string of guaranteed wins for the PCs, your example has no...
  11. G

    Why is it so important?

    No one is being cagey - the question cannot be answered because the details of 4E are not known. But for the purposes of this discussion, I'm willing to grant for the moment that your assumption might be true, and there will be a significant chance of PC death in many 4E encounters. Now, how is...
  12. G

    Why is it so important?

    So what if it is? How is that any different from 3E? Even in a "standard" 3E encounter (4 PCs vs. one monster of CR equal to the APL, no special battlefield characteristics) PCs have a chance of dying. 4 7th level characters vs. a hill giant? You could easily have a PC death. 4 13th level...
  13. G

    Why is it so important?

    I have a couple of problems with your premise, here. The first is that no two encounters are exactly the same. Even if the party is facing exactly the same composition of enemies both times, and they have exactly the same resources going into the encounter, things like terrain, enemy tactics...
  14. G

    Why is it so important?

    ??? If casting fireball always means you win the encounter, then casting fireball is very significant. In fact, it's too significant. Actually, this may be an extreme example, but it illustrates my point very well. If a PC had a 1/encounter ability that he could use to automatically win...
  15. G

    Why is it so important?

    If a 4E wizard has the ability to cast a fireball once per encounter, how is that not a significant resource? It could potentially make the difference in the fight he's currently in. The flaw has been pointed out over and over again, by myself and others. Anything that can make a difference in...
  16. G

    Why is it so important?

    And what you are missing is that per-encounter resources are still resources. They can be used up in any given battle, and thus require tactical decisions as to how they can best be used. A PC who uses his per-encounter resources too soon or in an inefficient manner could easily find himself in...
  17. G

    Classes need to be ready to go from the beginning

    I really like this idea!
  18. G

    Why is it so important?

    The reason is this - in 4E, the inclusion of per-encounter abilities allows the PCs to face far more significant threats without tapping into their daily resources. In 3E (and all previous editions of D&D), any significant threat required the PCs to use daily resources because daily resources...
  19. G

    Changing the default font?

    While typing a post, I somehow changed the font (for both reading and posting). Could someone tell me how to switch back to the default? I'm using the latest version of Firefox, if that makes a difference.
  20. G

    Why is it so important?

    The context is the per-encounter abilities that we're talking about. This makes the battle itself the key time frame with respect to those abilities. Suppose we were talking about 1st, 2nd, and 3rd edition's per-day abilities. Well, the use of those abilities doesn't impact the next day or any...
Top