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  1. Gez

    [Gleemax]Another thing not to like.

    Before: "We own whatever you post, so we can use it however we want." After: "You keep ownership of what you post, but we can still use it however we want." I don't see how the new terms are worse than the previous. Arguably, they're not much better, but they're not worse.
  2. Gez

    Eberrons bizzare maps

    Depends on whether it's the length or the area that's multiplied by 10... From 5000 to 500 is a factor of 100 as far as areas are concerned. What about 1700 miles wide?
  3. Gez

    Mongoose's New IP: Traveller is BACK

    Well, the OGL itself won't expire so all the open parts of T20 could stay available, legally.
  4. Gez

    How do you see Darkvision?

    Not necessarily, as they could perceive it as being simply a great void -- if a tunnel arrives to a big underground cliff and the walls, ceiling, and floor are all too far to be seen, it'll be completely black for a darksighted creature.
  5. Gez

    [OOTS 479] Jaws of Life

    You didn't get it. ;)
  6. Gez

    How do you see Darkvision?

    Ditto. Darkvision is a sort of radar-o-vision.
  7. Gez

    Is railroading sometimes a necessary evil?

    I just DMed something extremely railroaded. Giant metaphysical unnatural dungeon, very tedious, inhumanly linear. No crossing, no curve, no decoration -- just a plunging corridor going on and on for countless miles, leading from the surface to the utter nothingness below even the nether planes...
  8. Gez

    How do you see Darkvision?

    If there was no light, it would be the plane of darkness, but it's the plane of shadow instead. :)
  9. Gez

    [OOTS 479] Jaws of Life

    Porpoises are more intensive.
  10. Gez

    [OOTS 479] Jaws of Life

    It's official: with Lien, OotS jumped (on) the shark! As for the pokeball for paladin mount convocations, it's common to all Paladins of the Sapphire Guards and the gag has been done before -- here it's just for consistency's sake. If you dig in the archives, you can find Miko doing it...
  11. Gez

    Hardest things to balance in game

    Make several easy combats happen on the same day. The barbarian can only rage once at this level. Still get a big bonus from his natural ability score, though. But if you manage the timing right, the barbarian may be fatigued at the time, and the penalties incurred then will compensate for this.
  12. Gez

    Do You Prefer to Play a Human PC When RPGing?

    I don't prefer to play human, nor do I prefer to play non-humans.
  13. Gez

    Is railroading sometimes a necessary evil?

    1. Providing a starting point is not railroading. Railroading is forcing a pathway from A to B, not bringing the players to A and letting them know they should find a way to arrive at B. Mage is a good example of a game in which it's quite hard for the player to go on his own adventure. What is...
  14. Gez

    Why keep adventuring?

    'Cause they've got something to do. They don't adventure, they quest. The first few levels, yeah, they're adventuring -- they're relatively meek and poor, and they need to do something, even something dangerous, if they want to afford the next bed and breakfast. But, since they're lucky, they...
  15. Gez

    Table of Diagonal Movement Rates?

    Which means that going one square in diagonal is √2, or about 1.414, rounded up to 1.5 in D&D which is why diagonal moves cost alternatively one or two squares of movement.
  16. Gez

    One thing about the sporadic schedule of OotS...

    *Cast smite guestcomicophobes* Suffer, you nitpickers!
  17. Gez

    Sigworthy

    "How many dire could a dire wolf wolf if a dire wolf could wolf dire." (I first thought about doing that with "mind flayer" but it made too much sense.)
  18. Gez

    What options have you regreted allowing in your game?

    It originally appeared in the FRCS, IIRC.
  19. Gez

    Hexes are cool!

    Yes they are. The other day I stumbled unto documentation about a hex editor, and the website, upon detecting my IP came from France, automatically gave me a translated version where the "hex editor" became "rédacteur de sortilège" (spell redactor). This showed me the light: hexes are evil dark...
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