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    Approaches to Skills - Ideas Thread

    I liked the pemerton post which stated you you just pick a background, and if the background is appropriate to the skill check, add the bonus. I like it because it allows that the capability of the character matches the expectation of the player without needing to go into minutae, and leaves...
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    Rogue Idea: Trading Sneak Attack Damage for Opportunities

    Hmmm, yea. Positives : It is a unique take on the rogue. It bundles up a number of the 4e'isms without modelling them as powers. When the players create character builds (as this idea firmly sits in the design space of), it means that there is a strong decision process at level up time, and...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    I will add this. When essentials came out it's re-think of the existing classes went a long way to addressing this concern. I sometimes wonder with essentials that wotc wasn't thinking the same thing because the way the martial class's got a work over was so damned close to what I was thinking...
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    HP Thresholds

    Fair enough. I fully sympathize with the whole kobold shaman shouldn't sleep a 20th fighter. This idea of toeing hp to effect has a noble intention. Maybe I will wait for the next play test, see whether they can pull a rabit out of the hat. Won't hold my breath though...might loose hit...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    Fair questions well asked. It was about mid paragon we noticed. By this stage everyone is at the same power "count". We have done alot of combat by this stage and are entering fights by pattern. The patterns of the players were very similar. Now, the whole pay was phb1, we got on the 4e train...
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    HP Thresholds

    Really? I had just assumed that I wasnt alone on that. So interesting to hear that someone thinks its a good thing. Just to verify, you LIKE that a fighter is more spell resistant than a cleric who is more spell resistant than a rogue who is more spell resistant than a mage. That a mage, the...
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    HP Thresholds

    The thing that is missing in this for me is that the big hit point guys could still be taken down. Got that really tough looking fighter with triple figure hit points over there thats sending chills up your spine...hit him with a doom, or a sleep, or a hold person. You didnt have to tackle him...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    We are playing a imaginary game with made up mechanics which attempts to emulate a fantasy world. Everything about this is artificially contrived. I think the sentiment of the argument is one of relativity of rule against rule.
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    Edit. Changing my post. Im reacting emotionally, and one shouldnt do that on forums With all due respect I disagree. I ask you to read-read both of my posts and understand that the only thing I am trying to state is that, whilst there is intention and observation, these are different to actual...
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    Best idea for the Ranger's "Favored Enemy" mechanic.

    Wow. Big pleasant surprise for the day. It is a really good idea. Its "Heres some stuff that gives great advantage when facing off against your favored enemy, but which is also potentially useful when facing something other than your favored enemy" ... and then he goes and gives Combat and RP...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    I was very determined to not be argumentative in my post, and I will try to remain so here. I thought that I very clearly stated that the lack of distinctiveness during play was what me and my group experienced. Its literally impossible to tell me that my experience was otherwise. Yet, thats...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    (My eyebrows are furrowing as I try to think how to respond to this). The BIG criticism leveled as AEDU was homogenization. The concept that 4e achieved balance by moving classes into the AEDU power structure, and in doing so stripped them of there individuality. Thats the argument. You may...
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    HP Thresholds

    I am pretty unconvinced by it. I get the intention of HP thresholds, but the whole "mage is just less spell resistant because he has less HP" bit bugs me. This isnt the first post on this, and I have read em all. Just cant get past that little whats-it. The funny thing is, we used to have HD...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    Thats he best thing about house rules. They are yours. Do I think they will work? Doesnt matter what I think, there your rules, if they work for you, best of luck. If I might advise one thing. Follow this up with some post play blogging. Let all know how it went.
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    This is also one of dislike column items of 4e. This is a very common complaint, I felt it happening and alot of others did as well. When you look at encounter powers, they are part of the equation. Im not sure it means that there is no room for recoverable powers though. Im not opposed to a...
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    Character Generation Presentation

    I do prefer what you suggested. When character definition is organised by capabilities, its clearer to see what the class does. Once you present in the "advancing table" format, you have to scan the whole table to get the complete picture. That said, the advancing table is better from a design...
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    D&D 5E (2014) A Key Issue for 5e: Quick Character Generation

    Congratulations. Got to a point with 4e that I could have said the same...but thats just it, it got to a point. When we started 4e, it was a laborsome process. No way known we got a character done under an hour back then. Mine own (and your) experience aside, once enough people say " I think...
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    Do You Want Multiple Actions Per Turn or Not?

    Now THIS is a good question!! Too many action, combat slows to a grind, too few, its bland. My preference, 2 standards per round. Yes 2! You can use them to * Make an attack (So yes, you could attack twice) * Move * Do a reaction outside of your turn That last one was weird. It only actually...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    I havent heard the "Seen the trick" explanation before. Dont know if it influences me that much, but thanks for bringing it into the discussion, its certainly an interesting take. Its good, but its not rock solid. What happens if, somewhere during the battle, reinforcement arive for the enemy...
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    I Like The Simple Fighter [ducks]

    I dont find myself agreeing with this position. I have players of varying level of desire in terms of how much commitment to character mechanics they want to take, but none of them would want an option that is "simply worse". My players just pick what suits there play style. This is where I...
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