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    Encounter-based Design: The only smart elephant in the room

    Wow. Thats a pretty bold statement given how much debate there has been regarding AEDU and surges. You might want to think about wording that more like "I believe that..." and not write such controversial statements as if you position reflects the communities position. And therein lies the...
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    Ditch Weapon And Armor Lists

    Ditto, but only in so far as it falls a bit shy of where I want it to go to. If there was one thing that I hate its stupidly long weapon lists that contain 99% "why would I bother" options and a 1% short list of feasible options. When that happens, its a waste of page space and missed design...
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    How about this idea: At-Will/Encounter/Daily for EACH spell

    Stormonu Thats actually pretty good. I have said I dont want encounter centric result...but my key dislike of encounter powers was the "you can only do it once" stipulation, and vancian with recharge trumps that anyway, so there is a satisfactory compromise for me there. This idea does...
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    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    There is a danger with this. In 4e (and correct me if Im wrong...Im going from memory here) there was a rogue talent/feature which allowed him to have 2 successes contributed to a skill challenge when he rolled a natural 20 (or something like that). This does point out something that when...
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    How about this idea: At-Will/Encounter/Daily for EACH spell

    Your right. It has always been a bit of a mystery to me though. They have flat out stated that caster level wont be tied to spell power, then they went ahead and did that in the playtest. Just odd.
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    How about this idea: At-Will/Encounter/Daily for EACH spell

    Im not totally adverse to the idea. It has its virtues. Not too fond of the fact that there is an "encounter" power variant though. Im not a fan of "encounter centric" design, and 5e is moving toward "adventure centric", so Im not sure about the inclusion of an encounter variant. One other...
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    My group and I don't want a "Sub-System" for dealing with out of combat scenarios.

    I absolutely agree. Attaching any subsystem to non combat resolution is (for me) exactly what table top gaming is NOT about. However this... It isnt a 3e/pf specific thing. I would argue the majority of RPG's do this and all pre 4e D&D did it as well. If you want to look for a model of how to...
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    Working in the Game Mine

    I just like that he called the demon lord Bob
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    D&D 5E (2014) Magic Items in D&D Next

    (Wow, I came to this one late...) Two thumbs up for removing items from the math of the game (or at least turning bonus into a feature, and not a pre-requisit) and moving them into the "interesting" area. Sounds good
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    Why I like skill challenges as a noncombat resolution mechanic

    For what its worth. We had a go at skill challenges. But really, they weren't that great for us (us meaning my group). They felt like putting structure on something that, we didn't need. Most of the time we kinda ended up getting bored trying to find ways to get to the "end point" when...
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    Design principles of healing - no mechanics allowed

    (All the following are IMHO) I think healing needs 2 layer : In combat, and resting. On principle, I think the ability to heal and recover comes from each individual, rather than one "healer" (i.e. Just like every character has hit points, they also have a healing capacity). Resting Combat...
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    Rule-of-Three: 07/03/2012

    Someone on these forums suggested you have 1 attack roll, then roll damage for both weapons and pick which one you want to apply. Best suggestion regarding TWF I have heard to date.
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    Idea for Domains/Specialty Priests

    Quite like alot of the idea's puit forward here. I especially like the notion that not EVERY cleric turns undead. That the ability to turn undead is a related to who you worship. I think that would be a worthy evolution for releasing undead from this unique position of a) Being hyper-vulnerable...
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    Ability damage,should it be in the game???

    I voted against. For what its worth, I actually like it in so far as what the OP suggested its virtues as being. I agree with his points. However, my experience with stat drain isnt a rosy one. As much as it sounds great on paper, its effects at playtime arent that great. The number crunching...
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    Why I'm not worried about Fighter "options"

    Your right about one thing. There is a divide. Personally, I dont want fighter to have "powers" (thats where I sit on the divide) but to say fighter are just a toHit+Damage roll is just not enough for my pallet. I do want something more that a fighters to sink there teeth into. Interested to...
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    13th Age Discussion: A Love Letter to The Best Parts of D&D

    I have to admit Im intrigued, but is there any sort of "sampler" document available? I wouldnt mind having slightly more substantial information in order to be able to ascertain whether it is what Im looking for before I actually fork out the dollars. I jsut couldnt see anything on the website...
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    Healing in Combat

    Im not overly concerned by in-combat healing as long as the numbers are right. If you make in-combat healing the right blend of Spell-Level to Amount healed and get the action economy right, whether to heal becomes an option. Hell, it might be better for the overall outcome for the cleric to...
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    Losing interest....

    Why? Its a playtest. If it was a "introduction" game (like a "you can play levels 1-3" type of marketing dealy) yea I would expect polish. But it wasnt. It was a playtest. It wasnt done for your sake or mine, it was done for the designers sake, and we simply agreed to help. It was volunteer...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Not a bad observation, especially the 3.5 vs 4e approaches. Whilst my own expereince that what you were stating for 3.5 was more our groups 2e experience, in retrospect I still experienced the same thing. There is one thing you are missing however is the players ability to adapt to the way the...
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    D&D 5E (2014) Armor in Next

    I must admit to having no faith what-so-ever in the approach of progression through armor types by wealth. My experience with the game is that it really isnt that hard to get wealth (unless the DM is being dogmatic about denying it to players) and the wealth level needed is reached quickly and...
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