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    D&D 5E (2014) Alternative crit chart for 5e

    Ditto. Sorry, I like to be try and focus on positives, but really, been here a hundred times before, discussing someones "awesome critical system". Done it too, played game with crit hit charts, multiple times. Not going to bother arguing the point, just give my own personnel experience with...
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    D&D 5E (2014) I demand randomization in 5e.

    One other thing to consider is the commonality of magic items in the world you are playing. Consider the diablo series. In these, you had a great example of random drops being integral to the game. It worked for one key reason...SO MUCH DROPPED! It was just drop after drop after drop. So much...
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    Convincing 4th Edition players to consider 5th Edition

    Pretty much me too. Upon reading the OP it occurred to me that these were all the things I thought were important when I started playing 4e, but have came to understand over the course of playing sorta doomed 4e for my playstyle. For my part, 4e had a few select mechanics I would like to see...
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    [Combat] Manoeuvres

    The opposed stat test is very good. In my mind its the best suggestion I have heard so far for nailing the probability down. I dont mind the aspect that fantastic monsters can change this up, like knocking down a dragon, or an ooze?? Ok, of ones hard and the other is impossible, so be it. A...
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    Clerical healing not stepping on clerical fun (also, an edition with no healers)

    Though at times I feel remarkably alone in this, I always liked 4e healing surges. As a mechanic, it did things right in a number of ways. In the sense of this argument it put the resource (and therefore the emphasis ,for investment in recovery) onto the player, rather than the cleric (/leader)...
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    Tactical Narrative Combat Modules in D&D Next

    DA's system is "if your roll is of a certain nature (i.e. good enough) go an pick some stunts to add on". That was using its 3d6 with one dice as dragon dice approach. If there was any equivalent in D&D what would it be? Near as I can tell, its close to a critical (I cringe saying that though...
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    Tactical Narrative Combat Modules in D&D Next

    Im glad they are thinking about it and thats about as complex as I wanted to see it. I do however have a problem with it. Its the use of AC. AC is how hard you are to hit, and by this system, a target would be harder to knockdown because he has heavy plate armor. Even harder again if he has a...
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    D&D 5E (2014) 5e Skills - Why I Think a Defined Skill List Would Be Better

    I really dont think I could agree with you more. I want my players to feel that when it comes to RP its all about coming up with a way to use what they have to work with, and not about whether or not they have skill training. If that means players can find a way to talk themselve's into a bonus...
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    D&D 5E (2014) Why the Bard Could Be the Best Class in D&DNext

    Obsolutely. Its like playing soccer, they always celebrate the guy that kicked the goal. He just happens to be the guy who swung his foot at the right time, but it wouldn't have happened if it wasnt for the other 10 guys on the field who helped to make that opportunity a reality. Bards are like...
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    D&D 5E (2014) Will there be a "default" mode of play in Next?

    I think there has to be. This will always be a certain "core" to the game (Like stats...are stats modularizable?) and most of the dispute I read relate to core issues. With any system design this is true. The hard bit is figuring out the framework, once you have that sorts the parts you plug...
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    D&D 5E (2014) 5e Skills - Why I Think a Defined Skill List Would Be Better

    I have said before, and just to re-iterate, my like is for us not to have a defined skill system, to have a loose, interpretive approach. When I think about it, this does come down to my group. The first of us turns 40 soon (gulp) and our playstyle has shifted from the old days. In the old...
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    My HP Fix

    For the record, it wasnt meant to sound snarky. Stupid text not translating tone right.
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    [Skills] Solutions to the oblivious rogue problem

    Yea, I have a bit of trouble with the "Wisdom = Perception" thing. Sure, Wisdom gives you understanding of mens hearts and how to look into mens souls, which makes it a great stat for insight style perceptions. But how does that give me the ability to spot a trap? At a push I would say "Its...
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    [Combat] Fighting Styles

    This is an interesting approach. If you have 2 different weapons (and Im talking very different, say a life drainer and a flaming), you get two chances to attack. If BOTH hit you can roll damage, then pick which one actually hits. Versatility without overmuch power. It leaves 2 handed open to...
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    D&D 5E (2014) Why the Bard Could Be the Best Class in D&DNext

    If others have complained about this, thats there problem. For me personally I have played bards and have ALWAYS loved them. My first D&D experience was playing a bard and they have had a mystique ever since. I love the support role and frankly, as a bard, I have always loved being able to do...
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    My HP Fix

    To 9/10 of the people here Twilight is an appalling series of vampire books that make us want to retch. (go on....disagree with me on THAT one) How is "that all". Perhaps elaborate before making such posts.
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    D&D 5E (2014) 5e Skills - Why I Think a Defined Skill List Would Be Better

    Ditto. I found the recent changes like a breath of fresh air, getting back to a game where it was worth players just giving it a go, leaving them free to play according to their problem solving skills, rather than being chained by their skill selections. Roll on 5e, roll on.
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    My HP Fix

    This isnt the first time I have read this idea (sorry crying puppy), though this is the first time I have read it delivered with such fervor. I would add it does leave room for some other gameplay "hate-em's". For instance, SOD. Lets focus on Slay Living. Everyone always hated how its just...
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    [Skills] Solutions to the oblivious rogue problem

    We did this as a houserule in 4e. Perception was a such a super skill, and the same questions arose. Why cant my rogue notice traps, why cant my mage see those runes on the wall? So, we dumped the perception skill and said that you use the appropriate skill to what you are trying to notice. It...
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    Skills: How many of them? How much do you get on level 1 and after? How many for MC

    I would just like backgrounds to be well enough defined that explicit stating of skills isnt even required. If its approriate that your background is appropriate to what your trying to do, get a +X bonus. As long as players have an ability to define their own backgrounds, they can create the...
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