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    Seven spell levels in the Playtest

    This is so "how long is a piece of string". How is 7 better than 9? How is 9 better that 7? Why not 20? Why not 10? I honestly dont think the number of spell levels has much bearing at all. I would go for 9 personally, but thats only because thats what Im familiar with, but honestly, you could...
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    Wizards and Armor

    Its sorta even. The result is skewed by the nature of the options. I put "no spells in armor" and "armor chance of fail" in the same conceptual category as it indicates no free ride for arcane casts with armor. The way I see it 58% (current number) of people dont want arcane casters to be...
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    Awfully Alarmed About Armour

    What about if (and Im just spitballing this one) we allowed that heavy armor used Str in place of Dex. Then heavy armor is a modest increase better than light. That way your Fighter Heavy+Str gets a higher AC than your rogue Light+Dex, but in both cases its linked to stat (which Im fond of...
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    Paladin/Ranger Belong

    This isnt the first thread on this topic and it has been debated over and over. I WAS for having paladin/ranger as theme, but the arguments and general groundswell for them as classes won me over. The idea if composite character definition is still a strong one and I think there is still room...
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    What does a paladin do (or should be doing)?

    As far as this debate goes (and this aint the only thread...) I was in the "paladin re-producable, therefore doesnt need its own class". My perception was that niche classes should be achievable, but not necessarily represented as classes. I have read the arguments. Putting aside the strength...
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    Play-Testing Hold Person

    I play Diablo 3...Im not familiar with sleep
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    Play-Testing Hold Person

    Absolutely. FWIW, I think the intention of the idea is bang on.
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    Awfully Alarmed About Armour

    Thats if the DR was a flat amount. If the DR was a proportion of damage inflicted (say 1 point for every 10, rounded down. Or maybe good old 2e style 10% physical resistance), it works a little better. The other issue with DR is one the additional effects associated with the hit. If, for...
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    Play-Testing Hold Person

    This means wizards and fighters start on par, but the wizard suffers "double" degradation to spell resistance from damage. (e.g. if a fighter takes 4 damage his effective hp vs spells drops by 4, but if a wizard takes 4 points of damage then his effective HP vs spells drops by 8) But quite...
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    Play-Testing Hold Person

    If we put aside the "Hit points affecting spells" debate and refocus on Hold Person itself, then yes. Paralysis can be just as good as a flat out kill. If you manage to paralyse someone for the duration of a combat, then at the end of combat you casually just finish off that guy who still...
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    What does a paladin do (or should be doing)?

    Absolutely. But the question is not one of throwing the fluff aside, the question is (with tweaks) can the cleric satisfy the fluff? Is another class required to implement the fluff? Some would say yes, some would say no. The important thing is to understand the question.
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    What does a paladin do (or should be doing)?

    No-one is unaware of this. Its been pointed out so many times. We know there is a historical reference. Its the game space question he is asking, not the historical reference. We bring the historical reference into the game and create the paladin. Then we put him side by side with the cleric...
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    Awfully Alarmed About Armour

    On the "difference between armor being better AC means you need more gold". My experience is that this is not a good approach. The thing is you dont really have that much trouble getting the gold together. Then you get it, and by level X you have Dragon plate. So everyone who is a heavy armor...
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    Play-Testing Hold Person

    The thing Is, I get what we are trying to do. We are trying to stop the "Paralyse round 1, end fight" issue. Good. Great. Excellent. We need to stop it. But I dont think HP thresholds are the solution. For all that they stop that issue, they introduce new issues for us to deal with. "Hey, look...
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    Play-Testing Hold Person

    Im pretty much the Sir Brennan's observations. The whole HP threshold approach just doesnt work for me. When designing a system (and I work in system design for financial services) there is a great truth which is that every time you introduce a new mechanism into an existing system, for every...
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    Reasons to have paladins and rangers as classes

    For what its worth, I am in the other camp. That said, you do make an excellent point and I give you credit for that. Food for thought. Thank you.
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    "Hit Points" Discussion Flowchart

    Finally, a tool with which I can win in my debates to get hit points working the way I want them to. Wait. No.
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    Play-Testing Hold Person

    I agree with that whole hp affecting spell effectiveness. Read the posts, heard the arguments ... Still think it's a real turkey of an idea. There has to be a better way than that.
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    Separating Attack and Utility Spell Slots

    You think it was a good thing to seperate utility and attack powers? We have very, VERY different ideas of what is good.
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    Should mods to hit be dropped from ability scores?

    Its fine for some games, but Im so glad they are stomping back into its box for 5e. Its like a breath of fresh air that they are moving toward a flatter system. If it upsets you and you LIKE min/max'ing well...sorry. To the OP, yes. I have often thought about removing toHit from ability scores...
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