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  1. K

    Avengers, 1889 [IC]

    [ops sorry I did miss it.] Pile-Crusher, with a lop-sided smile and a wink, replies to Black Widow saying "Well now lov', we gots ourselves a right nice little dive up by the railyards we do, just off of Bow Road it is and the railway. Some old wood mill I guess, thats Mister Laufeyson arranged...
  2. K

    Avengers, 1889 [IC]

    Wolverine and Justice fly up towards the dirty windows fifteen feet or so near the mill roof. No lights or any sigh of life be detected from inside, nor can Wolverine’s heightened senses detect anything inside except maybe rats. Checking, they find one unlocked window to swings out and float...
  3. K

    Marvel Avengers, 1889 [Full]

    Grr, me spell bad... I meant QUIET :confused: :o OK just a bit more time, then update
  4. K

    Marvel Avengers, 1889 [Full]

    Sorry I am quite again... update later today but I have to run right now... darn I can't wait until I get the internet back at home :(
  5. K

    Avengers, 1889 [IC]

    [Thunderball and Pile-Crusher Intimidate checks vs. DC18 (Thor) (1d20+12=28, 1d20+6=7)] Thunderball merely sneers at Thor, while Pile-Crusher is a bit cowed, replying “Here now gov’ner, me and the miss’s here was just havin’ ourselves a nice little chat, we was. Ya beats me fair and square ya...
  6. K

    Marvel Avengers, 1889 [Full]

    He would know whatever you think he would know :D i.e. I am pretty sure Thor would know, and Dr. Black could make a Knowledge/History DC20 to know what's what (wink, wink)
  7. K

    Avengers, 1889 [IC]

    [Thunderball to resist Intimidation (1d20+12=19)] Thunderball’s eyes go a bit wide, and he looks like he is almost going to say something more to Black Widow but he then shuts his mouth, shrugs and looks at the ground, trying to be nonchalant while avoiding Wolverine’s gaze. Sniffing around...
  8. K

    Marvel Avengers, 1889 [Full]

    Thats' a big bummer BUT I totally 100% understand. Thanks for letting me know... I will NPC the Hulk for a little while... at least until the fight with the Masters of Evil in a few days ;)
  9. K

    How do Saga skills work?

    All skills have a base ‘bonus’ of ½ the characters total level, round down + the controlling Attribute modifier (Dex for Acrobatics, Int for Knowledge, etc). Trained skills add +5 to the roll. You get so many 'Trained' skill depending on your class, intelligence modifier and maybe race (Human...
  10. K

    Avengers, 1889 [IC]

    Black Widow walks among the handcuffed hooligans, and the two conscious members of the Wrecking Crew, asking them subtle questions to see who is more ready with their information and watching their reactions closely… Will saves for random thugs vs. DC12 (Black Widow) (1d20+1=13, 1d20+1=3...
  11. K

    Marvel Avengers, 1889 [Full]

    I want you guys to role-play it and roll it out, depending on what questions you want to ask, whom you are going to talk with, etc. If you want to interrogate, needs some rolls vs. who-ever :D Inspector Kastle did mention that a few of the thugs might have gotten away also. All up to you, but I...
  12. K

    GODLIKE: Any good?

    I am not a big fan of the One-Roll-Engine myself... you roll once for your Initiative, hit location and damage. Character Creation is kind of cool and all, but the way Hard work means that you alway shot for the head which is really weird to me. See, you roll a number of D10 for your dice-poll...
  13. K

    Avengers, 1889 [IC]

    Looking into the pockets and over the items carried by the three captured Wrecking Crew members, Justice finds some scribbled notes, with barely recognizable English written on them with time and location of the docks. They are also carrying a few lose Pounds and Pence. Nothing really stands...
  14. K

    Marvel Avengers, 1889 [Full]

    Ah, I see what you were thinking, but you can also use Intimidate to try and Interrogate any of them also :)
  15. K

    Marvel Avengers, 1889 [Full]

    If you want to make any type of Roll for Black Widow you can... depending on what you might want to try...
  16. K

    Agents of the Inquisition, Warhammer40K (recruiting)

    Your Flat-Footed DEF would be 15 (1/2 your Base Defense, round up). Feats like Dodge can add to your DEF, but don't add to your Flat-Footed DEF. As you paid for it, you get the big bonus :)
  17. K

    Avengers, 1889 [IC]

    Looking inside some of the crates, Justice and Ronin see that stacked on top are a number of various random merchandise – umbrellas, walking-sticks, coats, etc. But they all have poorly concealed secret compartments beneath them… they might have passed causal inspections, but not a true search...
  18. K

    Agents of the Inquisition, Warhammer40K (recruiting)

    hehe OF COURSE! Another suggestion I had for you would be maybe to take a few ranks of Sneak Attack. Then bump up your Bluff to max or so, and you can do a Distract manuever as a Move Action (-5 to your Bluff roll) to catch people flat-footed. Just any idea to make you a bit more 'thiefy' So...
  19. K

    Marvel Avengers, 1889 [Full]

    Note that normally you would make a Search roll first to look for the clues and then an Investigate roll to figure out the clues (see M&M pg49) :D Now when you open the crates you will see stuff that I will describe in the IC (no Search roll required), but you will want to also "look for any...
  20. K

    Marvel Avengers, 1889 [Full]

    Yes if you are going to spend your XP, please let me know what you are spending it on... Hmm, yea Teleport is an Instant power, so I guess by the rules it would be that way... I was thinking about Flight, etc which generally would last an encounter and all... hmm. Oh well
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