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  1. K

    A Fading Suns/True20 game

    Engineer would be very cool also... So let see so far we tenatively have a Hawkwood Noble a Minor Noble a Charioteer or Muster or Brother Battle a Engineer Very cool...
  2. K

    A Fading Suns/True20 game

    I am sure you would not be able to offord even a beat up ship normally BUT I like the idea of maybe you have taken out some big loads if you if you to play the Charioteer. The other two would be very cool also though
  3. K

    A Fading Suns/True20 game

    Sounds good
  4. K

    A Fading Suns/True20 game

    During Character Creation you can Take 10 or Take 20 on purchases. You would want to get all items below 15 first. So you would have a Wealth of +10 at the end correct? Looks good
  5. K

    A Fading Suns/True20 game

    Looks very good... Yes I missed Object Reading and it would be a Psychic power. I will edit Supernatural to include it. Speak Language and Literacy are each a seperate Skill (or Bonus language) as most people are NOT literate and it requires 'special training' as it were. I will edit that in...
  6. K

    A Fading Suns/True20 game

    It is NOT required for the Core Abilities and the above descriptions are good :) Also Sanity, Fear, Terror and Corruption are most Will Save based so no real special rules or stats that you need
  7. K

    A Fading Suns/True20 game

    Kewl... well it looks like there is enough interest :)
  8. K

    A Fading Suns/True20 game

    CHARACTER CREATION part 2 And then the Equipment and extra stuff :) (its a bit long so I am adding Sblocks) ==== EQUIPMENT To better fit into the Fading Suns game-set I am recreating some of the Equipment Chart here. Many items found in True20 are not available or are very rare or re-names...
  9. K

    A Fading Suns/True20 game

    CHARACTER CREATION part 1 OK this be a lot, but I like to write I guess ;) Its a bit to long so I am adding Sblocks ===== Fading Suns True20 BASICS AND HOUSERULES FOR TRUE20 • I will be using the Fear and Terror [page 86] and Corruption [page 92] rules found in the True20 Companion rules. I...
  10. K

    A Fading Suns/True20 game

    Holistic Design Fading Suns and the new publishers RedBrick The basic write-up (found on these page) “It is the dawn of the sixth millenium after Christ and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology...
  11. K

    A Fading Suns/True20 game

    All totally cool... now do you know anything about True20? As I mentioned about I would like to use a different system, just because... while I LOVE the setting I am not a fan of any of the present rules (1st, 2nd or the D20 3.0 versions)
  12. K

    Knights of the Old Republic - IC

    Translating Joot's words back, ARRO says "He seems a bit confused as to why his band and him attacked us... he says that he remembers someone telling them that we were 'bad' and needed to be destroyed, but he can't remember where he heard it from or whom gave him the information. He also seems a...
  13. K

    Knights of the Old Republic - OCC

    Now if the D&D movie has taught us anything, its that one can sneak around town, wearing dark hooded cloaks, without drawing attention to oneself even when no one else is wearing them ;) hehe
  14. K

    A Fading Suns/True20 game

    OK the discussion over in the D20 games section about True20 made me pull out my conversion notes of the game that I ran late last year. I really had a good time with the setup and idea for the game but people moving away killed it dead. So now I am debating trying it here. I really love the...
  15. K

    Knights of the Old Republic - OCC

    Yea the Hutt's organization is accepted by the local Republic reps, and you don't have any proof right now... so using the Military against civilians would be a big no-no.... NOW having said that, the word of a Jedi (or some Padawans) would probably be good enough for the Captain to send the...
  16. K

    Knights of the Old Republic - IC

    The Glory has Company of Marines - 50 soldiers. Three platoons (of 16 men each) form each company and are lead by a lieutenant. It's overall commander is captain with a first sergeant as the commander's principle NCO assistant. They have a lander shuttle but not an assault one for troop...
  17. K

    Knights of the Old Republic - OCC

    That's cool, nice to know you are thinking about it thought :) hope you feel better... NOW depending on what the young Padawans do, it could get very exciting very soon... :cool:
  18. K

    Knights of the Old Republic - IC

    Translating the old monks words again, ARRO says "The monk says that there are other place where evil exists of course, but he knows of no other like the caves under the great worms fortress...that is where the greatest evil was born."
  19. K

    Knights of the Old Republic - IC

    Translating the old monks reply, ARRO says to Serrana “He says that legends say once there was a great evil that awoke deep underground. This great evil called down from the sky, a great shadow. This shadow was known as the Shadow Lord and that it started a great war. It created the Night...
  20. K

    Knights of the Old Republic - OCC

    Very quite again... hope there will be some talk about what the plan is next or some action by the players :uhoh:
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