Search results

  1. H

    Adding an NPC mercenary to the party

    As a player, I'd allow the NPC to have a full share of the treasure. But after the adventure is over, kill him and take the treasure back. And take the magic items he started with and sell them for more gold. What the heck... adventurers die all the time. It was sooo unfortunate. Then for...
  2. H

    4E Monster Manual II: will you?

    It is a core book, so if I will be playing or DMing 4.0E, I will have to buy it. As of now my group is ending in two weeks, and I won't buy it until (if) I find a new group that prefers this edition. Presently I own: Players Handbook -I Players Handbook -II Monster Manual -I Dungeon Masters...
  3. H

    Classes and Roles: supply and demand

    The last time I changed a character's race because a new book came out was when the Friend Folio first was published... I turned my deceitful elf into a drow. When a new book comes out, we allowed a one-shot retraining for feats and powers, but not races or classes.
  4. H

    Classes and Roles: supply and demand

    Ha... and they can give DMs headaches. I had no way to cross a 10 square chasm, so I wanted to create Bigby's Icy Grasp and hold on to a 10 foot pole while it carried me across. I don't know why... but the DM said no.
  5. H

    Campaign Writer's Block

    This is why I like the players to create backgrounds when I DM... ideas for new campaigns just jump out at me. And I know that the players will have some interest. I like to say that as DM, the burden of storyline creation should not be all on me. In fact in my last 3.5E campaign, I asked my...
  6. H

    I still don't understand Controllers

    In most all cases, yes. However one of my effective tactics is to make the party hack specialist invisible, so he can get a first shot in on the evil monster. There are a few rare exceptions to every rule. And then there was this one time when I Feather Falled the clumsy rogue...
  7. H

    Making daily powers reliable

    No, we have not done that. As someone who has played a wizard, most of my daily powers are sustainable. I use then first, then sustain and move, and I can then use other standard actions.
  8. H

    Classes and Roles: supply and demand

    Minotaur Fighter (great weapon) There is a difference between what is "core", and what a DM will allow in his game. Core = The DM should have a good reason to ban a class or race, and should not be done with too many of them. Non-Core = Use or don't use at whim of DM. And I never said that...
  9. H

    The price of things

    We had eight characters including an NPC. The daily cost of Hero's Feast was 2x35 gold, and Endure Elements was 2x20 gold. That was 110 gold per day. Over a two month period that cost us 6,600 gold. We were poor at the time, and had only enough for one more month.
  10. H

    The price of things

    My 12th level wizard has magic items that are worth less than the rest of the party, but I've been buying up all the unwanted magic items at the 20% price and squirrelling them away. My goal is to set up shop and sell them during downtime. Perhaps I will profit from them... perhaps I will have...
  11. H

    The price of things

    Our group has decided that all rituals that the group decides it wants would be paid for with group treasure, and any the material costs of all rituals cast for the good of the group will come from group funds. The ritual caster with the highest skill bonus would hold onto the rituals they can...
  12. H

    Classes and Roles: supply and demand

    Original Group: Eladrin Wizard (me) Elf Wizard Tiefling Cleric of Bahamut Dragonborn Infernalock Dragonborn Warlock Human Fighter (great weapon) Human Ranger (two weapon) New Group: Eladrin Wizard (me) Dwarf Paladin Minotaur Fighter (great weapon) Dragonborn Warlock Tiefling Starlock Half Elf...
  13. H

    Classes and Roles: supply and demand

    That class is not from a core book. I did find the lack of Wizards interesting. If Mephistopheles did a breakdown of the races by class (and role), i wonder how that would turn out.
  14. H

    Perception checks

    When a character is traveling or exploring during an adventure, the default passive check is 10+skill. Now perhaps the characters were moving at half speed to be more cautios, perhaps the default would be 12 to 15 instead of 10. But let's say that the characters were drunk or rushing through...
  15. H

    The redefinition of feats.

    Excellent description, this bears repeating. 4.0E powers are better than any previous feats.
  16. H

    It's hard to avoid arguing

    Many people here have been here for a long time, and have persevered through all the old debates... like edition wars and whatever else. Then a new person shows up who never knew what an "edition war" was, but felt they had strong feelings about an issue, and wanted to post about them. That...
  17. H

    It's hard to avoid arguing

    Wow... 43 previous messages, and I can't see any of them. Seriously, good conversation here. And I hope it helps with the tone of the forum.
  18. H

    What is playing 4e like for you?

    Excellent series of posts, and for the most part I do not see much of a difference in our games. As a DM the reason I like backgrounds is because it takes some of the creative burden off myself. After years, many of the campaigns start to look alike. I like to get the characters to chip in with...
  19. H

    It's hard to avoid arguing

    I will admit being in a bad mood since Thursday evening... when a game I worked hard to prepare for never happened. The local 4.0E game in town ended when three of the five players other than myself either moved, or had family issues. We only ran ten games. My on-line 3.5E game has pretty much...
  20. H

    The DM always wins... or do they...

    As a DM and as a player, there is always something that another player does that surprises me. What I was trying to do is get people to share some of their more memorable surprises, events that will be remembered for a long time. Thank you.
Top